FTXUI/include/ftxui/component/event.hpp

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#ifndef FTXUI_COMPONENT_EVENT_HPP
#define FTXUI_COMPONENT_EVENT_HPP
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#include <array>
#include <ftxui/component/receiver.hpp>
#include <functional>
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#include <string>
#include <vector>
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namespace ftxui {
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// Documentation:
// https://invisible-island.net/xterm/ctlseqs/ctlseqs.html
//
struct Event {
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public:
// --- Constructor section ---------------------------------------------------
static Event Character(char);
static Event Character(wchar_t);
static Event Character(const std::string&);
static Event Special(const std::string&);
static void Convert(Receiver<char>& in, Sender<Event>& out, char c);
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// --- Arrow ---
static Event ArrowLeft;
static Event ArrowRight;
static Event ArrowUp;
static Event ArrowDown;
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// --- Other ---
static Event Backspace;
static Event Delete;
static Event Return;
static Event Escape;
static Event Tab;
static Event TabReverse;
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static Event F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12;
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// --- Custom ---
static Event Custom;
//--- Method section ---------------------------------------------------------
bool is_character() { return is_character_; }
wchar_t character() { return character_; }
const std::string& input() { return input_; }
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bool operator==(const Event& other) { return input_ == other.input_; }
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//--- State section ----------------------------------------------------------
private:
std::string input_;
bool is_character_ = false;
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wchar_t character_ = U'?';
};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_EVENT_HPP */