FTXUI/include/ftxui/component/event.hpp

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#ifndef FTXUI_COMPONENT_EVENT_HPP
#define FTXUI_COMPONENT_EVENT_HPP
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#include <array>
#include <ftxui/component/receiver.hpp>
#include <functional>
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#include <string>
#include <vector>
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namespace ftxui {
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/// @brief Represent an event. It can be key press event, a terminal resize, or
/// more ...
///
/// For example:
/// - Printable character can be created using Event::Character('a').
/// - Some special are predefined, like Event::ArrowLeft.
/// - One can find arbitrary code for special Events using:
/// ./example/util/print_key_press
/// For instance, CTLR+A maps to Event::Special({1});
///
/// Useful documentation about xterm specification:
/// https://invisible-island.net/xterm/ctlseqs/ctlseqs.html
struct Event {
// --- Constructor section ---------------------------------------------------
static Event Character(char);
static Event Character(wchar_t);
static Event Character(const std::string&);
static Event Special(const std::string&);
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// --- Arrow ---
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static const Event ArrowLeft;
static const Event ArrowRight;
static const Event ArrowUp;
static const Event ArrowDown;
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// --- Other ---
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static const Event Backspace;
static const Event Delete;
static const Event Return;
static const Event Escape;
static const Event Tab;
static const Event TabReverse;
static const Event F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12;
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// --- Custom ---
static Event Custom;
//--- Method section ---------------------------------------------------------
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bool is_character() const { return is_character_; }
wchar_t character() const { return character_; }
const std::string& input() const { return input_; }
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bool operator==(const Event& other) const { return input_ == other.input_; }
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//--- State section ----------------------------------------------------------
private:
std::string input_;
bool is_character_ = false;
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wchar_t character_ = U'?';
};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_EVENT_HPP */
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.