FTXUI/examples/component/input.cpp

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#include <memory> // for allocator, __shared_ptr_access
#include <string> // for operator+, wstring, char_traits
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Input, Make
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, hbox, separator, border, vbox, Element
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int main(int argc, const char* argv[]) {
using namespace ftxui;
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std::wstring first_name_;
std::wstring last_name_;
std::wstring first_name_placeholder_ = L"first_name";
std::wstring last_name_placeholder_ = L"last_name";
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Component input_first_name_ = Input(&first_name_, &first_name_placeholder_);
Component input_last_name_ = Input(&last_name_, &last_name_placeholder_);
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auto component = Container::Vertical({
input_first_name_,
input_last_name_,
});
auto renderer = Renderer(component, [&] {
return vbox({
text(L"Hello " + first_name_ + L" " + last_name_),
separator(),
hbox({text(L" First name : "), input_first_name_->Render()}),
hbox({text(L" Last name : "), input_last_name_->Render()}),
}) |
border;
});
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auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(renderer);
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.