FTXUI/examples/dom/gauge_direction.cpp

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#include <chrono> // for operator""s, chrono_literals
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#include <ftxui/dom/elements.hpp> // for filler, operator|, separator, text, border, Element, vbox, vtext, hbox, center, gaugeDown, gaugeLeft, gaugeRight, gaugeUp
#include <ftxui/screen/screen.hpp> // for Screen
#include <iostream> // for cout, endl, ostream
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#include <string> // for allocator, operator+, operator<<, string, to_string
#include <thread> // for sleep_for
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main() {
using namespace ftxui;
using namespace std::chrono_literals;
std::string reset_position;
for (float percentage = 0.0f; percentage <= 1.0f; percentage += 0.002f) {
std::string data_downloaded =
std::to_string(int(percentage * 5000)) + "/5000";
auto gauge_up = //
hbox({
vtext("gauge vertical"),
separator(),
gaugeUp(percentage),
}) |
border;
auto gauge_down = //
hbox({
vtext("gauge vertical"),
separator(),
gaugeDown(percentage),
}) |
border;
auto gauge_right = //
vbox({
text("gauge horizontal"),
separator(),
gaugeRight(percentage),
}) |
border;
auto gauge_left = //
vbox({
text("gauge horizontal"),
separator(),
gaugeLeft(percentage),
}) |
border;
auto document = hbox({
gauge_up,
filler(),
vbox({
gauge_right,
filler(),
text(data_downloaded) | border | center,
filler(),
gauge_left,
}),
filler(),
gauge_down,
});
auto screen = Screen(32, 16);
Render(screen, document);
std::cout << reset_position;
screen.Print();
reset_position = screen.ResetPosition();
std::this_thread::sleep_for(0.01s);
}
std::cout << std::endl;
}
// Copyright 2022 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.