FTXUI/examples/component/toggle.cpp

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#include "ftxui/component/toggle.hpp"
#include <chrono>
#include <iostream>
#include <thread>
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#include "ftxui/component/container.hpp"
#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/screen/string.hpp"
using namespace ftxui;
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class MyComponent : public Component {
public:
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MyComponent() {
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Add(&container_);
container_.Add(&toggle_1_);
container_.Add(&toggle_2_);
container_.Add(&toggle_3_);
container_.Add(&toggle_4_);
toggle_1_.entries = {L"On", L"Off"};
toggle_2_.entries = {L"Enabled", L"Disabled"};
toggle_3_.entries = {L"10€", L"0€"};
toggle_4_.entries = {L"Nothing", L"One element", L"Several elements"};
}
std::function<void()> on_enter = []() {};
private:
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Container container_ = Container::Vertical();
Toggle toggle_1_;
Toggle toggle_2_;
Toggle toggle_3_;
Toggle toggle_4_;
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// clang-format off
Element Render() override {
return
vbox(
text(L"Choose your options:"),
text(L""),
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hbox(text(L" * Poweroff on startup : "), toggle_1_.Render()),
hbox(text(L" * Out of process : "), toggle_2_.Render()),
hbox(text(L" * Price of the information : "), toggle_3_.Render()),
hbox(text(L" * Number of elements : "), toggle_4_.Render())
);
}
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// clang-format on
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component;
component.on_enter = screen.ExitLoopClosure();
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screen.Loop(&component);
}