fix some warnings (#660)

Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
This commit is contained in:
Prokop Randáček 2023-06-03 13:59:39 +02:00 committed by ArthurSonzogni
parent f64e1e128e
commit 1651ae56ca
No known key found for this signature in database
GPG Key ID: 41D98248C074CD6C
71 changed files with 75 additions and 75 deletions

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@ -9,7 +9,7 @@
using namespace ftxui;
int main(int argc, const char* argv[]) {
int main() {
int value = 50;
// The tree of components. This defines how to navigate using the keyboard.

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@ -11,7 +11,7 @@
using namespace ftxui;
int main(int argc, const char* argv[]) {
int main() {
int value = 50;
// The tree of components. This defines how to navigate using the keyboard.

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@ -11,7 +11,7 @@
using namespace ftxui;
int main(int argc, const char* argv[]) {
int main() {
int counter = 0;
auto on_click = [&] { counter++; };

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@ -10,7 +10,7 @@
using namespace ftxui;
int main(int argc, const char* argv[]) {
int main() {
int value = 0;
auto action = [&] { value++; };
auto action_renderer =

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@ -14,7 +14,7 @@
#include "ftxui/dom/canvas.hpp" // for Canvas
#include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Blue, Color::Green, ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
int mouse_x = 0;

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@ -8,12 +8,12 @@
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, vscroll_indicator, HEIGHT, LESS_THAN
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
Component input_list = Container::Vertical({});
std::vector<std::string> items(100, "");
for (int i = 0; i < items.size(); ++i) {
for (size_t i = 0; i < items.size(); ++i) {
input_list->Add(Input(&(items[i]), "placeholder " + std::to_string(i)));
}

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@ -10,7 +10,7 @@
using namespace ftxui;
int main(int argc, const char* argv[]) {
int main() {
std::array<bool, 30> states;
auto container = Container::Vertical({});

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@ -26,7 +26,7 @@ Component Empty() {
return std::make_shared<ComponentBase>();
}
int main(int argc, const char* argv[]) {
int main() {
auto component =
Collapsible("Collapsible 1",
Inner({

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@ -11,7 +11,7 @@ using namespace ftxui;
// An example of how to compose multiple components into one and maintain their
// interactiveness.
int main(int argc, const char* argv[]) {
int main() {
auto left_count = 0;
auto right_count = 0;

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@ -11,7 +11,7 @@
#include "ftxui/component/loop.hpp" // for Loop
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto screen = ScreenInteractive::FitComponent();

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@ -5,7 +5,7 @@
#include "ftxui/component/component.hpp" // for Dropdown, Horizontal, Vertical
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
std::vector<std::string> entries = {

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@ -13,7 +13,7 @@
using namespace ftxui;
int main(int argc, const char* argv[]) {
int main() {
auto screen = ScreenInteractive::Fullscreen();
int direction_index = 0;

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@ -31,7 +31,7 @@ Element make_grid() {
return gridbox(rows);
};
int main(int argc, const char* argv[]) {
int main() {
float focus_x = 0.5f;
float focus_y = 0.5f;

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@ -19,7 +19,7 @@ Component Instance(std::string label, Decorator focusCursor) {
});
};
int main(int argc, const char* argv[]) {
int main() {
auto screen = ScreenInteractive::Fullscreen();
screen.Loop(Container::Vertical({
Instance("focus", focus),

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@ -23,7 +23,7 @@ Component Wrap(std::string name, Component component) {
});
}
int main(int argc, const char* argv[]) {
int main() {
auto screen = ScreenInteractive::FitComponent();
// -- Menu

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@ -24,7 +24,7 @@
using namespace ftxui;
int main(int argc, const char* argv[]) {
int main() {
auto screen = ScreenInteractive::Fullscreen();
// ---------------------------------------------------------------------------

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@ -9,7 +9,7 @@
#include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
#include "ftxui/util/ref.hpp" // for Ref
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
std::string first_name;

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@ -9,7 +9,7 @@
#include "ftxui/component/component.hpp" // for Slider, Renderer, Vertical
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto screen = ScreenInteractive::Fullscreen();

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@ -10,7 +10,7 @@
using namespace ftxui;
int main(int argc, const char* argv[]) {
int main() {
std::vector<std::string> entries = {
"entry 1",
"entry 2",

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@ -8,7 +8,7 @@
#include "ftxui/component/component_options.hpp" // for MenuOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto screen = ScreenInteractive::TerminalOutput();

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@ -10,7 +10,7 @@
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, separator, bold, hcenter, vbox, hbox, gauge, Element, operator|, border
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto screen = ScreenInteractive::TerminalOutput();

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@ -28,7 +28,7 @@ MenuEntryOption Colored(ftxui::Color c) {
return option;
}
int main(int argc, const char* argv[]) {
int main() {
auto screen = ScreenInteractive::TerminalOutput();
int selected = 0;

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@ -24,7 +24,7 @@ MenuEntryOption Colored(ftxui::Color c) {
return option;
}
int main(int argc, const char* argv[]) {
int main() {
auto screen = ScreenInteractive::TerminalOutput();
int selected = 0;

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@ -10,7 +10,7 @@
using namespace ftxui;
int main(int argc, const char* argv[]) {
int main() {
std::vector<std::string> entries;
int selected = 0;

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@ -17,7 +17,7 @@ Component Window(std::string title, Component component) {
});
}
int main(int argc, const char* argv[]) {
int main() {
int menu_selected[] = {0, 0, 0};
std::vector<std::vector<std::string>> menu_entries = {
{

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@ -30,7 +30,7 @@ Component HMenu3(std::vector<std::string>* entries, int* selected);
Component HMenu4(std::vector<std::string>* entries, int* selected);
Component HMenu5(std::vector<std::string>* entries, int* selected);
int main(int argc, const char* argv[]) {
int main() {
auto screen = ScreenInteractive::TerminalOutput();
std::vector<std::string> entries{

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@ -27,7 +27,7 @@ Component Text(const std::string& t) {
return Renderer([t] { return text(t) | borderEmpty; });
}
int main(int argc, const char* argv[]) {
int main() {
using namespace std::literals;
std::vector<std::string> tab_values{
"Tab 1", "Tab 2", "Tab 3", "A very very long tab", "",

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@ -8,7 +8,7 @@
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, filler, text, hbox, separator, center, vbox, bold, border, clear_under, dbox, size, GREATER_THAN, HEIGHT
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto screen = ScreenInteractive::TerminalOutput();

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@ -35,7 +35,7 @@ void Nested(std::string path) {
screen.Loop(renderer);
}
int main(int argc, const char* argv[]) {
int main() {
auto screen = ScreenInteractive::FitComponent();
auto button_quit = Button("Quit", screen.ExitLoopClosure());
auto button_nested = Button("Nested", [] { Nested(""); });

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@ -134,7 +134,7 @@ std::string Stringify(Event event) {
return out;
}
int main(int argc, const char* argv[]) {
int main() {
auto screen = ScreenInteractive::TerminalOutput();
std::vector<Event> keys;

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@ -7,7 +7,7 @@
using namespace ftxui;
int main(int argc, const char* argv[]) {
int main() {
std::vector<std::string> radiobox_list = {
"Use gcc",
"Use clang",

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@ -10,7 +10,7 @@
using namespace ftxui;
int main(int argc, const char* argv[]) {
int main() {
std::vector<std::string> entries;
int selected = 0;

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@ -7,7 +7,7 @@
#include "ftxui/dom/elements.hpp" // for operator|, Element, text, bold, border, center, color
#include "ftxui/screen/color.hpp" // for Color, Color::Red
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto screen = ScreenInteractive::FitComponent();

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@ -8,7 +8,7 @@
using namespace ftxui;
int main(int argc, const char* argv[]) {
int main() {
auto screen = ScreenInteractive::Fullscreen();
auto middle = Renderer([] { return text("middle") | center; });

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@ -4,7 +4,7 @@
using namespace ftxui;
int main(int argc, const char* argv[]) {
int main() {
auto screen = ScreenInteractive::TerminalOutput();
int value = 50;
auto slider = Slider("Value:", &value, 0, 100, 1);

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@ -12,7 +12,7 @@
using namespace ftxui;
int main(int argc, const char* argv[]) {
int main() {
auto screen = ScreenInteractive::TerminalOutput();
std::array<int, 30> values;
for (int i = 0; i < values.size(); ++i) {
@ -20,10 +20,10 @@ int main(int argc, const char* argv[]) {
}
auto layout_horizontal = Container::Horizontal({});
for (int i = 0; i < values.size(); ++i) {
for (auto& value : values) {
// In C++17:
SliderOption<int> option;
option.value = &values[i];
option.value = &value;
option.max = 100;
option.increment = 5;
option.direction = GaugeDirection::Up;

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@ -23,7 +23,7 @@ Element ColorString(int red, int green, int blue) {
);
}
int main(int argc, const char* argv[]) {
int main() {
int red = 128;
int green = 25;
int blue = 100;

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@ -10,7 +10,7 @@
using namespace ftxui;
int main(int argc, const char* argv[]) {
int main() {
std::vector<std::string> tab_values{
"tab_1",
"tab_2",

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@ -10,7 +10,7 @@
using namespace ftxui;
int main(int argc, const char* argv[]) {
int main() {
std::vector<std::string> tab_values{
"tab_1",
"tab_2",

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@ -10,7 +10,7 @@
using namespace ftxui;
int main(int argc, const char* argv[]) {
int main() {
std::vector<std::string> toggle_1_entries = {
"On",
"Off",

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@ -6,7 +6,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto make_boxed = [] {

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@ -6,7 +6,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto document = vbox({

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@ -8,7 +8,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Blue, Color::Green, ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto c = Canvas(100, 100);

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@ -10,7 +10,7 @@
using namespace ftxui;
#include "./color_info_sorted_2d.ipp" // for ColorInfoSorted2D
int main(int argc, const char* argv[]) {
int main() {
std::vector<std::vector<ColorInfo>> info_columns = ColorInfoSorted2D();
// Draw every columns

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@ -6,7 +6,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
int saturation = 255;

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@ -6,7 +6,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
int saturation = 255;

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@ -5,7 +5,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto document = dbox({
vbox({

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@ -8,7 +8,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
using namespace std::chrono_literals;

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@ -8,7 +8,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
using namespace std::chrono_literals;

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@ -6,7 +6,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto cell = [](const char* t) { return text(t) | border; };
auto document = //

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@ -6,7 +6,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto make_box = [](int dimx, int dimy) {
std::string title = std::to_string(dimx) + "x" + std::to_string(dimy);

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@ -9,7 +9,7 @@
#include "ftxui/screen/box.hpp" // for ftxui
#include "ftxui/screen/color.hpp" // for Color, Color::Red
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
using namespace std::chrono_literals;

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@ -6,7 +6,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::DeepPink1, Color::DeepSkyBlue1, Color::Yellow, ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto document = text("gradient") | center;

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@ -12,7 +12,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Green, Color::Red, Color::RedLight, ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
struct Task {

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@ -10,13 +10,13 @@
#include "ftxui/screen/box.hpp" // for ftxui
using namespace std::chrono_literals;
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
std::string p =
R"(In probability theory and statistics, Bayes' theorem (alternatively Bayes' law or Bayes' rule) describes the probability of an event, based on prior knowledge of conditions that might be related to the event. For example, if cancer is related to age, then, using Bayes' theorem, a person's age can be used to more accurately assess the probability that they have cancer, compared to the assessment of the probability of cancer made without knowledge of the person's age. One of the many applications of Bayes' theorem is Bayesian inference, a particular approach to statistical inference. When applied, the probabilities involved in Bayes' theorem may have different probability interpretations. With the Bayesian probability interpretation the theorem expresses how a subjective degree of belief should rationally change to account for availability of related evidence. Bayesian inference is fundamental to Bayesian statistics.)";
std::string reset_position;
for (int i = 0;; ++i) {
while (true) {
auto document = vbox({
hflow(paragraph(p)),
separator(),

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@ -5,7 +5,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto document = hbox({
text("left-column"),

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@ -6,7 +6,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/box.hpp" // for ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto document = vbox({

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@ -7,7 +7,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto make_box = [](const std::string& title) {
return window(text(title) | hcenter | bold,

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@ -10,7 +10,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
using namespace std::chrono_literals;

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@ -5,7 +5,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto document = //
hbox({

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@ -5,7 +5,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto document = //
hbox({

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@ -6,7 +6,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, operator""_rgb, Color::Black, Color::Blue, Color::BlueLight, Color::Cyan, Color::CyanLight, Color::DeepSkyBlue4, Color::Default, Color::GrayDark, Color::GrayLight, Color::Green, Color::GreenLight, Color::Magenta, Color::MagentaLight, Color::Red, Color::RedLight, Color::SkyBlue1, Color::White, Color::Yellow, Color::YellowLight, ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto document = hbox({
vbox({

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@ -5,7 +5,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto document = //
hbox({

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@ -5,7 +5,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
// clang-format off
auto document =

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@ -5,7 +5,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto document = hbox({
text("This text is "),

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@ -5,7 +5,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto document = //
hbox({

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@ -5,7 +5,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto document = //
hbox({

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@ -5,7 +5,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto document = //
hbox({

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@ -8,7 +8,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Cyan, Color::White, ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto table = Table({

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@ -6,7 +6,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto document = //
vbox({

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@ -6,7 +6,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto make_box = [](int dimx, int dimy) {
std::string title = std::to_string(dimx) + "x" + std::to_string(dimy);