Add the modal dialog example.

New component: clear_under.
This commit is contained in:
ArthurSonzogni 2020-08-26 17:58:18 +02:00 committed by Arthur Sonzogni
parent 5a8ed208da
commit 4ad4946de3
5 changed files with 170 additions and 1 deletions

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@ -9,7 +9,7 @@ execute_process(
project(ftxui
LANGUAGES CXX
VERSION 0.2.${git_version}
VERSION 0.3.${git_version}
)
option(FTXUI_BUILD_EXAMPLES "Set to ON to build examples" ON)
@ -41,6 +41,7 @@ add_library(dom
src/ftxui/dom/blink.cpp
src/ftxui/dom/bold.cpp
src/ftxui/dom/border.cpp
src/ftxui/dom/clear_under.cpp
src/ftxui/dom/color.cpp
src/ftxui/dom/composite_decorator.cpp
src/ftxui/dom/dbox.cpp

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@ -18,3 +18,4 @@ example(radiobox_in_frame)
example(tab_horizontal)
example(tab_vertical)
example(toggle)
example(modal_dialog)

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@ -0,0 +1,128 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include "ftxui/component/button.hpp"
#include "ftxui/component/component.hpp"
#include "ftxui/component/container.hpp"
#include "ftxui/component/screen_interactive.hpp"
using namespace ftxui;
// The main screen, at depth 0. It display the main content.
class Content : public Component {
public:
std::function<void()> on_rate_ftxui = [] {};
std::function<void()> on_quit = [] {};
std::wstring rating_ = L"3/5 stars";
Content() {
Add(&container_);
container_.Add(&button_rate_ftxui);
container_.Add(&button_quit_);
button_rate_ftxui.on_click = [&] { on_rate_ftxui(); };
button_quit_.on_click = [&] { on_quit(); };
}
Element Render() final {
auto button_elements= hbox({
button_rate_ftxui.Render(),
filler(),
button_quit_.Render(),
});
auto document = //
vbox({
text(L"Modal dialog example"),
separator(),
text(L"☆☆☆ FTXUI:" + rating_ + L" ☆☆☆") | bold,
filler(),
button_elements,
}) |
border;
return document | size(HEIGHT, GREATER_THAN, 18) | center;
}
private:
Container container_ = Container::Horizontal();
Button button_rate_ftxui = Button(L"Rate FTXUI");
Button button_quit_ = Button(L"Quit");
};
// The "modal" screen, at depth 1. It display the modal dialog.
class Modal : public Component {
public:
std::function<void(std::wstring)> on_click;
Modal() {
Add(&container_);
buttons_.resize(5);
for (int i = 0; i < 5; ++i) {
std::wstring stars = std::to_wstring(i + 1) + L"/5 stars";
buttons_[i] = Button(stars);
buttons_[i].on_click = [&, stars] { on_click(stars); };
container_.Add(&buttons_[i]);
}
}
Element Render() final {
return vbox({
text(L"Do you like FTXUI?"),
separator(),
hbox({
buttons_[0].Render(),
buttons_[1].Render(),
buttons_[2].Render(),
buttons_[3].Render(),
buttons_[4].Render(),
}),
}) |
border;
}
private:
Container container_ = Container::Horizontal();
std::vector<Button> buttons_;
};
class MyComponent : public Component {
public:
std::function<void()> on_quit = [] {};
MyComponent() {
Add(&container_);
container_.Add(&content_);
container_.Add(&modal_);
content_.on_quit = [&] { on_quit(); };
content_.on_rate_ftxui = [&] { modal_.TakeFocus(); };
modal_.on_click = [&](std::wstring rating) {
content_.rating_ = rating;
content_.TakeFocus();
};
}
Element Render() final {
Element document = content_.Render();
if (modal_.Focused()) {
document = dbox({
document,
modal_.Render() | clear_under | center,
});
}
return document;
}
private:
Container container_ = Container::Tab(nullptr);
Content content_;
Modal modal_;
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
MyComponent my_component;
my_component.on_quit = screen.ExitLoopClosure();
screen.Loop(&my_component);
return 0;
}

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@ -94,6 +94,10 @@ Element center(Element);
Element align_right(Element);
Element nothing(Element element);
// Before drawing the |element| clear the pixel below. This is useful in
// combinaison with dbox.
Element clear_under(Element element);
// Make container able to take any number of children as input.
#include "take_any_args.hpp"
TAKE_ANY_ARGS(vbox)

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@ -0,0 +1,35 @@
#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node_decorator.hpp"
namespace ftxui {
using ftxui::Screen;
class ClearUnder : public NodeDecorator {
public:
ClearUnder(Elements children) : NodeDecorator(std::move(children)) {}
~ClearUnder() override {}
void Render(Screen& screen) override {
for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
screen.PixelAt(x, y) = Pixel();
}
}
Node::Render(screen);
}
};
/// @brief Before drawing |child|, clear the pixels below. This is useful in
// combinaison with dbox.
/// @see ftxui::dbox
/// @ingroup dom
Element clear_under(Element child) {
return std::make_shared<ClearUnder>(unpack(std::move(child)));
}
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.