Feature: hscroll_indicator (#753)

This is the symetrical of `vscroll_indicator`.

Requested by @ibrahimnasson.

Fixed:https://github.com/ArthurSonzogni/FTXUI/issues/752
This commit is contained in:
Arthur Sonzogni 2023-09-26 23:08:42 +02:00 committed by GitHub
parent 20d4be286b
commit c24a274292
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16 changed files with 185 additions and 22 deletions

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@ -8,6 +8,11 @@ current (development)
- Feature: Add support for `Input`'s insert mode. Add `InputOption::insert`
option. Added by @mingsheng13.
### Dom
- Feature: Add `hscroll_indicator`. It display an horizontal indicator
reflecting the current scroll position. Proposed by @ibrahimnasson in
[issue 752](https://github.com/ArthurSonzogni/FTXUI/issues/752)
### Build
- Support for cmake's "unity/jumbo" builds. Fixed by @ClausKlein.

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@ -25,6 +25,7 @@ example(menu2)
example(menu_entries)
example(menu_entries_animated)
example(menu_in_frame)
example(menu_in_frame_horizontal)
example(menu_multiple)
example(menu_style)
example(menu_underline_animated_gallery)

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@ -33,19 +33,21 @@ ButtonOption ButtonStyle() {
int main() {
int value = 50;
// The tree of components. This defines how to navigate using the keyboard.
auto buttons =
Container::Vertical({
auto buttons = Container::Vertical({
Container::Horizontal({
Button("-1", [&] { value--; }, ButtonStyle()),
Button("+1", [&] { value++; }, ButtonStyle()),
Button(
"-1", [&] { value--; }, ButtonStyle()),
Button(
"+1", [&] { value++; }, ButtonStyle()),
}) | flex,
Container::Horizontal({
Button("-10", [&] { value -= 10; }, ButtonStyle()),
Button("+10", [&] { value += 10; }, ButtonStyle()),
Button(
"-10", [&] { value -= 10; }, ButtonStyle()),
Button(
"+10", [&] { value += 10; }, ButtonStyle()),
}) | flex,
});
});
// Modify the way to render them on screen:
auto component = Renderer(buttons, [&] {
@ -53,7 +55,8 @@ int main() {
text("value = " + std::to_string(value)),
separator(),
buttons->Render() | flex,
}) | flex | border;
}) |
flex | border;
});
auto screen = ScreenInteractive::Fullscreen();

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@ -0,0 +1,30 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for string, basic_string, operator+, to_string
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Radiobox, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, HEIGHT, LESS_THAN
using namespace ftxui;
int main() {
std::vector<std::string> entries;
int selected = 0;
for (int i = 0; i < 100; ++i)
entries.push_back(std::to_string(i));
auto radiobox = Menu(&entries, &selected, MenuOption::Horizontal());
auto renderer = Renderer(
radiobox, [&] { return radiobox->Render() | hscroll_indicator | frame; });
auto screen = ScreenInteractive::FitComponent();
screen.Loop(renderer);
return 0;
}

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@ -170,6 +170,7 @@ Element focusCursorUnderlineBlinking(Element);
// --- Misc ---
Element vscroll_indicator(Element);
Element hscroll_indicator(Element);
Decorator reflect(Box& box);
// Before drawing the |element| clear the pixel below. This is useful in
// combinaison with dbox.

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@ -402,7 +402,7 @@ void ScreenInteractive::TrackMouse(bool enable) {
track_mouse_ = enable;
}
/// @brief Add a task to the main loop.
/// @brief Add a task to the main loop.
/// It will be executed later, after every other scheduled tasks.
/// @ingroup component
void ScreenInteractive::Post(Task task) {

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@ -12,7 +12,7 @@
namespace ftxui {
namespace {
namespace {
class BgColor : public NodeDecorator {
public:
BgColor(Element child, Color color)

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@ -13,7 +13,7 @@
namespace ftxui {
namespace {
namespace {
class DBox : public Node {
public:
explicit DBox(Elements children) : Node(std::move(children)) {}

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@ -37,7 +37,6 @@ class Select : public Node {
}
};
class Focus : public Select {
public:
using Select::Select;
@ -143,7 +142,6 @@ class FocusCursor : public Focus {
Screen::Cursor::Shape shape_;
};
} // namespace
/// @brief Set the `child` to be the one selected among its siblings.

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@ -159,7 +159,7 @@ class Gauge : public Node {
Direction direction_;
};
} // namespace ftxui
} // namespace
/// @brief Draw a high definition progress bar progressing in specified
/// direction.

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@ -7,7 +7,7 @@
#include <utility> // for move
#include <vector> // for __alloc_traits<>::value_type
#include "ftxui/dom/elements.hpp" // for Element, vscroll_indicator
#include "ftxui/dom/elements.hpp" // for Element, vscroll_indicator, hscroll_indicator
#include "ftxui/dom/node.hpp" // for Node, Elements
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
#include "ftxui/dom/requirement.hpp" // for Requirement
@ -16,7 +16,7 @@
namespace ftxui {
/// @brief Add a filter that will invert the foreground and the background
/// @brief Display a vertical scrollbar to the right.
/// colors.
/// @ingroup dom
Element vscroll_indicator(Element child) {
@ -72,4 +72,61 @@ Element vscroll_indicator(Element child) {
return std::make_shared<Impl>(std::move(child));
}
/// @brief Display an horizontal scrollbar to the bottom.
/// colors.
/// @ingroup dom
Element hscroll_indicator(Element child) {
class Impl : public NodeDecorator {
using NodeDecorator::NodeDecorator;
void ComputeRequirement() override {
NodeDecorator::ComputeRequirement();
requirement_ = children_[0]->requirement();
requirement_.min_y++;
}
void SetBox(Box box) override {
box_ = box;
box.y_max--;
children_[0]->SetBox(box);
}
void Render(Screen& screen) final {
NodeDecorator::Render(screen);
const Box& stencil = screen.stencil;
const int size_inner = box_.x_max - box_.x_min;
if (size_inner <= 0) {
return;
}
const int size_outter = stencil.x_max - stencil.x_min + 1;
if (size_outter >= size_inner) {
return;
}
int size = 2 * size_outter * size_outter / size_inner;
size = std::max(size, 1);
const int start_x =
2 * stencil.x_min + //
2 * (stencil.x_min - box_.x_min) * size_outter / size_inner;
const int y = stencil.y_max;
for (int x = stencil.x_min; x <= stencil.x_max; ++x) {
const int x_left = 2 * x + 0;
const int x_right = 2 * x + 1;
const bool left = (start_x <= x_left) && (x_left <= start_x + size);
const bool right = (start_x <= x_right) && (x_right <= start_x + size);
const char* c =
left ? (right ? "" : "") : (right ? "" : " "); // NOLINT
screen.PixelAt(x, y) = Pixel();
screen.PixelAt(x, y).character = c;
}
}
};
return std::make_shared<Impl>(std::move(child));
}
} // namespace ftxui

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@ -26,6 +26,18 @@ Element MakeVerticalList(int focused_index, int n) {
return vbox(std::move(list)) | vscroll_indicator | frame | border;
}
Element MakeHorizontalList(int focused_index, int n) {
Elements list;
for (int i = 0; i < n; ++i) {
auto element = text(std::to_string(i));
if (i == focused_index) {
element |= focus;
}
list.push_back(element);
}
return hbox(std::move(list)) | hscroll_indicator | frame | border;
}
std::string PrintVerticalList(int focused_index, int n) {
auto element = MakeVerticalList(focused_index, n);
Screen screen(6, 6);
@ -33,9 +45,16 @@ std::string PrintVerticalList(int focused_index, int n) {
return screen.ToString();
}
std::string PrintHorizontalList(int focused_index, int n) {
auto element = MakeHorizontalList(focused_index, n);
Screen screen(6, 4);
Render(screen, element);
return screen.ToString();
}
} // namespace
TEST(ScrollIndicator, Basic) {
TEST(ScrollIndicator, BasicVertical) {
EXPECT_EQ(PrintVerticalList(0, 10),
"╭────╮\r\n"
"│0 ┃│\r\n"
@ -108,6 +127,56 @@ TEST(ScrollIndicator, Basic) {
"╰────╯");
}
TEST(ScrollIndicator, BasicHorizontal) {
EXPECT_EQ(PrintHorizontalList(0, 10),
"╭────╮\r\n"
"│0123│\r\n"
"│── │\r\n"
"╰────╯");
EXPECT_EQ(PrintHorizontalList(1, 10),
"╭────╮\r\n"
"│0123│\r\n"
"│── │\r\n"
"╰────╯");
EXPECT_EQ(PrintHorizontalList(2, 10),
"╭────╮\r\n"
"│1234│\r\n"
"│── │\r\n"
"╰────╯");
EXPECT_EQ(PrintHorizontalList(3, 10),
"╭────╮\r\n"
"│2345│\r\n"
"│╶─╴ │\r\n"
"╰────╯");
EXPECT_EQ(PrintHorizontalList(4, 10),
"╭────╮\r\n"
"│3456│\r\n"
"│ ── │\r\n"
"╰────╯");
EXPECT_EQ(PrintHorizontalList(5, 10),
"╭────╮\r\n"
"│4567│\r\n"
"│ ╶─╴│\r\n"
"╰────╯");
EXPECT_EQ(PrintHorizontalList(6, 10),
"╭────╮\r\n"
"│5678│\r\n"
"│ ──│\r\n"
"╰────╯");
EXPECT_EQ(PrintHorizontalList(7, 10),
"╭────╮\r\n"
"│6789│\r\n"
"│ ──│\r\n"
"╰────╯");
EXPECT_EQ(PrintHorizontalList(8, 10),
"╭────╮\r\n"
"│6789│\r\n"
"│ ──│\r\n"
"╰────╯");
}
namespace {
Element MakeHorizontalFlexboxList(int n) {

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@ -79,7 +79,7 @@ class Size : public Node {
Constraint constraint_;
int value_;
};
} // namespace
} // namespace
/// @brief Apply a constraint on the size of an element.
/// @param direction Whether the WIDTH of the HEIGHT of the element must be

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@ -47,7 +47,6 @@ Table::Table() {
Initialize({});
}
/// @brief Create a table from a vector of vector of string.
/// @param input The input data.
/// @ingroup dom

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@ -1,7 +1,7 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
//
//
// Content of this file was created thanks to:
// -
// https://www.unicode.org/Public/UCD/latest/ucd/auxiliary/WordBreakProperty.txt

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@ -164,4 +164,4 @@ TEST(StringTest, to_wstring) {
EXPECT_EQ(to_wstring(std::string("🎅🎄")), L"🎅🎄");
}
}
} // namespace ftxui