Remove menu.hpp

This commit is contained in:
ArthurSonzogni 2021-07-10 12:59:36 +02:00 committed by Arthur Sonzogni
parent 0ca7da630b
commit d5cb4648d2
7 changed files with 100 additions and 146 deletions

View File

@ -77,7 +77,6 @@ add_library(component STATIC
include/ftxui/component/component.hpp include/ftxui/component/component.hpp
include/ftxui/component/component_base.hpp include/ftxui/component/component_base.hpp
include/ftxui/component/event.hpp include/ftxui/component/event.hpp
include/ftxui/component/menu.hpp
include/ftxui/component/mouse.hpp include/ftxui/component/mouse.hpp
include/ftxui/component/radiobox.hpp include/ftxui/component/radiobox.hpp
include/ftxui/component/receiver.hpp include/ftxui/component/receiver.hpp

View File

@ -5,7 +5,6 @@
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Menu #include "ftxui/component/component.hpp" // for Menu
#include "ftxui/component/menu.hpp" // for MenuBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
int main(int argc, const char* argv[]) { int main(int argc, const char* argv[]) {

View File

@ -6,7 +6,6 @@
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Menu, Horizontal, Renderer #include "ftxui/component/component.hpp" // for Menu, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/menu.hpp" // for MenuBase
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, separator, bold, hcenter, vbox, hbox, gauge, Element, operator|, border #include "ftxui/dom/elements.hpp" // for text, separator, bold, hcenter, vbox, hbox, gauge, Element, operator|, border
#include "ftxui/screen/string.hpp" // for to_wstring #include "ftxui/screen/string.hpp" // for to_wstring

View File

@ -7,7 +7,6 @@
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Menu, Horizontal, Renderer #include "ftxui/component/component.hpp" // for Menu, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/menu.hpp" // for MenuBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive, Component #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive, Component
#include "ftxui/dom/elements.hpp" // for operator|, Element, separator, bgcolor, color, flex, Decorator, bold, hbox, border, dim #include "ftxui/dom/elements.hpp" // for operator|, Element, separator, bgcolor, color, flex, Decorator, bold, hbox, border, dim
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::BlueLight, Color::Red, Color::Yellow #include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::BlueLight, Color::Red, Color::Yellow

View File

@ -18,6 +18,8 @@ struct MenuOption {
std::function<void()> on_change = [] {}; std::function<void()> on_change = [] {};
/// Called when the user presses enter. /// Called when the user presses enter.
std::function<void()> on_enter = [] {}; std::function<void()> on_enter = [] {};
Ref<int> focused_entry = 0;
}; };
/// @brief Option for the Button component. /// @brief Option for the Button component.

View File

@ -1,53 +0,0 @@
#ifndef FTXUI_COMPONENT_MENU
#define FTXUI_COMPONENT_MENU
#include <functional> // for function
#include <string> // for wstring
#include <vector> // for vector
#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for Component
#include "ftxui/dom/elements.hpp" // for Element, Decorator, operator|, bold, inverted, nothing
#include "ftxui/screen/box.hpp" // for Box
namespace ftxui {
struct Event;
/// @brief A list of items. The user can navigate through them.
/// @ingroup component
class MenuBase : public ComponentBase {
public:
// Access this interface from a Component
static MenuBase* From(Component component);
// Constructor.
MenuBase(const std::vector<std::wstring>* entries,
int* selected_,
Ref<MenuOption> option = {});
~MenuBase() override = default;
// State.
int focused = 0;
// Component implementation.
Element Render() override;
bool OnEvent(Event) override;
protected:
const std::vector<std::wstring>* const entries_;
int* selected_ = 0;
Ref<MenuOption> option_;
bool OnMouseEvent(Event);
std::vector<Box> boxes_;
};
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_MENU */
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -5,13 +5,110 @@
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse #include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/component.hpp" // for CapturedMouse #include "ftxui/component/component.hpp" // for CapturedMouse
#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowUp, Event::Return, Event::Tab, Event::TabReverse #include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowUp, Event::Return, Event::Tab, Event::TabReverse
#include "ftxui/component/menu.hpp"
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Released #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Released
#include "ftxui/component/screen_interactive.hpp" // for Component #include "ftxui/component/screen_interactive.hpp" // for Component
namespace ftxui { namespace ftxui {
/// @brief A list of items. The user can navigate through them.
/// @ingroup component
class MenuBase : public ComponentBase {
public:
MenuBase(const std::vector<std::wstring>* entries,
int* selected,
Ref<MenuOption> option)
: entries_(entries), selected_(selected), option_(option) {}
Element Render() {
Elements elements;
bool is_menu_focused = Focused();
boxes_.resize(entries_->size());
for (size_t i = 0; i < entries_->size(); ++i) {
bool is_focused = (focused_entry() == int(i)) && is_menu_focused;
bool is_selected = (*selected_ == int(i));
auto style = is_selected ? (is_focused ? option_->style_selected_focused
: option_->style_selected)
: (is_focused ? option_->style_focused
: option_->style_normal);
auto focus_management = !is_selected ? nothing
: is_menu_focused ? focus
: select;
auto icon = is_selected ? L"> " : L" ";
elements.push_back(text(icon + entries_->at(i)) | style |
focus_management | reflect(boxes_[i]));
}
return vbox(std::move(elements));
}
bool OnEvent(Event event) {
if (!CaptureMouse(event))
return false;
if (event.is_mouse())
return OnMouseEvent(event);
if (!Focused())
return false;
int old_selected = *selected_;
if (event == Event::ArrowUp || event == Event::Character('k'))
(*selected_)--;
if (event == Event::ArrowDown || event == Event::Character('j'))
(*selected_)++;
if (event == Event::Tab && entries_->size())
*selected_ = (*selected_ + 1) % entries_->size();
if (event == Event::TabReverse && entries_->size())
*selected_ = (*selected_ + entries_->size() - 1) % entries_->size();
*selected_ = std::max(0, std::min(int(entries_->size()) - 1, *selected_));
if (*selected_ != old_selected) {
focused_entry() = *selected_;
option_->on_change();
return true;
}
if (event == Event::Return) {
option_->on_enter();
return true;
}
return false;
}
bool OnMouseEvent(Event event) {
if (!CaptureMouse(event))
return false;
for (int i = 0; i < int(boxes_.size()); ++i) {
if (!boxes_[i].Contain(event.mouse().x, event.mouse().y))
continue;
TakeFocus();
focused_entry() = i;
if (event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Released) {
if (*selected_ != i) {
*selected_ = i;
option_->on_change();
}
return true;
}
}
return false;
}
int& focused_entry() { return option_->focused_entry(); }
protected:
const std::vector<std::wstring>* const entries_;
int* selected_ = 0;
Ref<MenuOption> option_;
std::vector<Box> boxes_;
};
/// @brief A list of text. The focused element is selected. /// @brief A list of text. The focused element is selected.
/// @param entries The list of entries in the menu. /// @param entries The list of entries in the menu.
/// @param selected The index of the currently selected element. /// @param selected The index of the currently selected element.
@ -45,94 +142,6 @@ Component Menu(const std::vector<std::wstring>* entries,
return Make<MenuBase>(entries, selected, std::move(option)); return Make<MenuBase>(entries, selected, std::move(option));
} }
// static
MenuBase* MenuBase::From(Component component) {
return static_cast<MenuBase*>(component.get());
}
MenuBase::MenuBase(const std::vector<std::wstring>* entries,
int* selected,
Ref<MenuOption> option)
: entries_(entries), selected_(selected), option_(option) {}
Element MenuBase::Render() {
Elements elements;
bool is_menu_focused = Focused();
boxes_.resize(entries_->size());
for (size_t i = 0; i < entries_->size(); ++i) {
bool is_focused = (focused == int(i)) && is_menu_focused;
bool is_selected = (*selected_ == int(i));
auto style = is_selected ? (is_focused ? option_->style_selected_focused
: option_->style_selected)
: (is_focused ? option_->style_focused
: option_->style_normal);
auto focus_management = !is_selected ? nothing
: is_menu_focused ? focus
: select;
auto icon = is_selected ? L"> " : L" ";
elements.push_back(text(icon + entries_->at(i)) | style | focus_management |
reflect(boxes_[i]));
}
return vbox(std::move(elements));
}
bool MenuBase::OnEvent(Event event) {
if (!CaptureMouse(event))
return false;
if (event.is_mouse())
return OnMouseEvent(event);
if (!Focused())
return false;
int old_selected = *selected_;
if (event == Event::ArrowUp || event == Event::Character('k'))
(*selected_)--;
if (event == Event::ArrowDown || event == Event::Character('j'))
(*selected_)++;
if (event == Event::Tab && entries_->size())
*selected_ = (*selected_ + 1) % entries_->size();
if (event == Event::TabReverse && entries_->size())
*selected_ = (*selected_ + entries_->size() - 1) % entries_->size();
*selected_ = std::max(0, std::min(int(entries_->size()) - 1, *selected_));
if (*selected_ != old_selected) {
focused = *selected_;
option_->on_change();
return true;
}
if (event == Event::Return) {
option_->on_enter();
return true;
}
return false;
}
bool MenuBase::OnMouseEvent(Event event) {
if (!CaptureMouse(event))
return false;
for (int i = 0; i < int(boxes_.size()); ++i) {
if (!boxes_[i].Contain(event.mouse().x, event.mouse().y))
continue;
TakeFocus();
focused = i;
if (event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Released) {
if (*selected_ != i) {
*selected_ = i;
option_->on_change();
}
return true;
}
}
return false;
}
} // namespace ftxui } // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.