Color alpha support. (#884)

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Arthur Sonzogni 2024-06-13 18:43:14 +02:00 committed by GitHub
parent d6a2049483
commit ff305147ca
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8 changed files with 162 additions and 33 deletions

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@ -43,6 +43,11 @@ current (development)
### Screen
- Feature: Add `Box::IsEmpty()`.
- Feature: Color transparency
- Add `Color::RGBA(r,g,b,a)`.
- Add `Color::HSVA(r,g,b,a)`.
- Add `Color::Blend(Color)`.
- Add `Color::IsOpaque()`
### Util
- Feature: Support arbitrary `Adapter` for `ConstStringListRef`. See #843.

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@ -29,10 +29,16 @@ class Color {
Color(Palette16 index); // Implicit conversion from index to Color.
Color(Palette256 index); // Implicit conversion from index to Color.
// NOLINTEND
Color(uint8_t red, uint8_t green, uint8_t blue);
Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha = 255);
static Color RGB(uint8_t red, uint8_t green, uint8_t blue);
static Color HSV(uint8_t hue, uint8_t saturation, uint8_t value);
static Color RGBA(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha);
static Color HSVA(uint8_t hue,
uint8_t saturation,
uint8_t value,
uint8_t alpha);
static Color Interpolate(float t, const Color& a, const Color& b);
static Color Blend(const Color& lhs, const Color& rhs);
//---------------------------
// List of colors:
@ -310,6 +316,7 @@ class Color {
bool operator!=(const Color& rhs) const;
std::string Print(bool is_background_color) const;
bool IsOpaque() const { return alpha_ == 255; }
private:
enum class ColorType : uint8_t {
@ -322,6 +329,7 @@ class Color {
uint8_t red_ = 0;
uint8_t green_ = 0;
uint8_t blue_ = 0;
uint8_t alpha_ = 0;
};
inline namespace literals {

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@ -23,6 +23,7 @@ class ClearUnder : public NodeDecorator {
for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
screen.PixelAt(x, y) = Pixel();
screen.PixelAt(x, y).character = " "; // Consider the pixel written.
}
}
Node::Render(screen);

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@ -19,11 +19,20 @@ class BgColor : public NodeDecorator {
: NodeDecorator(std::move(child)), color_(color) {}
void Render(Screen& screen) override {
if (color_.IsOpaque()) {
for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
screen.PixelAt(x, y).background_color = color_;
}
}
} else {
for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
Color& color = screen.PixelAt(x, y).background_color;
color = Color::Blend(color, color_);
}
}
}
NodeDecorator::Render(screen);
}
@ -36,16 +45,26 @@ class FgColor : public NodeDecorator {
: NodeDecorator(std::move(child)), color_(color) {}
void Render(Screen& screen) override {
if (color_.IsOpaque()) {
for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
screen.PixelAt(x, y).foreground_color = color_;
}
}
} else {
for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
Color& color = screen.PixelAt(x, y).foreground_color;
color = Color::Blend(color, color_);
}
}
}
NodeDecorator::Render(screen);
}
Color color_;
};
} // namespace
/// @brief Set the foreground color of an element.

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@ -46,6 +46,57 @@ class DBox : public Node {
child->SetBox(box);
}
}
void Render(Screen& screen) override {
if (children_.size() <= 1) {
return Node::Render(screen);
}
const int width = box_.x_max - box_.x_min + 1;
const int height = box_.y_max - box_.y_min + 1;
std::vector<Pixel> pixels(size_t(width * height));
for (auto& child : children_) {
child->Render(screen);
// Accumulate the pixels
Pixel* acc = pixels.data();
for (int x = 0; x < width; ++x) {
for (int y = 0; y < height; ++y) {
auto& pixel = screen.PixelAt(x + box_.x_min, y + box_.y_min);
acc->background_color =
Color::Blend(acc->background_color, pixel.background_color);
acc->automerge = pixel.automerge || acc->automerge;
if (pixel.character == "") {
acc->foreground_color =
Color::Blend(acc->foreground_color, pixel.background_color);
} else {
acc->blink = pixel.blink;
acc->bold = pixel.bold;
acc->dim = pixel.dim;
acc->inverted = pixel.inverted;
acc->underlined = pixel.underlined;
acc->underlined_double = pixel.underlined_double;
acc->strikethrough = pixel.strikethrough;
acc->hyperlink = pixel.hyperlink;
acc->character = pixel.character;
acc->foreground_color = pixel.foreground_color;
}
++acc;
pixel = Pixel();
}
}
}
// Render the accumulated pixels:
Pixel* acc = pixels.data();
for (int x = 0; x < width; ++x) {
for (int y = 0; y < height; ++y) {
screen.PixelAt(x + box_.x_min, y + box_.y_min) = *acc++;
}
}
}
};
} // namespace

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@ -73,13 +73,15 @@ Color::Color() = default;
/// @ingroup screen
Color::Color(Palette1 /*value*/) : Color() {}
/// @brief Build a transparent using Palette16 colors.
/// @brief Build a color using the Palette16 colors.
/// @ingroup screen
Color::Color(Palette16 index) : type_(ColorType::Palette16), red_(index) {}
Color::Color(Palette16 index)
: type_(ColorType::Palette16), red_(index), alpha_(255) {}
/// @brief Build a transparent using Palette256 colors.
/// @brief Build a color using Palette256 colors.
/// @ingroup screen
Color::Color(Palette256 index) : type_(ColorType::Palette256), red_(index) {
Color::Color(Palette256 index)
: type_(ColorType::Palette256), red_(index), alpha_(255) {
if (Terminal::ColorSupport() >= Terminal::Color::Palette256) {
return;
}
@ -93,9 +95,14 @@ Color::Color(Palette256 index) : type_(ColorType::Palette256), red_(index) {
/// @param red The quantity of red [0,255]
/// @param green The quantity of green [0,255]
/// @param blue The quantity of blue [0,255]
/// @param alpha The quantity of alpha [0,255]
/// @ingroup screen
Color::Color(uint8_t red, uint8_t green, uint8_t blue)
: type_(ColorType::TrueColor), red_(red), green_(green), blue_(blue) {
Color::Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha)
: type_(ColorType::TrueColor),
red_(red),
green_(green),
blue_(blue),
alpha_(alpha) {
if (Terminal::ColorSupport() == Terminal::Color::TrueColor) {
return;
}
@ -136,7 +143,49 @@ Color::Color(uint8_t red, uint8_t green, uint8_t blue)
/// @ingroup screen
// static
Color Color::RGB(uint8_t red, uint8_t green, uint8_t blue) {
return {red, green, blue};
return RGBA(red, green, blue, 255);
}
/// @brief Build a Color from its RGBA representation.
/// https://en.wikipedia.org/wiki/RGB_color_model
/// @param red The quantity of red [0,255]
/// @param green The quantity of green [0,255]
/// @param blue The quantity of blue [0,255]
/// @param alpha The quantity of alpha [0,255]
/// @ingroup screen
/// @see Color::RGB
// static
Color Color::RGBA(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha) {
return {red, green, blue, alpha};
}
/// @brief Build a Color from its HSV representation.
/// https://en.wikipedia.org/wiki/HSL_and_HSV
///
/// @param h The hue of the color [0,255]
/// @param s The "colorfulness" [0,255].
/// @param v The "Lightness" [0,255]
/// @param alpha The quantity of alpha [0,255]
/// @ingroup screen
// static
Color Color::HSVA(uint8_t h, uint8_t s, uint8_t v, uint8_t alpha) {
uint8_t region = h / 43; // NOLINT
uint8_t remainder = (h - (region * 43)) * 6; // NOLINT
uint8_t p = (v * (255 - s)) >> 8; // NOLINT
uint8_t q = (v * (255 - ((s * remainder) >> 8))) >> 8; // NOLINT
uint8_t t = (v * (255 - ((s * (255 - remainder)) >> 8))) >> 8; // NOLINT
// clang-format off
switch (region) { // NOLINT
case 0: return Color(v,t,p, alpha); // NOLINT
case 1: return Color(q,v,p, alpha); // NOLINT
case 2: return Color(p,v,t, alpha); // NOLINT
case 3: return Color(p,q,v, alpha); // NOLINT
case 4: return Color(t,p,v, alpha); // NOLINT
case 5: return Color(v,p,q, alpha); // NOLINT
} // NOLINT
// clang-format on
return {0, 0, 0, alpha};
}
/// @brief Build a Color from its HSV representation.
@ -148,23 +197,7 @@ Color Color::RGB(uint8_t red, uint8_t green, uint8_t blue) {
/// @ingroup screen
// static
Color Color::HSV(uint8_t h, uint8_t s, uint8_t v) {
uint8_t region = h / 43; // NOLINT
uint8_t remainder = (h - (region * 43)) * 6; // NOLINT
uint8_t p = (v * (255 - s)) >> 8; // NOLINT
uint8_t q = (v * (255 - ((s * remainder) >> 8))) >> 8; // NOLINT
uint8_t t = (v * (255 - ((s * (255 - remainder)) >> 8))) >> 8; // NOLINT
// clang-format off
switch (region) { // NOLINT
case 0: return Color(v,t,p); // NOLINT
case 1: return Color(q,v,p); // NOLINT
case 2: return Color(p,v,t); // NOLINT
case 3: return Color(p,q,v); // NOLINT
case 4: return Color(t,p,v); // NOLINT
case 5: return Color(v,p,q); // NOLINT
} // NOLINT
// clang-format on
return {0, 0, 0};
return HSVA(h, s, v, 255);
}
// static
@ -235,6 +268,14 @@ Color Color::Interpolate(float t, const Color& a, const Color& b) {
interp(a_b, b_b)); //
}
/// @brief Blend two colors together using the alpha channel.
// static
Color Color::Blend(const Color& lhs, const Color& rhs) {
Color out = Interpolate(float(rhs.alpha_) / 255.F, lhs, rhs);
out.alpha_ = lhs.alpha_ + rhs.alpha_ - lhs.alpha_ * rhs.alpha_ / 255;
return out;
}
inline namespace literals {
Color operator""_rgb(unsigned long long int combined) {

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@ -423,8 +423,12 @@ std::string Screen::ToString() const {
if (!previous_fullwidth) {
UpdatePixelStyle(this, ss, *previous_pixel_ref, pixel);
previous_pixel_ref = &pixel;
if (pixel.character.empty()) {
ss << " ";
} else {
ss << pixel.character;
}
}
previous_fullwidth = (string_width(pixel.character) == 2);
}
}