#ifndef FTXUI_COMPONENT_CHECKBOX_HPP #define FTXUI_COMPONENT_CHECKBOX_HPP #include #include "ftxui/component/component.hpp" namespace ftxui { /// @brief A Checkbox. It can be checked or unchecked.Display an element on a /// ftxui::Screen. /// @ingroup dom class CheckBox : public Component { public: // Constructor. CheckBox() = default; ~CheckBox() override = default; bool state = false; // The current state. true=checked, false:unchecked. std::wstring label = L"label"; // The CheckBox label. #if defined(_WIN32) std::wstring checked = L"[X] "; /// Prefix for a "checked" state. std::wstring unchecked = L"[ ] "; /// Prefix for an "unchecked" state. #else std::wstring checked = L"▣ "; /// Prefix for a "checked" state. std::wstring unchecked = L"☐ "; /// Prefix for a "unchecked" state. #endif Decorator focused_style = inverted; /// Decorator used when focused. Decorator unfocused_style = nothing; /// Decorator used when unfocused. /// Called when the user change the state of the CheckBox. std::function on_change = []() {}; // Component implementation. Element Render() override; bool OnEvent(Event) override; private: int cursor_position = 0; }; } // namespace ftxui #endif /* end of include guard: FTXUI_COMPONENT_CHECKBOX_HPP */ // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.