#include // for function #include // for allocator, __shared_ptr_access #include // for wstring, basic_string #include // for vector #include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/component.hpp" // for Toggle, Make #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/container.hpp" // for Container #include "ftxui/component/event.hpp" // for Event, Event::Return #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/dom/elements.hpp" // for text, hbox, vbox, Element using namespace ftxui; int main(int argc, const char* argv[]) { std::vector toggle_1_entries = { L"On", L"Off", }; std::vector toggle_2_entries = { L"Enabled", L"Disabled", }; std::vector toggle_3_entries = { L"10€", L"0€", }; std::vector toggle_4_entries = { L"Nothing", L"One element", L"Several elements", }; int toggle_1_selected = 0; int toggle_2_selected = 0; int toggle_3_selected = 0; int toggle_4_selected = 0; Component toggle_1 = Toggle(&toggle_1_entries, &toggle_1_selected); Component toggle_2 = Toggle(&toggle_2_entries, &toggle_2_selected); Component toggle_3 = Toggle(&toggle_3_entries, &toggle_3_selected); Component toggle_4 = Toggle(&toggle_4_entries, &toggle_4_selected); auto container = Container::Vertical({ toggle_1, toggle_2, toggle_3, toggle_4, }); auto renderer = Renderer(container, [&] { return vbox({ text(L"Choose your options:"), text(L""), hbox(text(L" * Poweroff on startup : "), toggle_1->Render()), hbox(text(L" * Out of process : "), toggle_2->Render()), hbox(text(L" * Price of the information : "), toggle_3->Render()), hbox(text(L" * Number of elements : "), toggle_4->Render()), }); }); auto screen = ScreenInteractive::TerminalOutput(); screen.Loop(renderer); } // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.