#include // for shared_ptr, __shared_ptr_access #include // for operator+, to_string #include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_options.hpp" // for ButtonOption #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/dom/elements.hpp" // for gauge, separator, text, vbox, operator|, Element, border #include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Green, Color::Red using namespace ftxui; int main() { int value = 50; // The tree of components. This defines how to navigate using the keyboard. auto buttons = Container::Horizontal({ Button( "Decrease", [&] { value--; }, ButtonOption::Animated(Color::Red)), Button( "Reset", [&] { value = 50; }, ButtonOption::Animated(Color::Green)), Button( "Increase", [&] { value++; }, ButtonOption::Animated(Color::Blue)), }); // Modify the way to render them on screen: auto component = Renderer(buttons, [&] { return vbox({ vbox({ text("value = " + std::to_string(value)), separator(), gauge(value * 0.01f), }) | border, buttons->Render(), }); }); auto screen = ScreenInteractive::FitComponent(); screen.Loop(component); return 0; } // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.