// Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file. #include "ftxui/component/checkbox.hpp" #include "ftxui/component/button.hpp" #include "ftxui/component/container.hpp" #include "ftxui/component/input.hpp" #include "ftxui/component/menu.hpp" #include "ftxui/component/radiobox.hpp" #include "ftxui/component/screen_interactive.hpp" #include "ftxui/component/toggle.hpp" using namespace ftxui; class MyComponent : public Component { Container container = Container::Vertical(); Menu menu; Toggle toggle; Container checkbox_container = Container::Vertical(); CheckBox checkbox1; CheckBox checkbox2; RadioBox radiobox; Input input; Button button; public: MyComponent() { Add(&container); menu.entries = { L"Menu 1", L"Menu 2", L"Menu 3", L"Menu 4", }; container.Add(&menu); toggle.entries = { L"Toggle_1", L"Toggle_2", }; container.Add(&toggle); container.Add(&checkbox_container); checkbox1.label = L"checkbox1"; checkbox_container.Add(&checkbox1); checkbox2.label = L"checkbox2"; checkbox_container.Add(&checkbox2); radiobox.entries = { L"Radiobox 1", L"Radiobox 2", L"Radiobox 3", L"Radiobox 4", }; container.Add(&radiobox); input.placeholder = L"Input placeholder"; container.Add(&input); button.label = L"Quit"; button.on_click = [&] { on_quit(); }; container.Add(&button); } Element Render(std::wstring name, Component& component) { return hbox({ text(name) | size(WIDTH, EQUAL, 8), separator(), component.Render(), }); } Element Render() override { return // vbox({ Render(L"menu", menu), separator(), Render(L"toggle", toggle), separator(), Render(L"checkbox", checkbox_container), separator(), Render(L"radiobox", radiobox), separator(), Render(L"input", input) | size(WIDTH, LESS_THAN, 30), separator(), Render(L"button", button), }) | border; } std::function on_quit = [] {}; }; int main(int argc, const char* argv[]) { auto screen = ScreenInteractive::FitComponent(); MyComponent component; component.on_quit = screen.ExitLoopClosure(); screen.Loop(&component); return 0; }