#ifndef FTXUI_COMPONENT_MENU #define FTXUI_COMPONENT_MENU #include // for function #include // for wstring #include // for vector #include "ftxui/component/component.hpp" // for Component #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/dom/elements.hpp" // for Element, Decorator, operator|, bold, inverted, nothing #include "ftxui/screen/box.hpp" // for Box namespace ftxui { struct Event; /// @brief A list of items. The user can navigate through them. /// @ingroup component class MenuBase : public ComponentBase { public: // Access this interface from a Component static MenuBase* From(Component component); // Constructor. MenuBase(const std::vector* entries, int* selected_); ~MenuBase() override = default; // State. int focused = 0; Decorator normal_style = nothing; Decorator focused_style = inverted; Decorator selected_style = bold; Decorator selected_focused_style = focused_style | selected_style; // State update callback. std::function on_change = []() {}; std::function on_enter = []() {}; // Component implementation. Element Render() override; bool OnEvent(Event) override; protected: const std::vector* const entries_; int* selected_ = 0; bool OnMouseEvent(Event); std::vector boxes_; }; } // namespace ftxui #endif /* end of include guard: FTXUI_COMPONENT_MENU */ // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.