#include // for allocator, __shared_ptr_access #include // for char_traits, operator+, string, basic_string #include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/component.hpp" // for Input, Renderer, Vertical #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_options.hpp" // for InputOption #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border #include "ftxui/util/ref.hpp" // for Ref int main() { using namespace ftxui; std::string first_name; std::string last_name; std::string password; Component input_first_name = Input(&first_name, "first name"); Component input_last_name = Input(&last_name, "last name"); InputOption password_option; password_option.password = true; Component input_password = Input(&password, "password", password_option); auto component = Container::Vertical({ input_first_name, input_last_name, input_password, }); auto renderer = Renderer(component, [&] { return vbox({ text("Hello " + first_name + " " + last_name), separator(), hbox(text(" First name : "), input_first_name->Render()), hbox(text(" Last name : "), input_last_name->Render()), hbox(text(" Password : "), input_password->Render()), }) | border; }); auto screen = ScreenInteractive::TerminalOutput(); screen.Loop(renderer); } // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.