#include // for __shared_ptr_access, allocator_traits<>::value_type, shared_ptr #include // for operator+ #include // for vector #include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/component.hpp" // for Checkbox, Renderer, Vertical #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/dom/elements.hpp" // for Element, operator|, size, border, frame, HEIGHT, LESS_THAN #include "ftxui/screen/string.hpp" // for to_wstring using namespace ftxui; struct CheckboxState { bool checked; }; int main(int argc, const char* argv[]) { int size = 30; std::vector states(size); auto container = Container::Vertical({}); for (int i = 0; i < size; ++i) { states[i].checked = false; container->Add(Checkbox(L"Checkbox" + to_wstring(i), &states[i].checked)); } auto component = Renderer(container, [&] { return container->Render() | frame | ftxui::size(HEIGHT, LESS_THAN, 10) | border; }); auto screen = ScreenInteractive::FitComponent(); screen.Loop(component); return 0; } // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.