\mainpage # Introduction Welcome to the FTXUI documentation. Here, you will find the detail of every functions and classes. @tableofcontents **Short example** **main.cpp** ```cpp #include #include #include int main(void) { using namespace ftxui; // Define the document Element document = hbox({ text(L"left") | border, text(L"middle") | border | flex, text(L"right") | border, }); auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document)); Render(screen, document); std::cout << screen.ToString() << std::endl; return EXIT_SUCCESS; } ``` **output** ```bash ┌────┐┌─────────────────────────────────────────────────────────────────┐┌─────┐ │left││middle ││right│ └────┘└─────────────────────────────────────────────────────────────────┘└─────┘ ``` **cmake** ```cpp cmake_minimum_required (VERSION 3.11) include(FetchContent) FetchContent_Declare(ftxui GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui ) FetchContent_GetProperties(ftxui) if(NOT ftxui_POPULATED) FetchContent_Populate(ftxui) add_subdirectory(${ftxui_SOURCE_DIR} ${ftxui_BINARY_DIR} EXCLUDE_FROM_ALL) endif() add_executable(main src/main.cpp) target_link_libraries(main PRIVATE ftxui::screen PRIVATE ftxui::dom PRIVATE ftxui::component # Not needed for this example. ) set_target_properties(main PROPERTIES CXX_STANDARD 17) ``` # Modules The project is split into 3 modules: 1. ftxui/screen 2. ftxui/dom 3. ftxui/component ftxui/screen defines a ftxui::Screen, this is a grid of ftxui::Pixel. ftxui/dom is the main module. It defines a hierarchical set of ftxui::Element. An element draws something on the ftxui::Screen. It is responsive to the size of its container. ftxui/component. The part is only needed if you need to respond to the User input. It defines a set of ftxui::Component. The use can navigates using the arrow keys and interact with widgets like checkbox/inputbox/... You can make you own components. ## screen It defines a ftxui::Screen. This is a grid of ftxui::Pixel. A Pixel represent a unicode character and its style. The screen can be printed as a string using ftxui::Screen::ToString(). Example: ~~~cpp #include int main(void) { using namespace ftxui; auto screen = ftxui::Screen(Dimension::Fixed(32), Dimension::Fixed(10)); auto& pixel = screen.PixelAt(10,10); pixel.character = U'A'; pixel.bold = true; std::cout << screen.ToString(); return EXIT_SUCCESS; } ~~~ ## dom This module defines a hierachical set of Element. An element manages layout and can be responsive to the terminal dimensions. They are declared in ftxui/dom/elements.hpp> \include ftxui/dom/elements.hpp ### text The most simple widget. It displays a text. ~~~cpp using namespace ftxui; text(L"I am a piece of text"); ~~~ ~~~bash I am a piece of text. ~~~ ### border Add a border around an element ~~~cpp using namespace ftxui; border(text(L"The element")) ~~~ ~~~bash ┌───────────┐ │The element│ └───────────┘ ~~~ ### separator Display a vertical or horizontal line to visually split the content of a container in two. ~~~cpp border( hbox({ text(L"Left"), separator(), text(L"Right") }) ) ~~~ ~~~bash ┌────┬─────┐ │left│right│ └────┴─────┘ ~~~ ### gauge A gauge. It can be used to represent a progress bar. ~~~cpp border(gauge(0.5)) ~~~ ~~~bash ┌────────────────────────────────────────────────────────────────────────────┐ │██████████████████████████████████████ │ └────────────────────────────────────────────────────────────────────────────┘ ~~~ ### graph [![asciicast](https://asciinema.org/a/223726.svg)](https://asciinema.org/a/223726) ### Style A terminal console can usually display colored text and colored background. The text can also have different effects: bold, dim, underlined, inverted, blink. ~~~cpp Element bold(Element); Element dim(Element); Element inverted(Element); Element underlined(Element); Element blink(Element); Decorator color(Color); Decorator bgcolor(Color); ~~~ Example: ~~~cpp underlined(bold(text(L"This text is bold and underlined"))) ~~~ Tips: The pipe operator can be used to chain Decorator: ~~~cpp text(L"This text is bold")) | bold | underlined ~~~ ### Layout These layout are similar to the HTML flexbox: * vbox (Vertical-box) * hbox (Horizontal-box) * dbox (Z-axis-box) They are used to compose all the elements together. Each children are put side by side. If the container is flexible, the extra space available will be shared among the remaining flexible children. flex(element) can be used to make a non-flexible element flexible. filler() is a flexible empty element. You can use it align children on one side of the container. An horizontal flow layout is implemented by: * hflow (Horizontal flow) **Examples** ~~~cpp hbox({ text(L"left") | border , text(L"middle") | border | flex, text(L"right") | border, }); ~~~ ~~~bash ┌────┐┌─────────────────────────────────────────────────────────────────┐┌─────┐ │left││middle ││right│ └────┘└─────────────────────────────────────────────────────────────────┘└─────┘ ~~~ ~~~cpp hbox({ text(L"left") | border , text(L"middle") | border | flex, text(L"right") | border | flex, }); ~~~ ~~~bash ┌────┐┌───────────────────────────────────┐┌───────────────────────────────────┐ │left││middle ││right │ └────┘└───────────────────────────────────┘└───────────────────────────────────┘ ~~~ ## Components. Element are stateless object. On the other side, components are used when an internal state is needed. Components are used to interact with the user with its keyboard. They handle keyboard navigation, including component focus. ### Input [![asciicast](https://asciinema.org/a/223719.svg)](https://asciinema.org/a/223719) ### Menu [![asciicast](https://asciinema.org/a/223720.svg)](https://asciinema.org/a/223720) ### Toggle. [![asciicast](https://asciinema.org/a/223722.svg)](https://asciinema.org/a/223722) ### CheckBox [![asciicast](https://asciinema.org/a/223724.svg)](https://asciinema.org/a/223724) ### RadioBox [![asciicast](https://asciinema.org/a/223725.svg)](https://asciinema.org/a/223725)