#include #include #include "ftxui/component/container.hpp" #include "ftxui/component/menu.hpp" #include "ftxui/component/screen_interactive.hpp" #include "ftxui/screen/string.hpp" using namespace ftxui; class MyComponent : public Component { public: MyComponent() { Add(&container); for(Menu* menu : {&menu_1, &menu_2, &menu_3, &menu_4, &menu_5, &menu_6}) { container.Add(menu); menu->entries = { L"Monkey", L"Dog", L"Cat", L"Bird", L"Elephant", }; menu->on_enter = [this]() { on_enter(); }; } menu_2.selected_style = color(Color::Blue); menu_2.active_style = bold | color(Color::Blue); menu_3.selected_style = color(Color::Blue); menu_3.active_style = bgcolor(Color::Blue); menu_4.selected_style = bgcolor(Color::Blue); menu_4.active_style = bgcolor(Color::BlueLight); menu_5.normal_style = bgcolor(Color::Blue); menu_5.selected_style = bgcolor(Color::Yellow); menu_5.active_style = bgcolor(Color::Red); menu_6.normal_style = dim | color(Color::Blue); menu_6.selected_style = color(Color::Blue); menu_6.active_style = bold | color(Color::Blue); } std::function on_enter = [](){}; private: Container container = Container::Horizontal(); Menu menu_1; Menu menu_2; Menu menu_3; Menu menu_4; Menu menu_5; Menu menu_6; Element Render() override { return hbox( menu_1.Render() | flex, separator(), menu_2.Render() | flex, separator(), menu_3.Render() | flex, separator(), menu_4.Render() | flex, separator(), menu_5.Render() | flex, separator(), menu_6.Render() | flex ) | frame; } }; int main(int argc, const char *argv[]) { auto screen = ScreenInteractive::TerminalOutput(); MyComponent component; component.on_enter = screen.ExitLoopClosure(); screen.Loop(&component); }