#include #include #include #include "ftxui/component/container.hpp" #include "ftxui/component/screen_interactive.hpp" #include "ftxui/component/toggle.hpp" #include "ftxui/screen/string.hpp" using namespace ftxui; class MyComponent : public Component { public: MyComponent() { Add(&container_); container_.Add(&toggle_1_); container_.Add(&toggle_2_); container_.Add(&toggle_3_); container_.Add(&toggle_4_); toggle_1_.entries = {L"On", L"Off"}; toggle_2_.entries = {L"Enabled", L"Disabled"}; toggle_3_.entries = {L"10€", L"0€"}; toggle_4_.entries = {L"Nothing", L"One element", L"Several elements"}; } std::function on_enter = []() {}; private: Container container_ = Container::Vertical(); Toggle toggle_1_; Toggle toggle_2_; Toggle toggle_3_; Toggle toggle_4_; Element Render() override { return vbox( text(L"Choose your options:"), text(L""), hbox(text(L" * Poweroff on startup : "), toggle_1_.Render()), hbox(text(L" * Out of process : "), toggle_2_.Render()), hbox(text(L" * Price of the information : "), toggle_3_.Render()), hbox(text(L" * Number of elements : "), toggle_4_.Render()) ); } }; int main(int argc, const char* argv[]) { auto screen = ScreenInteractive::TerminalOutput(); MyComponent component; component.on_enter = screen.ExitLoopClosure(); screen.Loop(&component); }