#include // for function #include // for allocator, __shared_ptr_access #include // for wstring, basic_string #include // for vector #include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/component.hpp" // for Toggle, Make #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/container.hpp" // for Container #include "ftxui/component/event.hpp" // for Event, Event::Return #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/dom/elements.hpp" // for text, hbox, vbox, Element using namespace ftxui; class MyComponent : public ComponentBase { private: std::vector toggle_1_entries_ = { L"On", L"Off", }; std::vector toggle_2_entries_ = { L"Enabled", L"Disabled", }; std::vector toggle_3_entries_ = { L"10€", L"0€", }; std::vector toggle_4_entries_ = { L"Nothing", L"One element", L"Several elements", }; int toggle_1_selected_ = 0; int toggle_2_selected_ = 0; int toggle_3_selected_ = 0; int toggle_4_selected_ = 0; Component toggle_1_ = Toggle(&toggle_1_entries_, &toggle_1_selected_); Component toggle_2_ = Toggle(&toggle_2_entries_, &toggle_2_selected_); Component toggle_3_ = Toggle(&toggle_3_entries_, &toggle_3_selected_); Component toggle_4_ = Toggle(&toggle_4_entries_, &toggle_4_selected_); std::function exit_; Element Render() override { return vbox({ text(L"Choose your options:"), text(L""), hbox(text(L" * Poweroff on startup : "), toggle_1_->Render()), hbox(text(L" * Out of process : "), toggle_2_->Render()), hbox(text(L" * Price of the information : "), toggle_3_->Render()), hbox(text(L" * Number of elements : "), toggle_4_->Render()), }); } bool OnEvent(Event event) override { if (event == Event::Return) { exit_(); return true; } return ComponentBase::OnEvent(event); } public: MyComponent(std::function exit) : exit_(exit) { Add(Container::Vertical({ toggle_1_, toggle_2_, toggle_3_, toggle_4_, })); } }; int main(int argc, const char* argv[]) { auto screen = ScreenInteractive::TerminalOutput(); screen.Loop(Make(screen.ExitLoopClosure())); } // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.