// Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file. #include #include #include "ftxui/component/checkbox.hpp" #include "ftxui/component/container.hpp" #include "ftxui/component/input.hpp" #include "ftxui/component/menu.hpp" #include "ftxui/component/radiobox.hpp" #include "ftxui/component/screen_interactive.hpp" #include "ftxui/component/toggle.hpp" #include "ftxui/screen/string.hpp" using namespace ftxui; int shift = 0; class Graph { public: std::vector operator()(int width, int height) { std::vector output(width); for (int i = 0; i < width; ++i) { float v = 0; v += 0.1f * sin((i + shift) * 0.1f); v += 0.2f * sin((i + shift + 10) * 0.15f); v += 0.1f * sin((i + shift) * 0.03f); v *= height; v += 0.5f * height; output[i] = (int)v; } return output; } }; class HTopComponent : public Component { Graph my_graph; public: HTopComponent() {} ~HTopComponent() override {} Element Render() override { auto frequency = vbox({ text(L"Frequency [Mhz]") | hcenter, hbox({ vbox({ text(L"2400 "), filler(), text(L"1200 "), filler(), text(L"0% "), }), graph(std::ref(my_graph)) | flex, }) | flex, }); auto utilization = vbox({ text(L"Utilization [%]") | hcenter, hbox({ vbox({ text(L"100 "), filler(), text(L"50 "), filler(), text(L"0 "), }), graph(std::ref(my_graph)) | color(Color::RedLight), }) | flex, }); auto ram = vbox({ text(L"Ram [Mo]") | hcenter, hbox({ vbox({ text(L"8192"), filler(), text(L"4096 "), filler(), text(L"0 "), }), graph(std::ref(my_graph)) | color(Color::BlueLight), }) | flex, }); return hbox({ vbox({ frequency | flex, separator(), utilization | flex, }) | flex, separator(), ram | flex, }) | flex | border; } }; class CompilerComponent : public Component { Container container = Container::Horizontal(); RadioBox compiler; Container flag = Container::Vertical(); CheckBox flag_checkbox[4]; Container subcontainer = Container::Vertical(); Container input_container = Container::Horizontal(); Input input_add; Menu input; Input executable; public: ~CompilerComponent() override {} CompilerComponent() { Add(&container); // Compiler ---------------------------------------------------------------- compiler.entries = { L"gcc", L"clang", L"emcc", L"game_maker", L"Ada compilers", L"ALGOL 60 compilers", L"ALGOL 68 compilers", L"Assemblers (Intel *86)", L"Assemblers (Motorola 68*)", L"Assemblers (Zilog Z80)", L"Assemblers (other)", L"BASIC Compilers", L"BASIC interpreters", L"Batch compilers", L"C compilers", L"Source-to-source compilers", L"C++ compilers", L"C# compilers", L"COBOL compilers", L"Common Lisp compilers", L"D compilers", L"DIBOL/DBL compilers", L"ECMAScript interpreters", L"Eiffel compilers", L"Fortran compilers", L"Go compilers", L"Haskell compilers", L"Java compilers", L"Pascal compilers", L"Perl Interpreters", L"PHP compilers", L"PL/I compilers", L"Python compilers", L"Scheme compilers and interpreters", L"Smalltalk compilers", L"Tcl Interpreters", L"VMS Interpreters", L"Rexx Interpreters", L"CLI compilers", }; container.Add(&compiler); // Flags ---------------------------------------------------------------- container.Add(&flag); flag_checkbox[0].label = L"-Wall"; flag_checkbox[1].label = L"-Werror"; flag_checkbox[2].label = L"-lpthread"; flag_checkbox[3].label = L"-O3"; for (auto& c : flag_checkbox) flag.Add(&c); container.Add(&subcontainer); // Executable // ---------------------------------------------------------------- executable.placeholder = L"executable"; subcontainer.Add(&executable); // Input ---------------------------------------------------------------- subcontainer.Add(&input_container); input_add.placeholder = L"input files"; input_add.on_enter = [this] { input.entries.push_back(input_add.content); input_add.content = L""; }; input_container.Add(&input_add); input_container.Add(&input); } Element Render() override { auto compiler_win = window(text(L"Compiler"), compiler.Render() | frame); auto flags_win = window(text(L"Flags"), flag.Render()); auto executable_win = window(text(L"Executable:"), executable.Render()); auto input_win = window(text(L"Input"), hbox({ vbox({ hbox({ text(L"Add: "), input_add.Render(), }) | size(WIDTH, EQUAL, 20) | size(HEIGHT, EQUAL, 1), filler(), }), separator(), input.Render() | frame | size(HEIGHT, EQUAL, 3) | flex, })); return vbox({ hbox({ compiler_win | size(HEIGHT, LESS_THAN, 6), flags_win, vbox({ executable_win | size(WIDTH, EQUAL, 20), input_win | size(WIDTH, EQUAL, 60), }), filler(), }), hflow(RenderCommandLine()) | flex_grow, }) | flex_grow | border; } Elements RenderCommandLine() { Elements line; // Compiler line.push_back(text(compiler.entries[compiler.selected]) | bold); // flags for (auto& it : flag_checkbox) { if (it.state) { line.push_back(text(L" ")); line.push_back(text(it.label) | dim); } } // Executable if (!executable.content.empty()) { line.push_back(text(L" -O ") | bold); line.push_back(text(executable.content) | color(Color::BlueLight) | bold); } // Input for (auto& it : input.entries) { line.push_back(text(L" " + it) | color(Color::RedLight)); } return line; } }; class SpinnerComponent : public Component { Element Render() override { Elements entries; for (int i = 0; i < 22; ++i) { if (i != 0) entries.push_back(spinner(i, shift / 2) | bold | size(WIDTH, GREATER_THAN, 2) | border); } return hflow(std::move(entries)) | border; } }; class ColorComponent : public Component { Element Render() override { return hbox({ vbox({ color(Color::Default, text(L"Default")), color(Color::Black, text(L"Black")), color(Color::GrayDark, text(L"GrayDark")), color(Color::GrayLight, text(L"GrayLight")), color(Color::White, text(L"White")), color(Color::Blue, text(L"Blue")), color(Color::BlueLight, text(L"BlueLight")), color(Color::Cyan, text(L"Cyan")), color(Color::CyanLight, text(L"CyanLight")), color(Color::Green, text(L"Green")), color(Color::GreenLight, text(L"GreenLight")), color(Color::Magenta, text(L"Magenta")), color(Color::MagentaLight, text(L"MagentaLight")), color(Color::Red, text(L"Red")), color(Color::RedLight, text(L"RedLight")), color(Color::Yellow, text(L"Yellow")), color(Color::YellowLight, text(L"YellowLight")), }), vbox({ bgcolor(Color::Default, text(L"Default")), bgcolor(Color::Black, text(L"Black")), bgcolor(Color::GrayDark, text(L"GrayDark")), bgcolor(Color::GrayLight, text(L"GrayLight")), bgcolor(Color::White, text(L"White")), bgcolor(Color::Blue, text(L"Blue")), bgcolor(Color::BlueLight, text(L"BlueLight")), bgcolor(Color::Cyan, text(L"Cyan")), bgcolor(Color::CyanLight, text(L"CyanLight")), bgcolor(Color::Green, text(L"Green")), bgcolor(Color::GreenLight, text(L"GreenLight")), bgcolor(Color::Magenta, text(L"Magenta")), bgcolor(Color::MagentaLight, text(L"MagentaLight")), bgcolor(Color::Red, text(L"Red")), bgcolor(Color::RedLight, text(L"RedLight")), bgcolor(Color::Yellow, text(L"Yellow")), bgcolor(Color::YellowLight, text(L"YellowLight")), }), }) | hcenter | border; } }; class GaugeComponent : public Component { Element RenderGauge(int delta) { float progress = (shift + delta) % 1000 / 1000.f; return hbox({ text(std::to_wstring(int(progress * 100)) + L"% ") | size(WIDTH, EQUAL, 5), gauge(progress), }); } Element Render() override { return vbox({ RenderGauge(0) | color(Color::Black), RenderGauge(100) | color(Color::GrayDark), RenderGauge(50) | color(Color::GrayLight), RenderGauge(6894) | color(Color::White), separator(), RenderGauge(6841) | color(Color::Blue), RenderGauge(9813) | color(Color::BlueLight), RenderGauge(98765) | color(Color::Cyan), RenderGauge(98) | color(Color::CyanLight), RenderGauge(9846) | color(Color::Green), RenderGauge(1122) | color(Color::GreenLight), RenderGauge(84) | color(Color::Magenta), RenderGauge(645) | color(Color::MagentaLight), RenderGauge(568) | color(Color::Red), RenderGauge(2222) | color(Color::RedLight), RenderGauge(220) | color(Color::Yellow), RenderGauge(348) | color(Color::YellowLight), }) | border; }; }; class Tab : public Component { public: Container main_container = Container::Vertical(); Toggle tab_selection; Container container = Container::Tab(&tab_selection.selected); HTopComponent htop_component; ColorComponent color_component; SpinnerComponent spinner_component; GaugeComponent gauge_component; CompilerComponent compiler_component; Tab() { Add(&main_container); main_container.Add(&tab_selection); tab_selection.entries = { L"htop", L"color", L"spinner", L"gauge", L"compiler", }; main_container.Add(&container); container.Add(&htop_component); container.Add(&color_component); container.Add(&spinner_component); container.Add(&gauge_component); container.Add(&compiler_component); } Element Render() override { return vbox({ text(L"FTXUI Demo") | bold | hcenter, tab_selection.Render() | hcenter, container.Render() | flex, }); } }; int main(int argc, const char* argv[]) { auto screen = ScreenInteractive::Fullscreen(); std::thread update([&screen]() { for (;;) { using namespace std::chrono_literals; std::this_thread::sleep_for(0.05s); shift++; screen.PostEvent(Event::Custom); } }); Tab tab; screen.Loop(&tab); return 0; }