#ifndef FTXUI_SCREEN_STRING_HPP #define FTXUI_SCREEN_STRING_HPP #include // for size_t #include // for string, wstring, to_string #include // for vector namespace ftxui { std::string to_string(const std::wstring& s); std::wstring to_wstring(const std::string& s); template std::wstring to_wstring(T s) { return to_wstring(std::to_string(s)); } int string_width(const std::string&); // Split the string into a its glyphs. An empty one is inserted ater fullwidth // ones. std::vector Utf8ToGlyphs(const std::string& input); // Map every cells drawn by |input| to their corresponding Glyphs. Half-size // Glyphs takes one cell, full-size Glyphs take two cells. std::vector CellToGlyphIndex(const std::string& input); } // namespace ftxui #include "ftxui/screen/deprecated.hpp" #endif /* end of include guard: FTXUI_SCREEN_STRING_HPP */ // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.