// Copyright 2024 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file. #include // for uint8_t #include // for string, basic_string, allocator #include "ftxui/screen/color.hpp" // for Color, Color::Default namespace ftxui { /// @brief A Unicode character and its associated style. /// @ingroup screen struct Pixel { Pixel() : blink(false), bold(false), dim(false), inverted(false), underlined(false), underlined_double(false), strikethrough(false), automerge(false) {} // A bit field representing the style: bool blink : 1; bool bold : 1; bool dim : 1; bool inverted : 1; bool underlined : 1; bool underlined_double : 1; bool strikethrough : 1; bool automerge : 1; // The hyperlink associated with the pixel. // 0 is the default value, meaning no hyperlink. // It's an index for accessing Screen meta data uint8_t hyperlink = 0; // The graphemes stored into the pixel. To support combining characters, // like: a?, this can potentially contain multiple codepoints. std::string character = " "; // Colors: Color background_color = Color::Default; Color foreground_color = Color::Default; }; } // namespace ftxui