#include "ftxui/component/checkbox.hpp" #include "ftxui/component/container.hpp" #include "ftxui/component/input.hpp" #include "ftxui/component/menu.hpp" #include "ftxui/component/screen_interactive.hpp" #include "ftxui/component/toggle.hpp" #include "ftxui/screen/string.hpp" using namespace ftxui; class MyComponent : public Component { public: MyComponent() { Add(&container); checkbox.resize(30); for (int i = 0; i < checkbox.size(); ++i) { checkbox[i].label = (L"CheckBox " + to_wstring(i)); container.Add(&checkbox[i]); } } // clang-format off Element Render() override { Elements content; for (auto& it : checkbox) { content.push_back(it.Render()); } return vbox(std::move(content)) | frame | size(HEIGHT, LESS_THAN, 10) | border; } private: std::vector checkbox; Container container = Container::Vertical(); }; int main(int argc, const char* argv[]) { auto screen = ScreenInteractive::FitComponent(); MyComponent component; screen.Loop(&component); return 0; }