#include "ftxui/component/input.hpp" #include #include "ftxui/component/container.hpp" #include "ftxui/component/screen_interactive.hpp" #include "ftxui/screen/string.hpp" using namespace ftxui; class MyComponent : public Component { public: MyComponent() { Add(&container); container.Add(&input_1); container.Add(&input_2); container.Add(&input_3); input_1.placeholder = L"input1"; input_2.placeholder = L"input2"; input_3.placeholder = L"input3"; } std::function on_enter = []() {}; private: Container container = Container::Vertical(); Input input_1; Input input_2; Input input_3; // clang-format off Element Render() override { return border( vbox( hbox(text(L" input_1 : "), input_1.Render()), hbox(text(L" input_2 : "), input_2.Render()), hbox(text(L" input_3 : "), input_3.Render()) ) ); } // clang-format on }; int main(int argc, const char* argv[]) { auto screen = ScreenInteractive::TerminalOutput(); MyComponent component; component.on_enter = screen.ExitLoopClosure(); screen.Loop(&component); }