#include // for allocator, __shared_ptr_access #include // for operator+, char_traits, wstring #include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/component.hpp" // for Input, Renderer, Vertical #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/dom/elements.hpp" // for text, hbox, Element, separator, operator|, vbox, border int main(int argc, const char* argv[]) { using namespace ftxui; std::wstring first_name_; std::wstring last_name_; Component input_first_name_ = Input(&first_name_, "first name"); Component input_last_name_ = Input(&last_name_, "last name"); auto component = Container::Vertical({ input_first_name_, input_last_name_, }); auto renderer = Renderer(component, [&] { return vbox({ text(L"Hello " + first_name_ + L" " + last_name_), separator(), hbox({text(L" First name : "), input_first_name_->Render()}), hbox({text(L" Last name : "), input_last_name_->Render()}), }) | border; }); auto screen = ScreenInteractive::TerminalOutput(); screen.Loop(renderer); } // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.