#include // for allocator, __shared_ptr_access, shared_ptr #include // for wstring, operator+, basic_string, char_traits #include // for vector #include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/component.hpp" // for Button, Renderer, Horizontal, Tab #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/dom/elements.hpp" // for Element, operator|, filler, text, hbox, separator, center, vbox, bold, border, clear_under, dbox, size, GREATER_THAN, HEIGHT int main(int argc, const char* argv[]) { using namespace ftxui; auto screen = ScreenInteractive::TerminalOutput(); // There are two layers. One at depth = 0 and the modal window at depth = 1; int depth = 0; // The current rating of FTXUI. std::wstring rating = L"3/5 stars"; // At depth=0, two buttons. One for rating FTXUI and one for quitting. auto button_rate_ftxui = Button("Rate FTXUI", [&] { depth = 1; }); auto button_quit = Button("Quit", screen.ExitLoopClosure()); auto depth_0_container = Container::Horizontal({ button_rate_ftxui, button_quit, }); auto depth_0_renderer = Renderer(depth_0_container, [&] { return vbox({ text(L"Modal dialog example"), separator(), text(L"☆☆☆ FTXUI:" + rating + L" ☆☆☆") | bold, filler(), hbox({ button_rate_ftxui->Render(), filler(), button_quit->Render(), }), }) | border | size(HEIGHT, GREATER_THAN, 18) | center; }); // At depth=1, The "modal" window. std::vector rating_labels = { L"1/5 stars", L"2/5 stars", L"3/5 stars", L"4/5 stars", L"5/5 stars", }; auto on_rating = [&](std::wstring new_rating) { rating = new_rating; depth = 0; }; auto depth_1_container = Container::Horizontal({ Button(&rating_labels[0], [&] { on_rating(rating_labels[0]); }), Button(&rating_labels[1], [&] { on_rating(rating_labels[1]); }), Button(&rating_labels[2], [&] { on_rating(rating_labels[2]); }), Button(&rating_labels[3], [&] { on_rating(rating_labels[3]); }), Button(&rating_labels[4], [&] { on_rating(rating_labels[4]); }), }); auto depth_1_renderer = Renderer(depth_1_container, [&] { return vbox({ text(L"Do you like FTXUI?"), separator(), hbox(depth_1_container->Render()), }) | border; }); auto main_container = Container::Tab( { depth_0_renderer, depth_1_renderer, }, &depth); auto main_renderer = Renderer(main_container, [&] { Element document = depth_0_renderer->Render(); if (depth == 1) { document = dbox({ document, depth_1_renderer->Render() | clear_under | center, }); } return document; }); screen.Loop(main_renderer); return 0; } // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.