#ifndef FTXUI_DOM_TABLE #define FTXUI_DOM_TABLE #include #include // for string #include // for vector #include "ftxui/dom/elements.hpp" // for BorderStyle, LIGHT, Element, Decorator namespace ftxui { // Usage: // // Initialization: // --------------- // // auto table = Table({ // {"X", "Y"}, // {"-1", "1"}, // {"+0", "0"}, // {"+1", "1"}, // }); // // table.SelectAll().Border(LIGHT); // // table.SelectRow(1).Border(DOUBLE); // table.SelectRow(1).SeparatorInternal(Light); // // std::move(table).Element(); class Table; class TableSelection; class Table { public: Table(std::vector>); TableSelection SelectAll(); TableSelection SelectCell(int column, int row); TableSelection SelectRow(int row_index); TableSelection SelectRows(int row_min, int row_max); TableSelection SelectColumn(int column_index); TableSelection SelectColumns(int column_min, int column_max); TableSelection SelectRectangle(int column_min, int column_max, int row_min, int row_max); Element Render(); private: friend TableSelection; std::vector> elements_; int input_dim_x_; int input_dim_y_; int dim_x_; int dim_y_; }; class TableSelection { public: void Decorate(Decorator); void DecorateAlternateRow(Decorator, int modulo = 2, int shift = 0); void DecorateAlternateColumn(Decorator, int modulo = 2, int shift = 0); void DecorateCells(Decorator); void DecorateCellsAlternateColumn(Decorator, int modulo = 2, int shift = 0); void DecorateCellsAlternateRow(Decorator, int modulo = 2, int shift = 0); void Border(BorderStyle border = LIGHT); void BorderLeft(BorderStyle border = LIGHT); void BorderRight(BorderStyle border = LIGHT); void BorderTop(BorderStyle border = LIGHT); void BorderBottom(BorderStyle border = LIGHT); void Separator(BorderStyle border = LIGHT); void SeparatorVertical(BorderStyle border = LIGHT); void SeparatorHorizontal(BorderStyle border = LIGHT); private: friend Table; Table* table_; int x_min_; int x_max_; int y_min_; int y_max_; }; } // namespace ftxui #endif /* end of include guard: FTXUI_DOM_TABLE */ // Copyright 2021 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.