FTXUI/examples/component/checkbox_in_frame.cpp
2021-09-30 20:55:47 +02:00

40 lines
1.3 KiB
C++

#include <memory> // for shared_ptr, __shared_ptr_access, allocator_traits<>::value_type
#include <string> // for operator+, to_string
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Checkbox, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, HEIGHT, LESS_THAN
using namespace ftxui;
struct CheckboxState {
bool checked;
};
int main(int argc, const char* argv[]) {
std::vector<CheckboxState> states(30);
auto container = Container::Vertical({});
for (int i = 0; i < 30; ++i) {
states[i].checked = false;
container->Add(
Checkbox("Checkbox" + std::to_string(i), &states[i].checked));
}
auto renderer = Renderer(container, [&] {
return container->Render() | vscroll_indicator | frame |
size(HEIGHT, LESS_THAN, 10) | border;
});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(renderer);
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.