FTXUI/examples/component/menu_style.cpp
2019-01-03 00:35:59 +01:00

88 lines
2.4 KiB
C++

#include <iostream>
#include <thread>
#include "ftxui/component/component_horizontal.hpp"
#include "ftxui/component/menu.hpp"
#include "ftxui/screen_interactive.hpp"
#include "ftxui/util/string.hpp"
using namespace ftxui;
using namespace ftxui::component;
using namespace ftxui::dom;
class MyComponent : ComponentHorizontal {
public:
MyComponent(ftxui::component::Delegate* delegate)
: ComponentHorizontal(delegate),
menu_1(delegate->NewChild()),
menu_2(delegate->NewChild()),
menu_3(delegate->NewChild()),
menu_4(delegate->NewChild()),
menu_5(delegate->NewChild()),
menu_6(delegate->NewChild()) {
for(Menu* menu : {&menu_1, &menu_2, &menu_3, &menu_4, &menu_5, &menu_6}) {
menu->entries = {
L"Monkey",
L"Dog",
L"Cat",
L"Bird",
L"Elephant",
};
menu->on_enter = [this]() { on_enter(); };
}
menu_2.selected_style = color(Color::Blue);
menu_2.active_style = compose(bold, color(Color::Blue));
menu_3.selected_style = color(Color::Blue);
menu_3.active_style = bgcolor(Color::Blue);
menu_4.selected_style = bgcolor(Color::Blue);
menu_4.active_style = bgcolor(Color::BlueLight);
menu_5.normal_style = bgcolor(Color::Blue);
menu_5.selected_style = bgcolor(Color::Yellow);
menu_5.active_style = bgcolor(Color::Red);
menu_6.normal_style = compose(dim, color(Color::Blue));
menu_6.selected_style = compose(nothing, color(Color::Blue));
menu_6.active_style = compose(bold, color(Color::Blue));
Focus(&menu_1);
}
std::function<void()> on_enter = [](){};
private:
Menu menu_1;
Menu menu_2;
Menu menu_3;
Menu menu_4;
Menu menu_5;
Menu menu_6;
Element Render() override {
return
vbox(
hbox(
flex(frame(center(text(L" menu_1 ")), menu_1.Render())),
flex(frame(center(text(L" menu_2 ")), menu_2.Render())),
flex(frame(center(text(L" menu_3 ")), menu_3.Render()))
),
hbox(
flex(frame(center(text(L" menu_4 ")), menu_4.Render())),
flex(frame(center(text(L" menu_5 ")), menu_5.Render())),
flex(frame(center(text(L" menu_6 ")), menu_6.Render()))
)
);
}
};
int main(int argc, const char *argv[])
{
ftxui::ScreenInteractive screen(90,14);
MyComponent component(screen.delegate());
component.on_enter = screen.ExitLoopClosure();
screen.Loop();
}