FTXUI/examples/component/input.cpp
ArthurSonzogni e1a71d5b9f Use shared_ptr instead of unique_ptr for elements.
This allow users to pass it into initializer list. Then clang-format
will produce 'acceptable' indentations.

This fixes:
https://github.com/ArthurSonzogni/FTXUI/issues/18
2020-05-20 20:51:20 +02:00

51 lines
1.2 KiB
C++

// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include "ftxui/component/input.hpp"
#include <iostream>
#include "ftxui/component/container.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/screen/string.hpp"
using namespace ftxui;
class MyComponent : public Component {
public:
MyComponent() {
Add(&container);
container.Add(&input_1);
container.Add(&input_2);
container.Add(&input_3);
input_1.placeholder = L"input1";
input_2.placeholder = L"input2";
input_3.placeholder = L"input3";
}
std::function<void()> on_enter = []() {};
private:
Container container = Container::Vertical();
Input input_1;
Input input_2;
Input input_3;
Element Render() override {
return border(vbox({
hbox({text(L" input_1 : "), input_1.Render()}),
hbox({text(L" input_2 : "), input_2.Render()}),
hbox({text(L" input_3 : "), input_3.Render()}),
}));
}
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component;
component.on_enter = screen.ExitLoopClosure();
screen.Loop(&component);
}