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https://github.com/zhuzichu520/FluentUI.git
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update
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@ -59,9 +59,6 @@ int main(int argc, char *argv[])
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QGuiApplication::setQuitOnLastWindowClosed(false);
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QGuiApplication::setQuitOnLastWindowClosed(false);
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SettingsHelper::getInstance()->init(argv);
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SettingsHelper::getInstance()->init(argv);
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Log::setup(argv,uri);
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Log::setup(argv,uri);
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#if (QT_VERSION >= QT_VERSION_CHECK(6, 0, 0))
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QQuickWindow::setGraphicsApi(QSGRendererInterface::OpenGL);
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#endif
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#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0))
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#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0))
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QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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QGuiApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
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QGuiApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
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@ -43,12 +43,12 @@ Rectangle{
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property alias layoutStandardbuttons: layout_standard_buttons
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property alias layoutStandardbuttons: layout_standard_buttons
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property var maxClickListener : function(){
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property var maxClickListener : function(){
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if(FluTools.isMacos()){
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if(FluTools.isMacos()){
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if (d.win.visibility === Window.FullScreen)
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if (d.win.visibility === Window.FullScreen || d.win.visibility === Window.Maximized)
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d.win.showNormal()
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d.win.showNormal()
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else
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else
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d.win.showFullScreen()
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d.win.showFullScreen()
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}else{
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}else{
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if (d.win.visibility === Window.Maximized)
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if (d.win.visibility === Window.Maximized || d.win.visibility === Window.FullScreen)
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d.win.showNormal()
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d.win.showNormal()
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else
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else
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d.win.showMaximized()
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d.win.showMaximized()
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@ -93,7 +93,7 @@ Rectangle{
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}
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}
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return false
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return false
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}
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}
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property bool isRestore: win && Window.Maximized === win.visibility
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property bool isRestore: win && (Window.Maximized === win.visibility || Window.FullScreen === win.visibility)
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property bool resizable: win && !(win.height === win.maximumHeight && win.height === win.minimumHeight && win.width === win.maximumWidth && win.width === win.minimumWidth)
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property bool resizable: win && !(win.height === win.maximumHeight && win.height === win.minimumHeight && win.width === win.maximumWidth && win.width === win.minimumWidth)
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function containsPointToItem(point,item){
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function containsPointToItem(point,item){
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var pos = item.mapToGlobal(0,0)
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var pos = item.mapToGlobal(0,0)
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