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update
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@ -10,12 +10,13 @@ FluItem {
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property real noiseOpacity : 0.066
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property alias target : effect_source.sourceItem
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property int blurRadius: 32
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property rect targetRect : Qt.rect(control.x, control.y, control.width, control.height)
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ShaderEffectSource {
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id: effect_source
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anchors.fill: parent
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visible: false
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sourceRect: Qt.rect(control.x, control.y, control.width, control.height)
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sourceRect: control.targetRect
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}
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FastBlur {
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