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https://github.com/zhuzichu520/FluentUI.git
synced 2025-02-24 03:44:50 +08:00
修复FluProgressBar属性错误
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65b7737454
commit
99f6b16aa1
@ -14,13 +14,6 @@ ProgressBar{
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id:d
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id:d
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property real _radius: strokeWidth/2
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property real _radius: strokeWidth/2
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}
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}
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onIndeterminateChanged:{
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if(!indeterminate){
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animator_x.duration = 0
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rect_progress.x = 0
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animator_x.duration = control.duration
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}
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}
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background: Rectangle {
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background: Rectangle {
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implicitWidth: 150
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implicitWidth: 150
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implicitHeight: control.strokeWidth
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implicitHeight: control.strokeWidth
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@ -45,6 +38,11 @@ ProgressBar{
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id: animator_x
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id: animator_x
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running: control.indeterminate && control.visible
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running: control.indeterminate && control.visible
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loops: Animation.Infinite
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loops: Animation.Infinite
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onRunningChanged: {
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if(!running){
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rect_progress.x = 0
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}
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}
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PropertyAnimation {
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PropertyAnimation {
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from: -rect_progress.width
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from: -rect_progress.width
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to: control.width + rect_progress.width
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to: control.width + rect_progress.width
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@ -15,13 +15,6 @@ ProgressBar{
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id:d
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id:d
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property real _radius: strokeWidth/2
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property real _radius: strokeWidth/2
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}
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}
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onIndeterminateChanged:{
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if(!indeterminate){
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animator_x.duration = 0
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rect_progress.x = 0
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animator_x.duration = control.duration
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}
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}
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background: Rectangle {
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background: Rectangle {
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implicitWidth: 150
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implicitWidth: 150
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implicitHeight: control.strokeWidth
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implicitHeight: control.strokeWidth
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@ -46,6 +39,11 @@ ProgressBar{
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id: animator_x
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id: animator_x
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running: control.indeterminate && control.visible
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running: control.indeterminate && control.visible
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loops: Animation.Infinite
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loops: Animation.Infinite
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onRunningChanged: {
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if(!running){
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rect_progress.x = 0
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}
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}
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PropertyAnimation {
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PropertyAnimation {
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from: -rect_progress.width
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from: -rect_progress.width
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to: control.width + rect_progress.width
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to: control.width + rect_progress.width
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