mirror of
https://github.com/zhuzichu520/FluentUI.git
synced 2025-02-23 19:34:50 +08:00
commit
db0588edcd
@ -24,7 +24,7 @@ Item {
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}
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QtObject{
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id:d
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property bool flagXChanged: true
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property bool flagXChanged: false
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property bool isAnimEnable: control.autoPlay && list_view.count>3
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function setData(data){
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if(!data){
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@ -88,14 +88,17 @@ Item {
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}
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}
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onMovementEnded:{
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d.flagXChanged = false
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list_view.highlightMoveDuration = 0
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currentIndex = list_view.contentX/list_view.width
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if(currentIndex === 0){
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currentIndex = list_view.count-2
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}else if(currentIndex === list_view.count-1){
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currentIndex = 1
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}
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d.flagXChanged = false
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timer_run.restart()
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if(d.isAnimEnable){
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timer_run.restart()
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}
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}
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onMovementStarted: {
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d.flagXChanged = true
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@ -104,12 +107,12 @@ Item {
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onContentXChanged: {
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if(d.flagXChanged){
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var maxX = Math.min(list_view.width*(currentIndex+1),list_view.count*list_view.width)
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var minY = Math.max(0,(list_view.width*(currentIndex-1)))
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var minX = Math.max(0,(list_view.width*(currentIndex-1)))
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if(contentX>=maxX){
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contentX = maxX
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}
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if(contentX<=minY){
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contentX = minY
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if(contentX<=minX){
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contentX = minX
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}
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}
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}
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@ -14,13 +14,6 @@ ProgressBar{
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id:d
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property real _radius: strokeWidth/2
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}
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onIndeterminateChanged:{
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if(!indeterminate){
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animator_x.duration = 0
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rect_progress.x = 0
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animator_x.duration = control.duration
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}
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}
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background: Rectangle {
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implicitWidth: 150
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implicitHeight: control.strokeWidth
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@ -45,6 +38,11 @@ ProgressBar{
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id: animator_x
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running: control.indeterminate && control.visible
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loops: Animation.Infinite
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onRunningChanged: {
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if(!running){
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rect_progress.x = 0
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}
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}
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PropertyAnimation {
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from: -rect_progress.width
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to: control.width + rect_progress.width
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@ -24,7 +24,7 @@ Item {
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}
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QtObject{
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id:d
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property bool flagXChanged: true
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property bool flagXChanged: false
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property bool isAnimEnable: control.autoPlay && list_view.count>3
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function setData(data){
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if(!data){
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@ -88,14 +88,17 @@ Item {
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}
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}
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onMovementEnded:{
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d.flagXChanged = false
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list_view.highlightMoveDuration = 0
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currentIndex = list_view.contentX/list_view.width
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if(currentIndex === 0){
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currentIndex = list_view.count-2
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}else if(currentIndex === list_view.count-1){
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currentIndex = 1
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}
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d.flagXChanged = false
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timer_run.restart()
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if(d.isAnimEnable){
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timer_run.restart()
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}
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}
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onMovementStarted: {
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d.flagXChanged = true
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@ -104,12 +107,12 @@ Item {
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onContentXChanged: {
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if(d.flagXChanged){
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var maxX = Math.min(list_view.width*(currentIndex+1),list_view.count*list_view.width)
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var minY = Math.max(0,(list_view.width*(currentIndex-1)))
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var minX = Math.max(0,(list_view.width*(currentIndex-1)))
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if(contentX>=maxX){
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contentX = maxX
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}
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if(contentX<=minY){
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contentX = minY
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if(contentX<=minX){
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contentX = minX
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}
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}
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}
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@ -15,13 +15,6 @@ ProgressBar{
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id:d
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property real _radius: strokeWidth/2
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}
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onIndeterminateChanged:{
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if(!indeterminate){
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animator_x.duration = 0
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rect_progress.x = 0
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animator_x.duration = control.duration
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}
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}
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background: Rectangle {
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implicitWidth: 150
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implicitHeight: control.strokeWidth
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@ -46,6 +39,11 @@ ProgressBar{
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id: animator_x
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running: control.indeterminate && control.visible
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loops: Animation.Infinite
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onRunningChanged: {
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if(!running){
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rect_progress.x = 0
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}
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}
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PropertyAnimation {
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from: -rect_progress.width
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to: control.width + rect_progress.width
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