import QtQuick 2.15 import QtQuick.Layouts 1.15 import QtQuick.Controls 2.15 import QtQuick.Window 2.15 import Qt3D.Core 2.15 import Qt3D.Render 2.15 import Qt3D.Input 2.12 import Qt3D.Extras 2.15 import QtQuick.Scene3D 2.15 import QtQuick.Dialogs 1.3 import Qt.labs.platform 1.1 import FluentUI 1.0 import "qrc:///example/qml/component" import "../component" FluContentPage{ id:root title:"3D" Scene3D{ id:scene_3d anchors.fill: parent focus: true aspects: ["input", "logic"] cameraAspectRatioMode: Scene3D.AutomaticAspectRatio Entity { Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 22.5 aspectRatio: scene_3d.width / scene_3d.height nearPlane: 1 farPlane: 1000.0 viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) position: Qt.vector3d( 0.0, 0.0, 15.0 ) } FirstPersonCameraController { linearSpeed: 100 lookSpeed: 50 camera: camera } components: [ RenderSettings{ activeFrameGraph: ForwardRenderer{ clearColor: Qt.rgba(0,0,0,0); camera: camera } }, InputSettings{} ] Mesh { id: mesh source: "qrc:/example/res/obj/test.obj" } PhongMaterial { id: material ambient: color_picker.colorValue } Transform{ id:transform scale: 1.0 translation: Qt.vector3d(0, 0, 0) rotation: fromEulerAngles(0, 0, 0) property real hAngle:0.0 NumberAnimation on hAngle{ from:0 to:360.0 duration: 5000 loops: Animation.Infinite } matrix:{ var m=Qt.matrix4x4(); m.rotate(hAngle,Qt.vector3d(0,1,0)); m.translate(Qt.vector3d(0,0,0)); return m; } } Entity { id: entity components: [mesh, material,transform] } } } ColumnLayout{ RowLayout{ spacing: 10 Layout.topMargin: 20 FluText{ text:"tintColor:" Layout.alignment: Qt.AlignVCenter } FluColorPicker{ id:color_picker enableAlphaChannel:false Component.onCompleted: { setColor("gray") } } } FluButton{ text:"选择obj资源" onClicked: { file_dialog.open() } } } FileDialog { id: file_dialog nameFilters: ["Obj files (*.obj)"] folder: StandardPaths.writableLocation(StandardPaths.DocumentsLocation) onAccepted: { var fileUrl = file_dialog.currentFile mesh.source = fileUrl } } }