cmake_minimum_required(VERSION 3.20)

project(example VERSION 1.0 LANGUAGES CXX)

#配置通用编译
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

#判断FluentUI库类型
if(FLUENTUI_BUILD_STATIC_LIB)
    add_definitions(-DFLUENTUI_BUILD_STATIC_LIB)
endif()

#设置可执行文件输出目录
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
    set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin/debug)
else()
    set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin/release)
endif()

if(APPLE)
    set(APPLICATION_DIR_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${PROJECT_NAME}.app/Contents/MacOS)
else()
    set(APPLICATION_DIR_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
endif()

#导入Qt相关依赖包
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Quick Svg Network)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Quick Svg Network)

if(QT_VERSION VERSION_GREATER_EQUAL "6.3")
    qt_standard_project_setup()
else()
    set(CMAKE_AUTOMOC ON)
    set(CMAKE_AUTORCC ON)
    set(CMAKE_AUTOUIC ON)
endif()

#国际化
find_program(QT_LUPDATE NAMES lupdate)
find_program(QT_LRELEASE NAMES lrelease)
if (NOT EXISTS ${CMAKE_CURRENT_LIST_DIR}/${PROJECT_NAME}_en_US.qm)
    execute_process(COMMAND ${QT_LUPDATE} ${CMAKE_CURRENT_LIST_DIR} -ts ${PROJECT_NAME}_en_US.ts WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR})
    execute_process(COMMAND ${QT_LRELEASE} ${PROJECT_NAME}_en_US.ts WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR})
endif ()
if (NOT EXISTS ${CMAKE_CURRENT_LIST_DIR}/${PROJECT_NAME}_zh_CN.qm)
    execute_process(COMMAND ${QT_LUPDATE} ${CMAKE_CURRENT_LIST_DIR} -ts ${PROJECT_NAME}_zh_CN.ts WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR})
    execute_process(COMMAND ${QT_LRELEASE} ${PROJECT_NAME}_zh_CN.ts WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR})
endif ()

file(GLOB QM_FILE_PATHS ${CMAKE_CURRENT_LIST_DIR}/ *.qm)
file(COPY ${QM_FILE_PATHS} DESTINATION ${APPLICATION_DIR_PATH}/i18n)

##生成版本信息头文件
set(HEADER_FILE_VERSION_PATH ${CMAKE_SOURCE_DIR}/${PROJECT_NAME}/Version.h)
configure_file(
    ${CMAKE_SOURCE_DIR}/.cmake/Version.h.in
    ${HEADER_FILE_VERSION_PATH}
)

#遍历所有Cpp文件
file(GLOB_RECURSE CPP_FILES *.cpp *.h)
foreach(filepath ${CPP_FILES})
    string(REPLACE "${CMAKE_CURRENT_SOURCE_DIR}/" "" filename ${filepath})
    list(APPEND sources_files ${filename})
endforeach(filepath)

if(WIN32)
    list(APPEND sources_files "src/app_dmp.h")
endif()

if(QT_VERSION VERSION_GREATER_EQUAL "6.2")
    #遍历所有qml文件
    file(GLOB_RECURSE QML_PATHS *.qml qmldir)
    foreach(filepath ${QML_PATHS})
        string(REPLACE "${CMAKE_CURRENT_SOURCE_DIR}/" "" filename ${filepath})
        if(${filepath} MATCHES "qml-Qt6")
            string(REPLACE "qml-Qt6" "qml" filealias ${filename})
            set_source_files_properties(${filename} PROPERTIES QT_RESOURCE_ALIAS ${filealias})
            if(${filename} MATCHES "qmldir")
                list(APPEND resource_files ${filename})
            else()
                list(APPEND qml_files ${filename})
            endif()
        endif()
    endforeach(filepath)

    #遍历所有资源文件
    file(GLOB_RECURSE RES_PATHS *.png *.jpg *.svg *.ico *.ttf *.webp *.in)
    foreach(filepath ${RES_PATHS})
        string(REPLACE "${CMAKE_CURRENT_SOURCE_DIR}/" "" filename ${filepath})
        list(APPEND resource_files ${filename})
    endforeach(filepath)
endif()

#如果是Windows平台,则生成rc文件,还有inno setup脚本文件
set(EXAMPLE_VERSION_RC_PATH "")
if(WIN32)
    set(EXAMPLE_VERSION_RC_PATH ${CMAKE_CURRENT_BINARY_DIR}/version_${PROJECT_NAME}.rc)
    configure_file(
        ${CMAKE_SOURCE_DIR}/.cmake/version_exe.rc.in
        ${EXAMPLE_VERSION_RC_PATH}
    )
configure_file(
    ${CMAKE_SOURCE_DIR}/.cmake/InstallerScript.iss.in
    ${CMAKE_SOURCE_DIR}/action-cli/InstallerScript.iss
)
endif()

#添加可执行文件
if (WIN32)
    add_executable(${PROJECT_NAME}
        ${sources_files}
        ${EXAMPLE_VERSION_RC_PATH}
    )
else ()
    add_executable(${PROJECT_NAME}
        ${sources_files}
    )
endif ()

#复制程序运行所需要的动态库
if(WIN32)
    if(MSVC)
        if(CMAKE_SIZEOF_VOID_P EQUAL 4)
            file(GLOB_RECURSE 3RDPARTY_DLL_DIR ${CMAKE_SOURCE_DIR}/3rdparty/msvc/x86/*.dll)
        elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
            file(GLOB_RECURSE 3RDPARTY_DLL_DIR ${CMAKE_SOURCE_DIR}/3rdparty/msvc/x64/*.dll)
        endif()
    elseif(MINGW)
        file(GLOB_RECURSE 3RDPARTY_DLL_DIR ${CMAKE_SOURCE_DIR}/3rdparty/mingw/*.dll)
    endif()
    add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
        COMMAND ${CMAKE_COMMAND} -E copy
        ${3RDPARTY_DLL_DIR}
        ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}
    )
endif()

#复制FluentUI源码到运行目录下,用于脚手架生成
file(MAKE_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/source/)
file(COPY ${CMAKE_SOURCE_DIR}/src/ DESTINATION ${APPLICATION_DIR_PATH}/source/)

if(QT_VERSION VERSION_GREATER_EQUAL "6.2")
    #如果是Qt6.2以上,则使用qt_add_qml_module添加资源文件
    qt_add_qml_module(${PROJECT_NAME}
        URI ${PROJECT_NAME}
        VERSION 1.0
        QML_FILES ${qml_files}
        RESOURCES ${resource_files}
        RESOURCE_PREFIX "/"
    )
else()
    #如果是Qt6.2以下,则使用qrc添加资源文件
    target_include_directories(${PROJECT_NAME} PRIVATE
        ${CMAKE_CURRENT_SOURCE_DIR}
    )
target_sources(${PROJECT_NAME} PRIVATE ${PROJECT_NAME}.qrc)
endif()

#导入component头文件,不然通过QML_NAMED_ELEMENT生成的c++类会找不到头文件报错
target_include_directories(${PROJECT_NAME} PRIVATE
    ${CMAKE_CURRENT_SOURCE_DIR}/src/component
)

#如果是静态库则需要手动注册插件,导入FluentUI.h头文件
if(FLUENTUI_BUILD_STATIC_LIB)
    target_include_directories(${PROJECT_NAME} PRIVATE
        ${CMAKE_SOURCE_DIR}/src
    )
endif()

#设置属性
set_target_properties(${PROJECT_NAME} PROPERTIES
    MACOSX_BUNDLE_GUI_IDENTIFIER my.${PROJECT_NAME}.com
    MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
    MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
    MACOSX_BUNDLE TRUE
    WIN32_EXECUTABLE TRUE
)

#Release也支持日志打印代码位置
target_compile_definitions(${PROJECT_NAME}
    PRIVATE
    QT_MESSAGELOGCONTEXT
)

#目标文件链接库
target_link_libraries(${PROJECT_NAME} PRIVATE
    Qt${QT_VERSION_MAJOR}::Quick
    Qt${QT_VERSION_MAJOR}::Svg
    Qt${QT_VERSION_MAJOR}::Network
    fluentuiplugin
)

#安装
install(TARGETS ${PROJECT_NAME}
    BUNDLE DESTINATION .
    LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
    RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)