FluentUI/example/qml-Qt6/page/T_3D.qml
朱子楚\zhuzi 4b6fa1e65c update
2023-10-16 00:23:01 +08:00

121 lines
3.2 KiB
QML

import QtQuick
import QtQuick.Layouts
import QtQuick.Controls
import QtQuick.Window
import FluentUI
import Qt3D.Core
import Qt3D.Render
import Qt3D.Input
import Qt3D.Extras
import QtQuick.Scene3D
import QtQuick.Dialogs
import Qt.labs.platform
import "qrc:///example/qml/component"
FluContentPage{
id:root
title:"3D"
Scene3D{
id:scene_3d
anchors.fill: parent
focus: true
aspects: ["input", "logic"]
cameraAspectRatioMode: Scene3D.AutomaticAspectRatio
Entity {
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 22.5
aspectRatio: scene_3d.width / scene_3d.height
nearPlane: 1
farPlane: 1000.0
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
position: Qt.vector3d( 0.0, 0.0, 15.0 )
}
FirstPersonCameraController {
linearSpeed: 100
lookSpeed: 50
camera: camera
}
components: [
RenderSettings{
activeFrameGraph: ForwardRenderer{
clearColor: Qt.rgba(0,0,0,0);
camera: camera
}
},
InputSettings{}
]
Mesh {
id: mesh
source: "https://zhu-zichu.gitee.io/test.obj"
}
PhongMaterial {
id: material
ambient: color_picker.colorValue
}
Transform{
id:transform
scale: 1.0
translation: Qt.vector3d(0, 0, 0)
rotation: fromEulerAngles(0, 0, 0)
property real hAngle:0.0
NumberAnimation on hAngle{
from:0
to:360.0
duration: 5000
loops: Animation.Infinite
}
matrix:{
var m=Qt.matrix4x4();
m.rotate(hAngle,Qt.vector3d(0,1,0));
m.translate(Qt.vector3d(0,0,0));
return m;
}
}
Entity {
id: entity
components: [mesh, material,transform]
}
}
}
ColumnLayout{
RowLayout{
spacing: 10
Layout.topMargin: 20
FluText{
text:"tintColor:"
Layout.alignment: Qt.AlignVCenter
}
FluColorPicker{
id:color_picker
enableAlphaChannel:false
Component.onCompleted: {
setColor("gray")
}
}
}
FluButton{
text:"选择obj资源"
onClicked: {
file_dialog.open()
}
}
}
FileDialog {
id: file_dialog
nameFilters: ["Obj files (*.obj)"]
folder: StandardPaths.writableLocation(StandardPaths.DocumentsLocation)
onAccepted: {
var fileUrl = file_dialog.currentFile
mesh.source = fileUrl
}
}
}