FluentUI/example/src/component/OpenGLItem.cpp
2024-06-28 17:09:23 +08:00

88 lines
3.0 KiB
C++

#include "OpenGLItem.h"
#include <QOpenGLFramebufferObjectFormat>
#include <QOpenGLShaderProgram>
#include <QQuickWindow>
class FBORenderer : public QQuickFramebufferObject::Renderer, protected QOpenGLFunctions {
public:
explicit FBORenderer(const OpenGLItem *item);
void render() override;
QOpenGLFramebufferObject *createFramebufferObject(const QSize &size) override;
QOpenGLShaderProgram program;
const OpenGLItem *item = nullptr;
};
FBORenderer::FBORenderer(const OpenGLItem *item) {
this->item = item;
initializeOpenGLFunctions();
program.addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, "attribute highp vec4 vertices;"
"varying highp vec2 coords;"
"void main() {"
" gl_Position = vertices;"
" coords = vertices.xy;"
"}");
program.addCacheableShaderFromSourceCode(
QOpenGLShader::Fragment,
"uniform lowp float t;"
"varying highp vec2 coords;"
"void main() {"
" lowp float i = 1. - (pow(abs(coords.x), 4.) + pow(abs(coords.y), 4.));"
" i = smoothstep(t - 0.8, t + 0.8, i);"
" i = floor(i * 20.) / 20.;"
" gl_FragColor = vec4(coords * .5 + .5, i, i);"
"}");
program.bindAttributeLocation("vertices", 0);
program.link();
}
QOpenGLFramebufferObject *FBORenderer::createFramebufferObject(const QSize &size) {
QOpenGLFramebufferObjectFormat format;
format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
format.setSamples(4);
return new QOpenGLFramebufferObject(size, format);
}
void FBORenderer::render() {
auto pixelRatio = item->window()->devicePixelRatio();
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
program.bind();
program.enableAttributeArray(0);
float values[] = {-1, -1, 1, -1, -1, 1, 1, 1};
glBindBuffer(GL_ARRAY_BUFFER, 0);
program.setAttributeArray(0, GL_FLOAT, values, 2);
program.setUniformValue("t", (float) item->t());
glViewport(0, 0, qRound(item->width() * pixelRatio), qRound(item->height() * pixelRatio));
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
program.disableAttributeArray(0);
program.release();
}
OpenGLItem::OpenGLItem(QQuickItem *parent) : QQuickFramebufferObject(parent) {
setMirrorVertically(true);
startTimer(1);
}
void OpenGLItem::timerEvent(QTimerEvent *) {
update();
}
void OpenGLItem::setT(qreal t) {
if (t == m_t)
return;
m_t = t;
emit tChanged();
}
QQuickFramebufferObject::Renderer *OpenGLItem::createRenderer() const {
return new FBORenderer(this);
}