Kylin/Nng/Socket.h

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2024-10-29 21:51:37 +08:00
#ifndef __SOCKET_H__
#define __SOCKET_H__
#include "Buffer.h"
#include "Protocol.h"
#include <cassert>
#include <nng/nng.h>
#include <nng/protocol/reqrep0/rep.h>
#include <nng/protocol/reqrep0/req.h>
#include <string_view>
namespace Nng {
class Socket {
friend class Listener;
public:
Socket(Protocol protocol) {
if (protocol == Protocol::Bus) {
} else if (protocol == Protocol::Publisher) {
} else if (protocol == Protocol::Request) {
nng_req0_open(&m_socket);
} else if (protocol == Protocol::Reply) {
nng_rep0_open(&m_socket);
} else {
assert(true || "ggg");
}
}
~Socket();
void listen(const std::string_view &url, int flags = 0) {
nng_listen(m_socket, url.data(), nullptr, flags);
}
void dial(const std::string_view &url, int flags = 0) {
nng_dial(m_socket, url.data(), nullptr, flags);
}
void send(const void *data, size_t size, int flags = 0) {
nng_send(m_socket, (void *)data, size, flags);
}
Buffer recv(int flags = 0) const {
void *data;
size_t size;
int r = nng_recv(m_socket, &data, &size, flags | NNG_FLAG_ALLOC);
return Buffer(data, size);
}
protected:
nng_socket m_socket = NNG_SOCKET_INITIALIZER;
};
}; // namespace Nng
#endif // __SOCKET_H__