#include "Object.h" #include namespace Kylin { void *Object::operator new(size_t size) noexcept { return malloc(size); } void Object::operator delete(void *p) { free(p); } void *Object::operator new[](size_t size) noexcept { return malloc(size); } void Object::operator delete[](void *p) { free(p); } Object::~Object() {} } // namespace Kylin