project(ZLMediaKit) cmake_minimum_required(VERSION 3.1.3) #使能c++11 set(CMAKE_CXX_STANDARD 11) #加载自定义模块 set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake") #设置库文件路径 set(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/lib) #设置可执行程序路径 set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin) #设置工程源码根目录 set(ToolKit_Root ${CMAKE_SOURCE_DIR}/3rdpart/ZLToolKit/src) set(MediaKit_Root ${CMAKE_SOURCE_DIR}/src) #设置头文件目录 INCLUDE_DIRECTORIES(${ToolKit_Root}) INCLUDE_DIRECTORIES(${MediaKit_Root}) #收集源代码 file(GLOB ToolKit_src_list ${ToolKit_Root}/*/*.cpp ${ToolKit_Root}/*/*.h ${ToolKit_Root}/*/*.c) file(GLOB MediaKit_src_list ${MediaKit_Root}/*/*.cpp ${MediaKit_Root}/*/*.h ${MediaKit_Root}/*/*.c) #去除win32的适配代码 if (NOT WIN32) list(REMOVE_ITEM ToolKit_src_list ${ToolKit_Root}/win32/getopt.c) else() #防止Windows.h包含Winsock.h add_definitions(-DWIN32_LEAN_AND_MEAN -DMP4V2_NO_STDINT_DEFS) endif () set(ENABLE_HLS true) set(ENABLE_OPENSSL true) set(ENABLE_MYSQL true) set(ENABLE_MP4V2 true) set(ENABLE_FAAC true) set(ENABLE_X264 true) #添加两个静态库 if(ENABLE_HLS) message(STATUS "ENABLE_HLS defined") add_definitions(-DENABLE_HLS) set(MediaServer_Root ${CMAKE_SOURCE_DIR}/3rdpart/media-server) set(LINK_LIB_LIST zlmediakit zltoolkit mpeg) else() set(LINK_LIB_LIST zlmediakit zltoolkit) endif() #查找openssl是否安装 find_package(OpenSSL QUIET) if (OPENSSL_FOUND AND ENABLE_OPENSSL) message(STATUS "found library:${OPENSSL_LIBRARIES},ENABLE_OPENSSL defined") include_directories(${OPENSSL_INCLUDE_DIR}) add_definitions(-DENABLE_OPENSSL) list(APPEND LINK_LIB_LIST ${OPENSSL_LIBRARIES}) endif () #查找mysql是否安装 find_package(MYSQL QUIET) if (MYSQL_FOUND AND ENABLE_MYSQL) message(STATUS "found library:${MYSQL_LIBRARIES},ENABLE_MYSQL defined") include_directories(${MYSQL_INCLUDE_DIR}) add_definitions(-DENABLE_MYSQL) list(APPEND LINK_LIB_LIST ${MYSQL_LIBRARIES}) endif () #查找MP4V2是否安装 find_package(MP4V2 QUIET) if (MP4V2_FOUND AND ENABLE_MP4V2) include_directories(${MP4V2_INCLUDE_DIR}) list(APPEND LINK_LIB_LIST ${MP4V2_LIBRARY}) add_definitions(-DENABLE_MP4V2) message(STATUS "found library:${MP4V2_LIBRARY},ENABLE_MP4V2 defined") endif () #查找x264是否安装 find_package(X264 QUIET) if (X264_FOUND AND ENABLE_X264) message(STATUS "found library:${X264_LIBRARIES},ENABLE_X264 defined") include_directories(${X264_INCLUDE_DIRS}) add_definitions(-DENABLE_X264) list(APPEND LINK_LIB_LIST ${X264_LIBRARIES}) endif () #查找faac是否安装 find_package(FAAC QUIET) if (FAAC_FOUND AND ENABLE_FAAC) message(STATUS "found library:${FAAC_LIBRARIES},ENABLE_FAAC defined") include_directories(${FAAC_INCLUDE_DIR}) add_definitions(-DENABLE_FAAC) list(APPEND LINK_LIB_LIST ${FAAC_LIBRARIES}) endif () #添加库 add_library(zltoolkit STATIC ${ToolKit_src_list}) add_library(zlmediakit STATIC ${MediaKit_src_list}) #libmpeg if(ENABLE_HLS) aux_source_directory(${MediaServer_Root}/libmpeg/include src_mpeg) aux_source_directory(${MediaServer_Root}/libmpeg/source src_mpeg) include_directories(${MediaServer_Root}/libmpeg/include) add_library(mpeg STATIC ${src_mpeg}) endif() if (WIN32) list(APPEND LINK_LIB_LIST WS2_32 Iphlpapi shlwapi) elseif(NOT ANDROID OR IOS) list(APPEND LINK_LIB_LIST pthread) endif () #测试程序 add_subdirectory(tests)