# MIT License # # Copyright (c) 2016-2022 The ZLMediaKit project authors. All Rights Reserved. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. # set(LINK_LIBRARIES ${MK_LINK_LIBRARIES}) find_package(PkgConfig QUIET) # 查找 SDL2 是否安装 if(PKG_CONFIG_FOUND) pkg_check_modules(SDL2 QUIET IMPORTED_TARGET sdl2) if(SDL2_FOUND) list(APPEND LINK_LIBRARIES PkgConfig::SDL2) message(STATUS "found library: ${SDL2_LIBRARIES}") endif() endif() if(NOT SDL2_FOUND) find_package(SDL2 QUIET) if(SDL2_FOUND) include_directories(SYSTEM ${SDL2_INCLUDE_DIR}) list(APPEND LINK_LIBRARIES ${SDL2_LIBRARY}) message(STATUS "found library: ${SDL2_LIBRARY}") endif() endif() set(PLAYER_NAME "test_player") # 如果 ffmpeg/libavcodec ffmpeg/libavcodec SDL 都安装了则编译播放器 if(NOT SDL2_FOUND) message(WARNING "${PLAYER_NAME} disabled, please install sdl2 ffmpeg/libavcodec ffmpeg/libavutil ffmpeg/libswresample") return() endif() message(STATUS "${PLAYER_NAME} enabled") aux_source_directory(. SRC_LIST) add_executable(${PLAYER_NAME} ${SRC_LIST}) target_compile_definitions(${PLAYER_NAME} PRIVATE ${MK_COMPILE_DEFINITIONS}) target_compile_options(${PLAYER_NAME} PRIVATE ${COMPILE_OPTIONS_DEFAULT}) # TODO: 统一参数? if(MSVC) set_target_properties(${PLAYER_NAME} PROPERTIES LINK_FLAGS "/SAFESEH:NO /SUBSYSTEM:WINDOWS") endif() if(CMAKE_SYSTEM_NAME MATCHES "Linux") target_link_libraries(${PLAYER_NAME} -Wl,--start-group ${LINK_LIBRARIES} -Wl,--end-group) else() target_link_libraries(${PLAYER_NAME} ${LINK_LIBRARIES}) endif()