2023-10-30 06:33:08 +08:00
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// Copyright (C) 2022 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
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/*!
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\example widgets/shortcuteditor
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\title Shortcut Editor Example
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2023-11-02 01:02:52 +08:00
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\examplecategory {User Interface Components}
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2023-10-30 06:33:08 +08:00
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\ingroup examples-widgets
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\brief The Shortcut Editor example shows how to create a basic, read-write
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hierarchical model to use with Qt's standard view and QKeySequenceEdit
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classes. For a description of Model/View Programming, see the \l{Model/View
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Programming} overview.
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\image shortcuteditor-example.png
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Qt's model/view architecture provides a standard way for views to
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manipulate information in a data source, using an abstract model
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of the data to simplify and standardize the way it is accessed.
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The shortcut editor model represents the actions as a tree of items, and
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allow views to access this data via an
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\l{Model/View Programming#Models}{index-based} system. More generally,
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models can be used to represent data in the form of a tree structure
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by allowing each item to act as a parent to a table of child items.
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\section1 Design and Concepts
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The data structure that we use to represent the structure of the data takes
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the form of a tree built from ShortcutEditorModelItem objects. Each
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ShortcutEditorModelItem represents an item in a tree view, and contains
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two columns of data.
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\table
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\row \li \inlineimage treemodel-structure.png
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\li \b{Shortcut Editor Structure}
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The data is stored internally in the model using ShortcutEditorModelItem
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objects that are linked together in a pointer-based tree structure.
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Generally, each ShortcutEditorModelItem has a parent item, and can have a
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number of child items. However, the root item in the tree structure has no
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parent item and it is never referenced outside the model.
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Each ShortcutEditorModelItem contains information about its place in the
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tree structure; it can return its parent item and its row number. Having
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this information readily available makes implementing the model easier.
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Since each item in a tree view usually contains several columns of data
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(a name and a shortcut in this example), it is natural to store this
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information in each item. For simplicity, we will use a list of QVariant
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objects to store the data for each column in the item.
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\endtable
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The use of a pointer-based tree structure means that, when passing a
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model index to a view, we can record the address of the corresponding
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item in the index (see QAbstractItemModel::createIndex()) and retrieve
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it later with QModelIndex::internalPointer(). This makes writing the
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model easier and ensures that all model indexes that refer to the same
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item have the same internal data pointer.
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With the appropriate data structure in place, we can create a tree model
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with a minimal amount of extra code to supply model indexes and data to
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other components.
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\section1 ShortcutEditorModelItem Class Definition
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The ShortcutEditorModelItem class is defined as follows:
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The class is a basic C++ class. It does not inherit from QObject or
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provide signals and slots. It is used to hold a list of QVariants,
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containing column data, and information about its position in the tree
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structure. The functions provide the following features:
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\list
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\li The \c appendChildItem() is used to add data when the model is first
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constructed and is not used during normal use.
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\li The \c child() and \c childCount() functions allow the model to obtain
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information about any child items.
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\li Information about the number of columns associated with the item is
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provided by \c columnCount(), and the data in each column can be
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obtained with the data() function.
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\li The \c row() and \c parent() functions are used to obtain the item's
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row number and parent item.
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\endlist
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The parent item and column data are stored in the \c parentItem and
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\c itemData private member variables. The \c childItems variable contains
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a list of pointers to the item's own child items.
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\section1 ShortcutEditorModel Class Definition
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The \c ShortcutEditorModel class is defined as follows:
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\snippet widgets/shortcuteditor/shortcuteditormodel.h 0
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This class is similar to most other subclasses of QAbstractItemModel that
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provide read-write models. Only the form of the constructor and the
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\c setupModelData() function are specific to this model. In addition, we
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provide a destructor to clean up when the model is destroyed.
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\section1 ShortcutEditorModel Class Implementation
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The constructor takes an argument containing the data that the model will
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share with views and delegates:
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\snippet widgets/shortcuteditor/shortcuteditormodel.cpp 0
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It is up to the constructor to create a root item for the model. This
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item only contains vertical header data for convenience. We also use it
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to reference the internal data structure that contains the model data,
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and it is used to represent an imaginary parent of top-level items in
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the model.
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The model's internal data structure is populated with items by the
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\c setupModelData() function. We will examine this function separately
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at the end of this document.
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The destructor ensures that the root item and all of its descendants
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are deleted when the model is destroyed:
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\snippet widgets/shortcuteditor/shortcuteditormodel.cpp 1
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Since we cannot add data to the model after it is constructed and set
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up, this simplifies the way that the internal tree of items is managed.
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Models must implement an \c index() function to provide indexes for
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views and delegates to use when accessing data. Indexes are created
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for other components when they are referenced by their row and column
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numbers, and their parent model index. If an invalid model
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index is specified as the parent, it is up to the model to return an
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index that corresponds to a top-level item in the model.
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When supplied with a model index, we first check whether it is valid.
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If it is not, we assume that a top-level item is being referred to;
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otherwise, we obtain the data pointer from the model index with its
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\l{QModelIndex::internalPointer()}{internalPointer()} function and use
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it to reference a \c TreeItem object. Note that all the model indexes
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that we construct will contain a pointer to an existing \c TreeItem,
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so we can guarantee that any valid model indexes that we receive will
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contain a valid data pointer.
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\snippet widgets/shortcuteditor/shortcuteditormodel.cpp 2
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Since the row and column arguments to this function refer to a
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child item of the corresponding parent item, we obtain the item using
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the \c TreeItem::child() function. The
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\l{QAbstractItemModel::createIndex()}{createIndex()} function is used
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to create a model index to be returned. We specify the row and column
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numbers, and a pointer to the item itself. The model index can be used
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later to obtain the item's data.
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The way that the \c TreeItem objects are defined makes writing the
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\c parent() function easy:
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\snippet widgets/shortcuteditor/shortcuteditormodel.cpp 3
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We only need to ensure that we never return a model index corresponding
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to the root item. To be consistent with the way that the \c index()
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function is implemented, we return an invalid model index for the
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parent of any top-level items in the model.
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When creating a model index to return, we must specify the row and
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column numbers of the parent item within its own parent. We can
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easily discover the row number with the \c TreeItem::row() function,
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but we follow a convention of specifying 0 as the column number of
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the parent. The model index is created with
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\l{QAbstractItemModel::createIndex()}{createIndex()} in the same way
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as in the \c index() function.
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The \c rowCount() function simply returns the number of child items
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for the \c TreeItem that corresponds to a given model index, or the
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number of top-level items if an invalid index is specified:
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\snippet widgets/shortcuteditor/shortcuteditormodel.cpp 4
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Since each item manages its own column data, the \c columnCount()
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function has to call the item's own \c columnCount() function to
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determine how many columns are present for a given model index.
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As with the \c rowCount() function, if an invalid model index is
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specified, the number of columns returned is determined from the
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root item:
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\snippet widgets/shortcuteditor/shortcuteditormodel.cpp 5
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Data is obtained from the model via \c data(). Since the item manages
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its own columns, we need to use the column number to retrieve the data
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with the \c TreeItem::data() function:
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\snippet widgets/shortcuteditor/shortcuteditormodel.cpp 6
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Note that we only support the \l{Qt::ItemDataRole}{DisplayRole}
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in this implementation, and we also return invalid QVariant objects for
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invalid model indexes.
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We use the \c flags() function to ensure that views know that the
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model is read-only:
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\snippet widgets/shortcuteditor/shortcuteditormodel.cpp 7
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The \c headerData() function returns data that we conveniently stored
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in the root item:
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\snippet widgets/shortcuteditor/shortcuteditormodel.cpp 8
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This information could have been supplied in a different way: either
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specified in the constructor, or hard coded into the \c headerData()
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function.
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\snippet widgets/shortcuteditor/shortcuteditormodel.cpp 9
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TODO
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\snippet widgets/shortcuteditor/shortcuteditormodel.cpp 10
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TODO
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\snippet widgets/shortcuteditor/shortcuteditormodel.cpp 11
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TODO
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\section1 Setting Up the Data in the Model
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We use the \c setupModelData() function to set up the initial data in
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the model. This function retrieves the registered actions text and creates
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item objects that record both the data and the overall model structure.
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Naturally, this function works in a way that is very specific to
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this model. We provide the following description of its behavior,
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and refer the reader to the example code itself for more information.
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To ensure that the model works correctly, it is only necessary to
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create instances of ShortcutEditorModelItem with the correct data and
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parent item.
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*/
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