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2023-10-29 23:33:08 +01:00
#ifdef GL_ES
// Set default precision to medium
precision mediump int;
precision mediump float;
#endif
uniform sampler2D texture;
varying vec2 v_texcoord;
//! [0]
void main()
{
// Set fragment color from texture
gl_FragColor = texture2D(texture, v_texcoord);
}
//! [0]