qt6windows7/tests/auto/widgets/graphicsview/qgraphicstransform/tst_qgraphicstransform.cpp

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2023-10-30 06:33:08 +08:00
// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#include <QTest>
#include <qgraphicsitem.h>
#include <qgraphicstransform.h>
class tst_QGraphicsTransform : public QObject {
Q_OBJECT
private slots:
void scale();
void rotation();
void rotation3d_data();
void rotation3d();
void rotation3dArbitraryAxis_data();
void rotation3dArbitraryAxis();
private:
QString toString(QTransform const&);
};
static QTransform transform2D(const QGraphicsTransform& t)
{
QMatrix4x4 m;
t.applyTo(&m);
return m.toTransform();
}
void tst_QGraphicsTransform::scale()
{
QGraphicsScale scale;
// check initial conditions
QCOMPARE(scale.xScale(), qreal(1));
QCOMPARE(scale.yScale(), qreal(1));
QCOMPARE(scale.zScale(), qreal(1));
QCOMPARE(scale.origin(), QVector3D(0, 0, 0));
scale.setOrigin(QVector3D(10, 10, 0));
QCOMPARE(scale.xScale(), qreal(1));
QCOMPARE(scale.yScale(), qreal(1));
QCOMPARE(scale.zScale(), qreal(1));
QCOMPARE(scale.origin(), QVector3D(10, 10, 0));
QMatrix4x4 t;
scale.applyTo(&t);
QCOMPARE(t, QMatrix4x4());
QCOMPARE(transform2D(scale), QTransform());
scale.setXScale(10);
scale.setOrigin(QVector3D(0, 0, 0));
QCOMPARE(scale.xScale(), qreal(10));
QCOMPARE(scale.yScale(), qreal(1));
QCOMPARE(scale.zScale(), qreal(1));
QCOMPARE(scale.origin(), QVector3D(0, 0, 0));
QTransform res;
res.scale(10, 1);
QCOMPARE(transform2D(scale), res);
QCOMPARE(transform2D(scale).map(QPointF(10, 10)), QPointF(100, 10));
scale.setOrigin(QVector3D(10, 10, 0));
QCOMPARE(transform2D(scale).map(QPointF(10, 10)), QPointF(10, 10));
QCOMPARE(transform2D(scale).map(QPointF(11, 10)), QPointF(20, 10));
scale.setYScale(2);
scale.setZScale(4.5);
scale.setOrigin(QVector3D(1, 2, 3));
QCOMPARE(scale.xScale(), qreal(10));
QCOMPARE(scale.yScale(), qreal(2));
QCOMPARE(scale.zScale(), qreal(4.5));
QCOMPARE(scale.origin(), QVector3D(1, 2, 3));
QMatrix4x4 t2;
scale.applyTo(&t2);
QCOMPARE(t2.map(QVector3D(4, 5, 6)), QVector3D(31, 8, 16.5));
// Because the origin has a non-zero z, mapping (4, 5) in 2D
// will introduce a projective component into the result.
QTransform t3 = t2.toTransform();
QCOMPARE(t3.map(QPointF(4, 5)), QPointF(31 / t3.m33(), 8 / t3.m33()));
}
// fuzzyCompareNonZero is a very slightly looser version of qFuzzyCompare
// for use with values that are not very close to zero
constexpr static inline bool fuzzyCompareNonZero(float p1, float p2)
{
return (qAbs(p1 - p2) <= 0.00003f * qMin(qAbs(p1), qAbs(p2)));
}
// This is a more tolerant version of qFuzzyCompare that also handles the case
// where one or more of the values being compare are close to zero
static inline bool fuzzyCompare(float p1, float p2)
{
if (qFuzzyIsNull(p1))
return qFuzzyIsNull(p2);
else if (qFuzzyIsNull(p2))
return false;
else
return fuzzyCompareNonZero(p1, p2);
}
// This compares two QTransforms by casting the elements to float. This is
// necessary here because in this test one of the transforms is created from
// a QMatrix4x4 which uses float storage.
static bool fuzzyCompareAsFloat(const QTransform& t1, const QTransform& t2)
{
return fuzzyCompare(float(t1.m11()), float(t2.m11())) &&
fuzzyCompare(float(t1.m12()), float(t2.m12())) &&
fuzzyCompare(float(t1.m13()), float(t2.m13())) &&
fuzzyCompare(float(t1.m21()), float(t2.m21())) &&
fuzzyCompare(float(t1.m22()), float(t2.m22())) &&
fuzzyCompare(float(t1.m23()), float(t2.m23())) &&
fuzzyCompare(float(t1.m31()), float(t2.m31())) &&
fuzzyCompare(float(t1.m32()), float(t2.m32())) &&
fuzzyCompare(float(t1.m33()), float(t2.m33()));
}
static inline bool fuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2)
{
bool ok = true;
for (int y = 0; y < 4; ++y)
for (int x = 0; x < 4; ++x)
ok &= fuzzyCompare(m1(y, x), m2(y, x));
return ok;
}
void tst_QGraphicsTransform::rotation()
{
QGraphicsRotation rotation;
QCOMPARE(rotation.axis(), QVector3D(0, 0, 1));
QCOMPARE(rotation.origin(), QVector3D(0, 0, 0));
QCOMPARE(rotation.angle(), (qreal)0);
rotation.setOrigin(QVector3D(10, 10, 0));
QCOMPARE(rotation.axis(), QVector3D(0, 0, 1));
QCOMPARE(rotation.origin(), QVector3D(10, 10, 0));
QCOMPARE(rotation.angle(), (qreal)0);
QMatrix4x4 t;
rotation.applyTo(&t);
QCOMPARE(t, QMatrix4x4());
QCOMPARE(transform2D(rotation), QTransform());
rotation.setAngle(40);
rotation.setOrigin(QVector3D(0, 0, 0));
QCOMPARE(rotation.axis(), QVector3D(0, 0, 1));
QCOMPARE(rotation.origin(), QVector3D(0, 0, 0));
QCOMPARE(rotation.angle(), (qreal)40);
QTransform res;
res.rotate(40);
QVERIFY(fuzzyCompareAsFloat(transform2D(rotation), res));
rotation.setOrigin(QVector3D(10, 10, 0));
rotation.setAngle(90);
QCOMPARE(transform2D(rotation).map(QPointF(10, 10)), QPointF(10, 10));
QCOMPARE(transform2D(rotation).map(QPointF(20, 10)), QPointF(10, 20));
rotation.setOrigin(QVector3D(0, 0, 0));
rotation.setAngle(qQNaN());
QCOMPARE(transform2D(rotation).map(QPointF(20, 10)), QPointF(20, 10));
}
Q_DECLARE_METATYPE(Qt::Axis);
void tst_QGraphicsTransform::rotation3d_data()
{
QTest::addColumn<Qt::Axis>("axis");
QTest::addColumn<qreal>("angle");
for (int angle = 0; angle <= 360; angle++) {
QTest::newRow("test rotation on X") << Qt::XAxis << qreal(angle);
QTest::newRow("test rotation on Y") << Qt::YAxis << qreal(angle);
QTest::newRow("test rotation on Z") << Qt::ZAxis << qreal(angle);
}
}
void tst_QGraphicsTransform::rotation3d()
{
QFETCH(Qt::Axis, axis);
QFETCH(qreal, angle);
QGraphicsRotation rotation;
rotation.setAxis(axis);
QMatrix4x4 t;
rotation.applyTo(&t);
QVERIFY(t.isIdentity());
QVERIFY(transform2D(rotation).isIdentity());
rotation.setAngle(angle);
// QGraphicsRotation uses a correct mathematical rotation in 3D.
// QTransform's Qt::YAxis rotation is inverted from the mathematical
// version of rotation. We correct for that here.
QTransform expected;
if (axis == Qt::YAxis && angle != 180.)
expected.rotate(-angle, axis);
else
expected.rotate(angle, axis);
QVERIFY(fuzzyCompareAsFloat(transform2D(rotation), expected));
// Check that "rotation" produces the 4x4 form of the 3x3 matrix.
// i.e. third row and column are 0 0 1 0.
t.setToIdentity();
rotation.applyTo(&t);
QMatrix4x4 r(expected);
QVERIFY(fuzzyCompare(t, r));
//now let's check that a null vector will not change the transform
rotation.setAxis(QVector3D(0, 0, 0));
rotation.setOrigin(QVector3D(10, 10, 0));
t.setToIdentity();
rotation.applyTo(&t);
QVERIFY(t.isIdentity());
QVERIFY(transform2D(rotation).isIdentity());
rotation.setAngle(angle);
QVERIFY(t.isIdentity());
QVERIFY(transform2D(rotation).isIdentity());
rotation.setOrigin(QVector3D(0, 0, 0));
QVERIFY(t.isIdentity());
QVERIFY(transform2D(rotation).isIdentity());
}
QByteArray labelForTest(QVector3D const& axis, int angle) {
return QString("rotation of %1 on (%2, %3, %4)")
.arg(angle)
.arg(axis.x())
.arg(axis.y())
.arg(axis.z())
.toLatin1();
}
void tst_QGraphicsTransform::rotation3dArbitraryAxis_data()
{
QTest::addColumn<QVector3D>("axis");
QTest::addColumn<qreal>("angle");
QVector3D axis1 = QVector3D(1.0f, 1.0f, 1.0f);
QVector3D axis2 = QVector3D(2.0f, -3.0f, 0.5f);
QVector3D axis3 = QVector3D(-2.0f, 0.0f, -0.5f);
QVector3D axis4 = QVector3D(0.0001f, 0.0001f, 0.0001f);
QVector3D axis5 = QVector3D(0.01f, 0.01f, 0.01f);
for (int angle = 0; angle <= 360; angle++) {
QTest::newRow(labelForTest(axis1, angle).constData()) << axis1 << qreal(angle);
QTest::newRow(labelForTest(axis2, angle).constData()) << axis2 << qreal(angle);
QTest::newRow(labelForTest(axis3, angle).constData()) << axis3 << qreal(angle);
QTest::newRow(labelForTest(axis4, angle).constData()) << axis4 << qreal(angle);
QTest::newRow(labelForTest(axis5, angle).constData()) << axis5 << qreal(angle);
}
}
void tst_QGraphicsTransform::rotation3dArbitraryAxis()
{
QFETCH(QVector3D, axis);
QFETCH(qreal, angle);
QGraphicsRotation rotation;
rotation.setAxis(axis);
QMatrix4x4 t;
rotation.applyTo(&t);
QVERIFY(t.isIdentity());
QVERIFY(transform2D(rotation).isIdentity());
rotation.setAngle(angle);
// Compute the expected answer using QMatrix4x4 and a projection.
// These two steps are performed in one hit by QGraphicsRotation.
QMatrix4x4 exp;
exp.rotate(angle, axis);
QTransform expected = exp.toTransform(1024.0f);
QTransform actual = transform2D(rotation);
QVERIFY2(fuzzyCompareAsFloat(actual, expected), qPrintable(
QString("\nactual: %1\n"
"expected: %2")
.arg(toString(actual))
.arg(toString(expected))
));
// Check that "rotation" produces the 4x4 form of the 3x3 matrix.
// i.e. third row and column are 0 0 1 0.
t.setToIdentity();
rotation.applyTo(&t);
QMatrix4x4 r(expected);
for (int row = 0; row < 4; ++row) {
for (int col = 0; col < 4; ++col) {
float a = t(row, col);
float b = r(row, col);
QVERIFY2(fuzzyCompare(a, b), QString("%1 is not equal to %2").arg(a).arg(b).toLatin1());
}
}
}
QString tst_QGraphicsTransform::toString(QTransform const& t)
{
return QString("[ [ %1 %2 %3 ]; [ %4 %5 %6 ]; [ %7 %8 %9 ] ]")
.arg(t.m11())
.arg(t.m12())
.arg(t.m13())
.arg(t.m21())
.arg(t.m22())
.arg(t.m23())
.arg(t.m31())
.arg(t.m32())
.arg(t.m33())
;
}
QTEST_MAIN(tst_QGraphicsTransform)
#include "tst_qgraphicstransform.moc"