6.6.1 patched files

This commit is contained in:
kleuter
2023-12-06 14:39:10 +01:00
parent b752f623ec
commit 161231b111
22 changed files with 736 additions and 302 deletions

View File

@ -42,10 +42,12 @@ static inline QDpi deviceDPI(HDC hdc)
static inline QDpi monitorDPI(HMONITOR hMonitor)
{
UINT dpiX;
UINT dpiY;
if (SUCCEEDED(GetDpiForMonitor(hMonitor, MDT_EFFECTIVE_DPI, &dpiX, &dpiY)))
return QDpi(dpiX, dpiY);
if (QWindowsContext::shcoredll.isValid()) {
UINT dpiX;
UINT dpiY;
if (SUCCEEDED(QWindowsContext::shcoredll.getDpiForMonitor(hMonitor, MDT_EFFECTIVE_DPI, &dpiX, &dpiY)))
return QDpi(dpiX, dpiY);
}
return {0, 0};
}
@ -570,47 +572,51 @@ QRect QWindowsScreen::virtualGeometry(const QPlatformScreen *screen) // cf QScre
bool QWindowsScreen::setOrientationPreference(Qt::ScreenOrientation o)
{
bool result = false;
ORIENTATION_PREFERENCE orientationPreference = ORIENTATION_PREFERENCE_NONE;
switch (o) {
case Qt::PrimaryOrientation:
break;
case Qt::PortraitOrientation:
orientationPreference = ORIENTATION_PREFERENCE_PORTRAIT;
break;
case Qt::LandscapeOrientation:
orientationPreference = ORIENTATION_PREFERENCE_LANDSCAPE;
break;
case Qt::InvertedPortraitOrientation:
orientationPreference = ORIENTATION_PREFERENCE_PORTRAIT_FLIPPED;
break;
case Qt::InvertedLandscapeOrientation:
orientationPreference = ORIENTATION_PREFERENCE_LANDSCAPE_FLIPPED;
break;
if (QWindowsContext::user32dll.setDisplayAutoRotationPreferences) {
ORIENTATION_PREFERENCE orientationPreference = ORIENTATION_PREFERENCE_NONE;
switch (o) {
case Qt::PrimaryOrientation:
break;
case Qt::PortraitOrientation:
orientationPreference = ORIENTATION_PREFERENCE_PORTRAIT;
break;
case Qt::LandscapeOrientation:
orientationPreference = ORIENTATION_PREFERENCE_LANDSCAPE;
break;
case Qt::InvertedPortraitOrientation:
orientationPreference = ORIENTATION_PREFERENCE_PORTRAIT_FLIPPED;
break;
case Qt::InvertedLandscapeOrientation:
orientationPreference = ORIENTATION_PREFERENCE_LANDSCAPE_FLIPPED;
break;
}
result = QWindowsContext::user32dll.setDisplayAutoRotationPreferences(orientationPreference);
}
result = SetDisplayAutoRotationPreferences(orientationPreference);
return result;
}
Qt::ScreenOrientation QWindowsScreen::orientationPreference()
{
Qt::ScreenOrientation result = Qt::PrimaryOrientation;
ORIENTATION_PREFERENCE orientationPreference = ORIENTATION_PREFERENCE_NONE;
if (GetDisplayAutoRotationPreferences(&orientationPreference)) {
switch (orientationPreference) {
case ORIENTATION_PREFERENCE_NONE:
break;
case ORIENTATION_PREFERENCE_LANDSCAPE:
result = Qt::LandscapeOrientation;
break;
case ORIENTATION_PREFERENCE_PORTRAIT:
result = Qt::PortraitOrientation;
break;
case ORIENTATION_PREFERENCE_LANDSCAPE_FLIPPED:
result = Qt::InvertedLandscapeOrientation;
break;
case ORIENTATION_PREFERENCE_PORTRAIT_FLIPPED:
result = Qt::InvertedPortraitOrientation;
break;
if (QWindowsContext::user32dll.getDisplayAutoRotationPreferences) {
DWORD orientationPreference = ORIENTATION_PREFERENCE_NONE;
if (QWindowsContext::user32dll.getDisplayAutoRotationPreferences(&orientationPreference)) {
switch (orientationPreference) {
case ORIENTATION_PREFERENCE_NONE:
break;
case ORIENTATION_PREFERENCE_LANDSCAPE:
result = Qt::LandscapeOrientation;
break;
case ORIENTATION_PREFERENCE_PORTRAIT:
result = Qt::PortraitOrientation;
break;
case ORIENTATION_PREFERENCE_LANDSCAPE_FLIPPED:
result = Qt::InvertedLandscapeOrientation;
break;
case ORIENTATION_PREFERENCE_PORTRAIT_FLIPPED:
result = Qt::InvertedPortraitOrientation;
break;
}
}
}
return result;