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qt 6.6.0 clean
This commit is contained in:
59
examples/gui/rhiwindow/CMakeLists.txt
Normal file
59
examples/gui/rhiwindow/CMakeLists.txt
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@ -0,0 +1,59 @@
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# Copyright (C) 2023 The Qt Company Ltd.
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# SPDX-License-Identifier: BSD-3-Clause
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cmake_minimum_required(VERSION 3.16)
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project(rhiwindow LANGUAGES CXX)
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if(NOT DEFINED INSTALL_EXAMPLESDIR)
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set(INSTALL_EXAMPLESDIR "examples")
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endif()
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set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/gui/rhiwindow")
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find_package(Qt6 REQUIRED COMPONENTS Core Gui)
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qt_standard_project_setup()
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qt_add_executable(rhiwindow
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main.cpp
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rhiwindow.cpp rhiwindow.h
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)
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set_target_properties(rhiwindow PROPERTIES
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WIN32_EXECUTABLE TRUE
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MACOSX_BUNDLE TRUE
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)
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target_link_libraries(rhiwindow PRIVATE
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Qt6::Core
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Qt6::Gui
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Qt6::GuiPrivate
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)
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set_source_files_properties("shaders/prebuilt/color.vert.qsb"
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PROPERTIES QT_RESOURCE_ALIAS "color.vert.qsb"
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)
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set_source_files_properties("shaders/prebuilt/color.frag.qsb"
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PROPERTIES QT_RESOURCE_ALIAS "color.frag.qsb"
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)
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set_source_files_properties("shaders/prebuilt/quad.vert.qsb"
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PROPERTIES QT_RESOURCE_ALIAS "quad.vert.qsb"
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)
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set_source_files_properties("shaders/prebuilt/quad.frag.qsb"
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PROPERTIES QT_RESOURCE_ALIAS "quad.frag.qsb"
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)
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qt_add_resources(rhiwindow "rhiwindow"
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PREFIX
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"/"
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FILES
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"shaders/prebuilt/color.vert.qsb"
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"shaders/prebuilt/color.frag.qsb"
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"shaders/prebuilt/quad.vert.qsb"
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"shaders/prebuilt/quad.frag.qsb"
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)
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install(TARGETS rhiwindow
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RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}"
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BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}"
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LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}"
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)
|
110
examples/gui/rhiwindow/main.cpp
Normal file
110
examples/gui/rhiwindow/main.cpp
Normal file
@ -0,0 +1,110 @@
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// Copyright (C) 2023 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#include <QGuiApplication>
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#include <QCommandLineParser>
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#include "rhiwindow.h"
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int main(int argc, char **argv)
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{
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QGuiApplication app(argc, argv);
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QRhi::Implementation graphicsApi;
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// Use platform-specific defaults when no command-line arguments given.
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#if defined(Q_OS_WIN)
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graphicsApi = QRhi::D3D11;
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#elif defined(Q_OS_MACOS) || defined(Q_OS_IOS)
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graphicsApi = QRhi::Metal;
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#elif QT_CONFIG(vulkan)
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graphicsApi = QRhi::Vulkan;
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#else
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graphicsApi = QRhi::OpenGLES2;
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#endif
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QCommandLineParser cmdLineParser;
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cmdLineParser.addHelpOption();
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QCommandLineOption nullOption({ "n", "null" }, QLatin1String("Null"));
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cmdLineParser.addOption(nullOption);
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QCommandLineOption glOption({ "g", "opengl" }, QLatin1String("OpenGL"));
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cmdLineParser.addOption(glOption);
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QCommandLineOption vkOption({ "v", "vulkan" }, QLatin1String("Vulkan"));
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cmdLineParser.addOption(vkOption);
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QCommandLineOption d3d11Option({ "d", "d3d11" }, QLatin1String("Direct3D 11"));
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cmdLineParser.addOption(d3d11Option);
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QCommandLineOption d3d12Option({ "D", "d3d12" }, QLatin1String("Direct3D 12"));
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cmdLineParser.addOption(d3d12Option);
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QCommandLineOption mtlOption({ "m", "metal" }, QLatin1String("Metal"));
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cmdLineParser.addOption(mtlOption);
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cmdLineParser.process(app);
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if (cmdLineParser.isSet(nullOption))
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graphicsApi = QRhi::Null;
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if (cmdLineParser.isSet(glOption))
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graphicsApi = QRhi::OpenGLES2;
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if (cmdLineParser.isSet(vkOption))
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graphicsApi = QRhi::Vulkan;
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if (cmdLineParser.isSet(d3d11Option))
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graphicsApi = QRhi::D3D11;
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if (cmdLineParser.isSet(d3d12Option))
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graphicsApi = QRhi::D3D12;
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if (cmdLineParser.isSet(mtlOption))
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graphicsApi = QRhi::Metal;
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//! [api-setup]
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// For OpenGL, to ensure there is a depth/stencil buffer for the window.
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// With other APIs this is under the application's control (QRhiRenderBuffer etc.)
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// and so no special setup is needed for those.
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QSurfaceFormat fmt;
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fmt.setDepthBufferSize(24);
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fmt.setStencilBufferSize(8);
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// Special case macOS to allow using OpenGL there.
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// (the default Metal is the recommended approach, though)
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// gl_VertexID is a GLSL 130 feature, and so the default OpenGL 2.1 context
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// we get on macOS is not sufficient.
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#ifdef Q_OS_MACOS
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fmt.setVersion(4, 1);
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fmt.setProfile(QSurfaceFormat::CoreProfile);
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#endif
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QSurfaceFormat::setDefaultFormat(fmt);
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// For Vulkan.
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#if QT_CONFIG(vulkan)
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QVulkanInstance inst;
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if (graphicsApi == QRhi::Vulkan) {
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// Request validation, if available. This is completely optional
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// and has a performance impact, and should be avoided in production use.
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inst.setLayers({ "VK_LAYER_KHRONOS_validation" });
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// Play nice with QRhi.
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inst.setExtensions(QRhiVulkanInitParams::preferredInstanceExtensions());
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if (!inst.create()) {
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qWarning("Failed to create Vulkan instance, switching to OpenGL");
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graphicsApi = QRhi::OpenGLES2;
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}
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}
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#endif
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//! [api-setup]
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HelloWindow window(graphicsApi);
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#if QT_CONFIG(vulkan)
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if (graphicsApi == QRhi::Vulkan)
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window.setVulkanInstance(&inst);
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#endif
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window.resize(1280, 720);
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window.setTitle(QCoreApplication::applicationName() + QLatin1String(" - ") + window.graphicsApiName());
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window.show();
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int ret = app.exec();
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// RhiWindow::event() will not get invoked when the
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// PlatformSurfaceAboutToBeDestroyed event is sent during the QWindow
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// destruction. That happens only when exiting via app::quit() instead of
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// the more common QWindow::close(). Take care of it: if the QPlatformWindow
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// is still around (there was no close() yet), get rid of the swapchain
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// while it's not too late.
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if (window.handle())
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window.releaseSwapChain();
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return ret;
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}
|
435
examples/gui/rhiwindow/rhiwindow.cpp
Normal file
435
examples/gui/rhiwindow/rhiwindow.cpp
Normal file
@ -0,0 +1,435 @@
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// Copyright (C) 2020 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#include "rhiwindow.h"
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#include <QPlatformSurfaceEvent>
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#include <QPainter>
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#include <QFile>
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#include <rhi/qshader.h>
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//! [rhiwindow-ctor]
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RhiWindow::RhiWindow(QRhi::Implementation graphicsApi)
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: m_graphicsApi(graphicsApi)
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{
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switch (graphicsApi) {
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case QRhi::OpenGLES2:
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setSurfaceType(OpenGLSurface);
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||||
break;
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case QRhi::Vulkan:
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setSurfaceType(VulkanSurface);
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||||
break;
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||||
case QRhi::D3D11:
|
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case QRhi::D3D12:
|
||||
setSurfaceType(Direct3DSurface);
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break;
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||||
case QRhi::Metal:
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setSurfaceType(MetalSurface);
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break;
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case QRhi::Null:
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break; // RasterSurface
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}
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}
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//! [rhiwindow-ctor]
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QString RhiWindow::graphicsApiName() const
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{
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switch (m_graphicsApi) {
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case QRhi::Null:
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return QLatin1String("Null (no output)");
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case QRhi::OpenGLES2:
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return QLatin1String("OpenGL");
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case QRhi::Vulkan:
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return QLatin1String("Vulkan");
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case QRhi::D3D11:
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return QLatin1String("Direct3D 11");
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case QRhi::D3D12:
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return QLatin1String("Direct3D 12");
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case QRhi::Metal:
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return QLatin1String("Metal");
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}
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return QString();
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}
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//! [expose]
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void RhiWindow::exposeEvent(QExposeEvent *)
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{
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// initialize and start rendering when the window becomes usable for graphics purposes
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if (isExposed() && !m_initialized) {
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init();
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resizeSwapChain();
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m_initialized = true;
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}
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const QSize surfaceSize = m_hasSwapChain ? m_sc->surfacePixelSize() : QSize();
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// stop pushing frames when not exposed (or size is 0)
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if ((!isExposed() || (m_hasSwapChain && surfaceSize.isEmpty())) && m_initialized && !m_notExposed)
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m_notExposed = true;
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// Continue when exposed again and the surface has a valid size. Note that
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// surfaceSize can be (0, 0) even though size() reports a valid one, hence
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// trusting surfacePixelSize() and not QWindow.
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if (isExposed() && m_initialized && m_notExposed && !surfaceSize.isEmpty()) {
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m_notExposed = false;
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m_newlyExposed = true;
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}
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// always render a frame on exposeEvent() (when exposed) in order to update
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// immediately on window resize.
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||||
if (isExposed() && !surfaceSize.isEmpty())
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render();
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}
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//! [expose]
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//! [event]
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bool RhiWindow::event(QEvent *e)
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{
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switch (e->type()) {
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case QEvent::UpdateRequest:
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||||
render();
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break;
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||||
|
||||
case QEvent::PlatformSurface:
|
||||
// this is the proper time to tear down the swapchain (while the native window and surface are still around)
|
||||
if (static_cast<QPlatformSurfaceEvent *>(e)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed)
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||||
releaseSwapChain();
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||||
break;
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||||
|
||||
default:
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||||
break;
|
||||
}
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||||
|
||||
return QWindow::event(e);
|
||||
}
|
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//! [event]
|
||||
|
||||
//! [rhi-init]
|
||||
void RhiWindow::init()
|
||||
{
|
||||
if (m_graphicsApi == QRhi::Null) {
|
||||
QRhiNullInitParams params;
|
||||
m_rhi.reset(QRhi::create(QRhi::Null, ¶ms));
|
||||
}
|
||||
|
||||
#if QT_CONFIG(opengl)
|
||||
if (m_graphicsApi == QRhi::OpenGLES2) {
|
||||
m_fallbackSurface.reset(QRhiGles2InitParams::newFallbackSurface());
|
||||
QRhiGles2InitParams params;
|
||||
params.fallbackSurface = m_fallbackSurface.get();
|
||||
params.window = this;
|
||||
m_rhi.reset(QRhi::create(QRhi::OpenGLES2, ¶ms));
|
||||
}
|
||||
#endif
|
||||
|
||||
#if QT_CONFIG(vulkan)
|
||||
if (m_graphicsApi == QRhi::Vulkan) {
|
||||
QRhiVulkanInitParams params;
|
||||
params.inst = vulkanInstance();
|
||||
params.window = this;
|
||||
m_rhi.reset(QRhi::create(QRhi::Vulkan, ¶ms));
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef Q_OS_WIN
|
||||
if (m_graphicsApi == QRhi::D3D11) {
|
||||
QRhiD3D11InitParams params;
|
||||
// Enable the debug layer, if available. This is optional
|
||||
// and should be avoided in production builds.
|
||||
params.enableDebugLayer = true;
|
||||
m_rhi.reset(QRhi::create(QRhi::D3D11, ¶ms));
|
||||
} else if (m_graphicsApi == QRhi::D3D12) {
|
||||
QRhiD3D12InitParams params;
|
||||
// Enable the debug layer, if available. This is optional
|
||||
// and should be avoided in production builds.
|
||||
params.enableDebugLayer = true;
|
||||
m_rhi.reset(QRhi::create(QRhi::D3D12, ¶ms));
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
|
||||
if (m_graphicsApi == QRhi::Metal) {
|
||||
QRhiMetalInitParams params;
|
||||
m_rhi.reset(QRhi::create(QRhi::Metal, ¶ms));
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!m_rhi)
|
||||
qFatal("Failed to create RHI backend");
|
||||
//! [rhi-init]
|
||||
|
||||
//! [swapchain-init]
|
||||
m_sc.reset(m_rhi->newSwapChain());
|
||||
m_ds.reset(m_rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
|
||||
QSize(), // no need to set the size here, due to UsedWithSwapChainOnly
|
||||
1,
|
||||
QRhiRenderBuffer::UsedWithSwapChainOnly));
|
||||
m_sc->setWindow(this);
|
||||
m_sc->setDepthStencil(m_ds.get());
|
||||
m_rp.reset(m_sc->newCompatibleRenderPassDescriptor());
|
||||
m_sc->setRenderPassDescriptor(m_rp.get());
|
||||
//! [swapchain-init]
|
||||
|
||||
customInit();
|
||||
}
|
||||
|
||||
//! [swapchain-resize]
|
||||
void RhiWindow::resizeSwapChain()
|
||||
{
|
||||
m_hasSwapChain = m_sc->createOrResize(); // also handles m_ds
|
||||
|
||||
const QSize outputSize = m_sc->currentPixelSize();
|
||||
m_viewProjection = m_rhi->clipSpaceCorrMatrix();
|
||||
m_viewProjection.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 1000.0f);
|
||||
m_viewProjection.translate(0, 0, -4);
|
||||
}
|
||||
//! [swapchain-resize]
|
||||
|
||||
void RhiWindow::releaseSwapChain()
|
||||
{
|
||||
if (m_hasSwapChain) {
|
||||
m_hasSwapChain = false;
|
||||
m_sc->destroy();
|
||||
}
|
||||
}
|
||||
|
||||
//! [render-precheck]
|
||||
void RhiWindow::render()
|
||||
{
|
||||
if (!m_hasSwapChain || m_notExposed)
|
||||
return;
|
||||
//! [render-precheck]
|
||||
|
||||
//! [render-resize]
|
||||
// If the window got resized or newly exposed, resize the swapchain. (the
|
||||
// newly-exposed case is not actually required by some platforms, but is
|
||||
// here for robustness and portability)
|
||||
//
|
||||
// This (exposeEvent + the logic here) is the only safe way to perform
|
||||
// resize handling. Note the usage of the RHI's surfacePixelSize(), and
|
||||
// never QWindow::size(). (the two may or may not be the same under the hood,
|
||||
// depending on the backend and platform)
|
||||
//
|
||||
if (m_sc->currentPixelSize() != m_sc->surfacePixelSize() || m_newlyExposed) {
|
||||
resizeSwapChain();
|
||||
if (!m_hasSwapChain)
|
||||
return;
|
||||
m_newlyExposed = false;
|
||||
}
|
||||
//! [render-resize]
|
||||
|
||||
//! [beginframe]
|
||||
QRhi::FrameOpResult result = m_rhi->beginFrame(m_sc.get());
|
||||
if (result == QRhi::FrameOpSwapChainOutOfDate) {
|
||||
resizeSwapChain();
|
||||
if (!m_hasSwapChain)
|
||||
return;
|
||||
result = m_rhi->beginFrame(m_sc.get());
|
||||
}
|
||||
if (result != QRhi::FrameOpSuccess) {
|
||||
qWarning("beginFrame failed with %d, will retry", result);
|
||||
requestUpdate();
|
||||
return;
|
||||
}
|
||||
|
||||
customRender();
|
||||
//! [beginframe]
|
||||
|
||||
//! [request-update]
|
||||
m_rhi->endFrame(m_sc.get());
|
||||
|
||||
// Always request the next frame via requestUpdate(). On some platforms this is backed
|
||||
// by a platform-specific solution, e.g. CVDisplayLink on macOS, which is potentially
|
||||
// more efficient than a timer, queued metacalls, etc.
|
||||
requestUpdate();
|
||||
}
|
||||
//! [request-update]
|
||||
|
||||
static float vertexData[] = {
|
||||
// Y up (note clipSpaceCorrMatrix in m_viewProjection), CCW
|
||||
0.0f, 0.5f, 1.0f, 0.0f, 0.0f,
|
||||
-0.5f, -0.5f, 0.0f, 1.0f, 0.0f,
|
||||
0.5f, -0.5f, 0.0f, 0.0f, 1.0f,
|
||||
};
|
||||
|
||||
//! [getshader]
|
||||
static QShader getShader(const QString &name)
|
||||
{
|
||||
QFile f(name);
|
||||
if (f.open(QIODevice::ReadOnly))
|
||||
return QShader::fromSerialized(f.readAll());
|
||||
|
||||
return QShader();
|
||||
}
|
||||
//! [getshader]
|
||||
|
||||
HelloWindow::HelloWindow(QRhi::Implementation graphicsApi)
|
||||
: RhiWindow(graphicsApi)
|
||||
{
|
||||
}
|
||||
|
||||
//! [ensure-texture]
|
||||
void HelloWindow::ensureFullscreenTexture(const QSize &pixelSize, QRhiResourceUpdateBatch *u)
|
||||
{
|
||||
if (m_texture && m_texture->pixelSize() == pixelSize)
|
||||
return;
|
||||
|
||||
if (!m_texture)
|
||||
m_texture.reset(m_rhi->newTexture(QRhiTexture::RGBA8, pixelSize));
|
||||
else
|
||||
m_texture->setPixelSize(pixelSize);
|
||||
|
||||
m_texture->create();
|
||||
|
||||
QImage image(pixelSize, QImage::Format_RGBA8888_Premultiplied);
|
||||
//! [ensure-texture]
|
||||
QPainter painter(&image);
|
||||
painter.fillRect(QRectF(QPointF(0, 0), pixelSize), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f));
|
||||
painter.setPen(Qt::transparent);
|
||||
painter.setBrush({ QGradient(QGradient::DeepBlue) });
|
||||
painter.drawRoundedRect(QRectF(QPointF(20, 20), pixelSize - QSize(40, 40)), 16, 16);
|
||||
painter.setPen(Qt::black);
|
||||
QFont font;
|
||||
font.setPixelSize(0.05 * qMin(pixelSize.width(), pixelSize.height()));
|
||||
painter.setFont(font);
|
||||
painter.drawText(QRectF(QPointF(60, 60), pixelSize - QSize(120, 120)), 0,
|
||||
QLatin1String("Rendering with QRhi to a resizable QWindow.\nThe 3D API is %1.\nUse the command-line options to choose a different API.")
|
||||
.arg(graphicsApiName()));
|
||||
painter.end();
|
||||
|
||||
if (m_rhi->isYUpInNDC())
|
||||
image = image.mirrored();
|
||||
|
||||
//! [ensure-texture-2]
|
||||
u->uploadTexture(m_texture.get(), image);
|
||||
//! [ensure-texture-2]
|
||||
}
|
||||
|
||||
//! [render-init-1]
|
||||
void HelloWindow::customInit()
|
||||
{
|
||||
m_initialUpdates = m_rhi->nextResourceUpdateBatch();
|
||||
|
||||
m_vbuf.reset(m_rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData)));
|
||||
m_vbuf->create();
|
||||
m_initialUpdates->uploadStaticBuffer(m_vbuf.get(), vertexData);
|
||||
|
||||
static const quint32 UBUF_SIZE = 68;
|
||||
m_ubuf.reset(m_rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, UBUF_SIZE));
|
||||
m_ubuf->create();
|
||||
//! [render-init-1]
|
||||
|
||||
ensureFullscreenTexture(m_sc->surfacePixelSize(), m_initialUpdates);
|
||||
|
||||
m_sampler.reset(m_rhi->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
|
||||
QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge));
|
||||
m_sampler->create();
|
||||
|
||||
//! [render-init-2]
|
||||
m_colorTriSrb.reset(m_rhi->newShaderResourceBindings());
|
||||
static const QRhiShaderResourceBinding::StageFlags visibility =
|
||||
QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage;
|
||||
m_colorTriSrb->setBindings({
|
||||
QRhiShaderResourceBinding::uniformBuffer(0, visibility, m_ubuf.get())
|
||||
});
|
||||
m_colorTriSrb->create();
|
||||
|
||||
m_colorPipeline.reset(m_rhi->newGraphicsPipeline());
|
||||
// Enable depth testing; not quite needed for a simple triangle, but we
|
||||
// have a depth-stencil buffer so why not.
|
||||
m_colorPipeline->setDepthTest(true);
|
||||
m_colorPipeline->setDepthWrite(true);
|
||||
// Blend factors default to One, OneOneMinusSrcAlpha, which is convenient.
|
||||
QRhiGraphicsPipeline::TargetBlend premulAlphaBlend;
|
||||
premulAlphaBlend.enable = true;
|
||||
m_colorPipeline->setTargetBlends({ premulAlphaBlend });
|
||||
m_colorPipeline->setShaderStages({
|
||||
{ QRhiShaderStage::Vertex, getShader(QLatin1String(":/color.vert.qsb")) },
|
||||
{ QRhiShaderStage::Fragment, getShader(QLatin1String(":/color.frag.qsb")) }
|
||||
});
|
||||
QRhiVertexInputLayout inputLayout;
|
||||
inputLayout.setBindings({
|
||||
{ 5 * sizeof(float) }
|
||||
});
|
||||
inputLayout.setAttributes({
|
||||
{ 0, 0, QRhiVertexInputAttribute::Float2, 0 },
|
||||
{ 0, 1, QRhiVertexInputAttribute::Float3, 2 * sizeof(float) }
|
||||
});
|
||||
m_colorPipeline->setVertexInputLayout(inputLayout);
|
||||
m_colorPipeline->setShaderResourceBindings(m_colorTriSrb.get());
|
||||
m_colorPipeline->setRenderPassDescriptor(m_rp.get());
|
||||
m_colorPipeline->create();
|
||||
//! [render-init-2]
|
||||
|
||||
m_fullscreenQuadSrb.reset(m_rhi->newShaderResourceBindings());
|
||||
m_fullscreenQuadSrb->setBindings({
|
||||
QRhiShaderResourceBinding::sampledTexture(0, QRhiShaderResourceBinding::FragmentStage,
|
||||
m_texture.get(), m_sampler.get())
|
||||
});
|
||||
m_fullscreenQuadSrb->create();
|
||||
|
||||
m_fullscreenQuadPipeline.reset(m_rhi->newGraphicsPipeline());
|
||||
m_fullscreenQuadPipeline->setShaderStages({
|
||||
{ QRhiShaderStage::Vertex, getShader(QLatin1String(":/quad.vert.qsb")) },
|
||||
{ QRhiShaderStage::Fragment, getShader(QLatin1String(":/quad.frag.qsb")) }
|
||||
});
|
||||
m_fullscreenQuadPipeline->setVertexInputLayout({});
|
||||
m_fullscreenQuadPipeline->setShaderResourceBindings(m_fullscreenQuadSrb.get());
|
||||
m_fullscreenQuadPipeline->setRenderPassDescriptor(m_rp.get());
|
||||
m_fullscreenQuadPipeline->create();
|
||||
}
|
||||
|
||||
//! [render-1]
|
||||
void HelloWindow::customRender()
|
||||
{
|
||||
QRhiResourceUpdateBatch *resourceUpdates = m_rhi->nextResourceUpdateBatch();
|
||||
|
||||
if (m_initialUpdates) {
|
||||
resourceUpdates->merge(m_initialUpdates);
|
||||
m_initialUpdates->release();
|
||||
m_initialUpdates = nullptr;
|
||||
}
|
||||
//! [render-1]
|
||||
|
||||
//! [render-rotation]
|
||||
m_rotation += 1.0f;
|
||||
QMatrix4x4 modelViewProjection = m_viewProjection;
|
||||
modelViewProjection.rotate(m_rotation, 0, 1, 0);
|
||||
resourceUpdates->updateDynamicBuffer(m_ubuf.get(), 0, 64, modelViewProjection.constData());
|
||||
//! [render-rotation]
|
||||
|
||||
//! [render-opacity]
|
||||
m_opacity += m_opacityDir * 0.005f;
|
||||
if (m_opacity < 0.0f || m_opacity > 1.0f) {
|
||||
m_opacityDir *= -1;
|
||||
m_opacity = qBound(0.0f, m_opacity, 1.0f);
|
||||
}
|
||||
resourceUpdates->updateDynamicBuffer(m_ubuf.get(), 64, 4, &m_opacity);
|
||||
//! [render-opacity]
|
||||
|
||||
//! [render-cb]
|
||||
QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
|
||||
const QSize outputSizeInPixels = m_sc->currentPixelSize();
|
||||
//! [render-cb]
|
||||
|
||||
// (re)create the texture with a size matching the output surface size, when necessary.
|
||||
ensureFullscreenTexture(outputSizeInPixels, resourceUpdates);
|
||||
|
||||
//! [render-pass]
|
||||
cb->beginPass(m_sc->currentFrameRenderTarget(), Qt::black, { 1.0f, 0 }, resourceUpdates);
|
||||
//! [render-pass]
|
||||
|
||||
cb->setGraphicsPipeline(m_fullscreenQuadPipeline.get());
|
||||
cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
|
||||
cb->setShaderResources();
|
||||
cb->draw(3);
|
||||
|
||||
//! [render-pass-record]
|
||||
cb->setGraphicsPipeline(m_colorPipeline.get());
|
||||
cb->setShaderResources();
|
||||
const QRhiCommandBuffer::VertexInput vbufBinding(m_vbuf.get(), 0);
|
||||
cb->setVertexInput(0, 1, &vbufBinding);
|
||||
cb->draw(3);
|
||||
|
||||
cb->endPass();
|
||||
//! [render-pass-record]
|
||||
}
|
78
examples/gui/rhiwindow/rhiwindow.h
Normal file
78
examples/gui/rhiwindow/rhiwindow.h
Normal file
@ -0,0 +1,78 @@
|
||||
// Copyright (C) 2020 The Qt Company Ltd.
|
||||
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
|
||||
|
||||
#ifndef WINDOW_H
|
||||
#define WINDOW_H
|
||||
|
||||
#include <QWindow>
|
||||
#include <QOffscreenSurface>
|
||||
#include <rhi/qrhi.h>
|
||||
|
||||
class RhiWindow : public QWindow
|
||||
{
|
||||
public:
|
||||
RhiWindow(QRhi::Implementation graphicsApi);
|
||||
QString graphicsApiName() const;
|
||||
void releaseSwapChain();
|
||||
|
||||
protected:
|
||||
virtual void customInit() = 0;
|
||||
virtual void customRender() = 0;
|
||||
|
||||
// destruction order matters to a certain degree: the fallbackSurface must
|
||||
// outlive the rhi, the rhi must outlive all other resources. The resources
|
||||
// need no special order when destroying.
|
||||
#if QT_CONFIG(opengl)
|
||||
std::unique_ptr<QOffscreenSurface> m_fallbackSurface;
|
||||
#endif
|
||||
std::unique_ptr<QRhi> m_rhi;
|
||||
//! [swapchain-data]
|
||||
std::unique_ptr<QRhiSwapChain> m_sc;
|
||||
std::unique_ptr<QRhiRenderBuffer> m_ds;
|
||||
std::unique_ptr<QRhiRenderPassDescriptor> m_rp;
|
||||
//! [swapchain-data]
|
||||
bool m_hasSwapChain = false;
|
||||
QMatrix4x4 m_viewProjection;
|
||||
|
||||
private:
|
||||
void init();
|
||||
void resizeSwapChain();
|
||||
void render();
|
||||
|
||||
void exposeEvent(QExposeEvent *) override;
|
||||
bool event(QEvent *) override;
|
||||
|
||||
QRhi::Implementation m_graphicsApi;
|
||||
bool m_initialized = false;
|
||||
bool m_notExposed = false;
|
||||
bool m_newlyExposed = false;
|
||||
};
|
||||
|
||||
class HelloWindow : public RhiWindow
|
||||
{
|
||||
public:
|
||||
HelloWindow(QRhi::Implementation graphicsApi);
|
||||
|
||||
void customInit() override;
|
||||
void customRender() override;
|
||||
|
||||
private:
|
||||
void ensureFullscreenTexture(const QSize &pixelSize, QRhiResourceUpdateBatch *u);
|
||||
|
||||
std::unique_ptr<QRhiBuffer> m_vbuf;
|
||||
std::unique_ptr<QRhiBuffer> m_ubuf;
|
||||
std::unique_ptr<QRhiTexture> m_texture;
|
||||
std::unique_ptr<QRhiSampler> m_sampler;
|
||||
std::unique_ptr<QRhiShaderResourceBindings> m_colorTriSrb;
|
||||
std::unique_ptr<QRhiGraphicsPipeline> m_colorPipeline;
|
||||
std::unique_ptr<QRhiShaderResourceBindings> m_fullscreenQuadSrb;
|
||||
std::unique_ptr<QRhiGraphicsPipeline> m_fullscreenQuadPipeline;
|
||||
|
||||
QRhiResourceUpdateBatch *m_initialUpdates = nullptr;
|
||||
|
||||
float m_rotation = 0;
|
||||
float m_opacity = 1;
|
||||
int m_opacityDir = -1;
|
||||
};
|
||||
|
||||
#endif
|
4
examples/gui/rhiwindow/rhiwindow.pri
Normal file
4
examples/gui/rhiwindow/rhiwindow.pri
Normal file
@ -0,0 +1,4 @@
|
||||
INCLUDEPATH += $$PWD
|
||||
SOURCES += $$PWD/rhiwindow.cpp
|
||||
HEADERS += $$PWD/rhiwindow.h
|
||||
RESOURCES += $$PWD/rhiwindow.qrc
|
9
examples/gui/rhiwindow/rhiwindow.pro
Normal file
9
examples/gui/rhiwindow/rhiwindow.pro
Normal file
@ -0,0 +1,9 @@
|
||||
include(rhiwindow.pri)
|
||||
|
||||
QT += gui-private
|
||||
|
||||
SOURCES += \
|
||||
main.cpp
|
||||
|
||||
target.path = $$[QT_INSTALL_EXAMPLES]/gui/rhiwindow
|
||||
INSTALLS += target
|
8
examples/gui/rhiwindow/rhiwindow.qrc
Normal file
8
examples/gui/rhiwindow/rhiwindow.qrc
Normal file
@ -0,0 +1,8 @@
|
||||
<!DOCTYPE RCC><RCC version="1.0">
|
||||
<qresource>
|
||||
<file alias="color.vert.qsb">shaders/prebuilt/color.vert.qsb</file>
|
||||
<file alias="color.frag.qsb">shaders/prebuilt/color.frag.qsb</file>
|
||||
<file alias="quad.vert.qsb">shaders/prebuilt/quad.vert.qsb</file>
|
||||
<file alias="quad.frag.qsb">shaders/prebuilt/quad.frag.qsb</file>
|
||||
</qresource>
|
||||
</RCC>
|
15
examples/gui/rhiwindow/shaders/color.frag
Normal file
15
examples/gui/rhiwindow/shaders/color.frag
Normal file
@ -0,0 +1,15 @@
|
||||
#version 440
|
||||
|
||||
layout(location = 0) in vec3 v_color;
|
||||
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
|
||||
layout(std140, binding = 0) uniform buf {
|
||||
mat4 mvp;
|
||||
float opacity;
|
||||
};
|
||||
|
||||
void main()
|
||||
{
|
||||
fragColor = vec4(v_color * opacity, opacity);
|
||||
}
|
17
examples/gui/rhiwindow/shaders/color.vert
Normal file
17
examples/gui/rhiwindow/shaders/color.vert
Normal file
@ -0,0 +1,17 @@
|
||||
#version 440
|
||||
|
||||
layout(location = 0) in vec4 position;
|
||||
layout(location = 1) in vec3 color;
|
||||
|
||||
layout(location = 0) out vec3 v_color;
|
||||
|
||||
layout(std140, binding = 0) uniform buf {
|
||||
mat4 mvp;
|
||||
float opacity;
|
||||
};
|
||||
|
||||
void main()
|
||||
{
|
||||
v_color = color;
|
||||
gl_Position = mvp * position;
|
||||
}
|
BIN
examples/gui/rhiwindow/shaders/prebuilt/color.frag.qsb
Normal file
BIN
examples/gui/rhiwindow/shaders/prebuilt/color.frag.qsb
Normal file
Binary file not shown.
BIN
examples/gui/rhiwindow/shaders/prebuilt/color.vert.qsb
Normal file
BIN
examples/gui/rhiwindow/shaders/prebuilt/color.vert.qsb
Normal file
Binary file not shown.
BIN
examples/gui/rhiwindow/shaders/prebuilt/quad.frag.qsb
Normal file
BIN
examples/gui/rhiwindow/shaders/prebuilt/quad.frag.qsb
Normal file
Binary file not shown.
BIN
examples/gui/rhiwindow/shaders/prebuilt/quad.vert.qsb
Normal file
BIN
examples/gui/rhiwindow/shaders/prebuilt/quad.vert.qsb
Normal file
Binary file not shown.
11
examples/gui/rhiwindow/shaders/quad.frag
Normal file
11
examples/gui/rhiwindow/shaders/quad.frag
Normal file
@ -0,0 +1,11 @@
|
||||
#version 440
|
||||
|
||||
layout(location = 0) in vec2 v_uv;
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
layout(binding = 0) uniform sampler2D tex;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 c = texture(tex, v_uv);
|
||||
fragColor = vec4(c.rgb * c.a, c.a);
|
||||
}
|
10
examples/gui/rhiwindow/shaders/quad.vert
Normal file
10
examples/gui/rhiwindow/shaders/quad.vert
Normal file
@ -0,0 +1,10 @@
|
||||
#version 440
|
||||
|
||||
layout (location = 0) out vec2 v_uv;
|
||||
|
||||
void main()
|
||||
{
|
||||
// https://www.saschawillems.de/blog/2016/08/13/vulkan-tutorial-on-rendering-a-fullscreen-quad-without-buffers/
|
||||
v_uv = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
|
||||
gl_Position = vec4(v_uv * 2.0 - 1.0, 0.0, 1.0);
|
||||
}
|
Reference in New Issue
Block a user