6.5.3 clean

This commit is contained in:
kleuter
2023-11-01 18:02:52 +01:00
parent bbe896803b
commit 7018d9e6c8
2170 changed files with 57471 additions and 43550 deletions

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# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: BSD-3-Clause
cmake_minimum_required(VERSION 3.16)
project(qopenglwidget LANGUAGES CXX)
if(NOT DEFINED INSTALL_EXAMPLESDIR)
set(INSTALL_EXAMPLESDIR "examples")
endif()
set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/opengl/qopenglwidget")
find_package(Qt6 REQUIRED COMPONENTS Core Gui OpenGL OpenGLWidgets Widgets)
qt_standard_project_setup()
qt_add_executable(qopenglwidget
bubble.cpp bubble.h
glwidget.cpp glwidget.h
main.cpp
mainwindow.cpp mainwindow.h
)
set_target_properties(qopenglwidget PROPERTIES
WIN32_EXECUTABLE TRUE
MACOSX_BUNDLE TRUE
)
target_link_libraries(qopenglwidget PRIVATE
Qt6::Core
Qt6::Gui
Qt6::OpenGL
Qt6::OpenGLWidgets
Qt6::Widgets
)
# Resources:
set(texture_resource_files
"qt.png"
)
qt6_add_resources(qopenglwidget "texture"
PREFIX
"/"
FILES
${texture_resource_files}
)
install(TARGETS qopenglwidget
RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}"
BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}"
LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}"
)

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include <QtWidgets>
#include "bubble.h"
Bubble::Bubble(const QPointF &position, qreal radius, const QPointF &velocity)
: position(position), vel(velocity), radius(radius)
{
innerColor = randomColor();
outerColor = randomColor();
updateBrush();
}
//! [0]
void Bubble::updateCache()
{
delete cache;
cache = new QImage(qRound(radius * 2 + 2), qRound(radius * 2 + 2), QImage::Format_ARGB32_Premultiplied);
cache->fill(0x00000000);
QPainter p(cache);
p.setRenderHint(QPainter::Antialiasing);
QPen pen(Qt::white);
pen.setWidth(2);
p.setPen(pen);
p.setBrush(brush);
p.drawEllipse(1, 1, int(2*radius), int(2*radius));
}
//! [0]
Bubble::~Bubble()
{
delete cache;
}
void Bubble::updateBrush()
{
QRadialGradient gradient(QPointF(radius, radius), radius,
QPointF(radius*0.5, radius*0.5));
gradient.setColorAt(0, QColor(255, 255, 255, 255));
gradient.setColorAt(0.25, innerColor);
gradient.setColorAt(1, outerColor);
brush = QBrush(gradient);
updateCache();
}
//! [1]
void Bubble::drawBubble(QPainter *painter)
{
painter->save();
painter->translate(position.x() - radius, position.y() - radius);
painter->setOpacity(0.8);
painter->drawImage(0, 0, *cache);
painter->restore();
}
//! [1]
QColor Bubble::randomColor()
{
int red = int(185 + QRandomGenerator::global()->bounded(70));
int green = int(185 + QRandomGenerator::global()->bounded(70));
int blue = int(205 + QRandomGenerator::global()->bounded(50));
int alpha = int(91 + QRandomGenerator::global()->bounded(100));
return QColor(red, green, blue, alpha);
}
void Bubble::move(const QRect &bbox)
{
position += vel;
qreal leftOverflow = position.x() - radius - bbox.left();
qreal rightOverflow = position.x() + radius - bbox.right();
qreal topOverflow = position.y() - radius - bbox.top();
qreal bottomOverflow = position.y() + radius - bbox.bottom();
if (leftOverflow < 0.0) {
position.setX(position.x() - 2 * leftOverflow);
vel.setX(-vel.x());
} else if (rightOverflow > 0.0) {
position.setX(position.x() - 2 * rightOverflow);
vel.setX(-vel.x());
}
if (topOverflow < 0.0) {
position.setY(position.y() - 2 * topOverflow);
vel.setY(-vel.y());
} else if (bottomOverflow > 0.0) {
position.setY(position.y() - 2 * bottomOverflow);
vel.setY(-vel.y());
}
}
QRectF Bubble::rect()
{
return QRectF(position.x() - radius, position.y() - radius,
2 * radius, 2 * radius);
}

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef BUBBLE_H
#define BUBBLE_H
#include <QBrush>
#include <QColor>
#include <QPointF>
#include <QRect>
#include <QRectF>
QT_FORWARD_DECLARE_CLASS(QPainter)
class Bubble
{
public:
Bubble(const QPointF &position, qreal radius, const QPointF &velocity);
~Bubble();
void drawBubble(QPainter *painter);
void updateBrush();
void move(const QRect &bbox);
void updateCache();
QRectF rect();
private:
QColor randomColor();
QBrush brush;
QPointF position;
QPointF vel;
qreal radius;
QColor innerColor;
QColor outerColor;
QImage *cache = nullptr;
};
#endif

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include "glwidget.h"
#include <QPainter>
#include <QPaintEngine>
#include <QOpenGLShaderProgram>
#include <QOpenGLTexture>
#include <QRandomGenerator>
#include <QCoreApplication>
#include <qmath.h>
#include "mainwindow.h"
#include "bubble.h"
const int bubbleNum = 8;
#ifndef GL_SRGB8_ALPHA8
#define GL_SRGB8_ALPHA8 0x8C43
#endif
GLWidget::GLWidget(MainWindow *maybeMainWindow, const QColor &background)
: m_mainWindow(maybeMainWindow),
m_background(background)
{
setMinimumSize(300, 250);
if (QCoreApplication::arguments().contains(QStringLiteral("--srgb")))
setTextureFormat(GL_SRGB8_ALPHA8);
}
GLWidget::~GLWidget()
{
reset();
}
void GLWidget::reset()
{
qDeleteAll(m_bubbles);
// Leave everything in a state suitable for a subsequent call to
// initialize(). This matters when coming from the context's
// aboutToBeDestroyed signal, would not matter when invoked from the
// destructor.
m_bubbles.clear();
// And now release all OpenGL resources.
makeCurrent();
delete m_texture;
m_texture = nullptr;
delete m_program1;
m_program1 = nullptr;
delete m_program2;
m_program2 = nullptr;
delete m_vshader1;
m_vshader1 = nullptr;
delete m_fshader1;
m_fshader1 = nullptr;
delete m_vshader2;
m_vshader2 = nullptr;
delete m_fshader2;
m_fshader2 = nullptr;
m_vbo1.destroy();
m_vbo2.destroy();
doneCurrent();
// We are done with the current QOpenGLContext, forget it. If there is a
// subsequent initialize(), that will then connect to the new context.
QObject::disconnect(m_contextWatchConnection);
}
void GLWidget::setScaling(int scale)
{
if (scale > 30)
m_fScale = 1 + qreal(scale - 30) / 30 * 0.25;
else if (scale < 30)
m_fScale = 1 - (qreal(30 - scale) / 30 * 0.25);
else
m_fScale = 1;
}
void GLWidget::setLogo()
{
m_qtLogo = true;
}
void GLWidget::setTexture()
{
m_qtLogo = false;
}
void GLWidget::setShowBubbles(bool bubbles)
{
m_showBubbles = bubbles;
}
void GLWidget::paintQtLogo()
{
m_program1->enableAttributeArray(m_vertexAttr1);
m_program1->enableAttributeArray(m_normalAttr1);
m_vbo1.bind();
// The data in the buffer is placed like this:
// vertex1.x, vertex1.y, vertex1.z, normal1.x, normal1.y, normal1.z, vertex2.x, ...
m_program1->setAttributeBuffer(m_vertexAttr1, GL_FLOAT, 0, 3, 6 * sizeof(GLfloat));
m_program1->setAttributeBuffer(m_normalAttr1, GL_FLOAT, 3 * sizeof(GLfloat), 3, 6 * sizeof(GLfloat));
m_vbo1.release();
glDrawArrays(GL_TRIANGLES, 0, m_vertices.size());
m_program1->disableAttributeArray(m_normalAttr1);
m_program1->disableAttributeArray(m_vertexAttr1);
}
void GLWidget::paintTexturedCube()
{
m_texture->bind();
if (!m_vbo2.isCreated()) {
static GLfloat afVertices[] = {
-0.5, 0.5, 0.5, 0.5,-0.5,0.5,-0.5,-0.5,0.5,
0.5, -0.5, 0.5, -0.5,0.5,0.5,0.5,0.5,0.5,
-0.5, -0.5, -0.5, 0.5,-0.5,-0.5,-0.5,0.5,-0.5,
0.5, 0.5, -0.5, -0.5,0.5,-0.5,0.5,-0.5,-0.5,
0.5, -0.5, -0.5, 0.5,-0.5,0.5,0.5,0.5,-0.5,
0.5, 0.5, 0.5, 0.5,0.5,-0.5,0.5,-0.5,0.5,
-0.5, 0.5, -0.5, -0.5,-0.5,0.5,-0.5,-0.5,-0.5,
-0.5, -0.5, 0.5, -0.5,0.5,-0.5,-0.5,0.5,0.5,
0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5,
-0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5,
-0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5,
0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5
};
static GLfloat afTexCoord[] = {
0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f,
1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f,
1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f,
0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f,
1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f,
0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f,
0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f,
1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f,
0.0f,1.0f, 1.0f,0.0f, 1.0f,1.0f,
1.0f,0.0f, 0.0f,1.0f, 0.0f,0.0f,
1.0f,0.0f, 1.0f,1.0f, 0.0f,0.0f,
0.0f,1.0f, 0.0f,0.0f, 1.0f,1.0f
};
GLfloat afNormals[] = {
0,0,-1, 0,0,-1, 0,0,-1,
0,0,-1, 0,0,-1, 0,0,-1,
0,0,1, 0,0,1, 0,0,1,
0,0,1, 0,0,1, 0,0,1,
-1,0,0, -1,0,0, -1,0,0,
-1,0,0, -1,0,0, -1,0,0,
1,0,0, 1,0,0, 1,0,0,
1,0,0, 1,0,0, 1,0,0,
0,-1,0, 0,-1,0, 0,-1,0,
0,-1,0, 0,-1,0, 0,-1,0,
0,1,0, 0,1,0, 0,1,0,
0,1,0, 0,1,0, 0,1,0
};
m_vbo2.create();
m_vbo2.bind();
m_vbo2.allocate(36 * 8 * sizeof(GLfloat));
m_vbo2.write(0, afVertices, sizeof(afVertices));
m_vbo2.write(sizeof(afVertices), afTexCoord, sizeof(afTexCoord));
m_vbo2.write(sizeof(afVertices) + sizeof(afTexCoord), afNormals, sizeof(afNormals));
m_vbo2.release();
}
m_program2->setUniformValue(m_textureUniform2, 0); // use texture unit 0
m_program2->enableAttributeArray(m_vertexAttr2);
m_program2->enableAttributeArray(m_normalAttr2);
m_program2->enableAttributeArray(m_texCoordAttr2);
m_vbo2.bind();
// In the buffer we first have 36 vertices (3 floats for each), then 36 texture
// coordinates (2 floats for each), then 36 normals (3 floats for each).
m_program2->setAttributeBuffer(m_vertexAttr2, GL_FLOAT, 0, 3);
m_program2->setAttributeBuffer(m_texCoordAttr2, GL_FLOAT, 36 * 3 * sizeof(GLfloat), 2);
m_program2->setAttributeBuffer(m_normalAttr2, GL_FLOAT, 36 * 5 * sizeof(GLfloat), 3);
m_vbo2.release();
glDrawArrays(GL_TRIANGLES, 0, 36);
m_program2->disableAttributeArray(m_vertexAttr2);
m_program2->disableAttributeArray(m_normalAttr2);
m_program2->disableAttributeArray(m_texCoordAttr2);
}
void GLWidget::initializeGL()
{
initializeOpenGLFunctions();
m_texture = new QOpenGLTexture(QImage(":/qt.png"));
m_vshader1 = new QOpenGLShader(QOpenGLShader::Vertex);
const char *vsrc1 =
"attribute highp vec4 vertex;\n"
"attribute mediump vec3 normal;\n"
"uniform mediump mat4 matrix;\n"
"varying mediump vec4 color;\n"
"void main(void)\n"
"{\n"
" vec3 toLight = normalize(vec3(0.0, 0.3, 1.0));\n"
" float angle = max(dot(normal, toLight), 0.0);\n"
" vec3 col = vec3(0.40, 1.0, 0.0);\n"
" color = vec4(col * 0.2 + col * 0.8 * angle, 1.0);\n"
" color = clamp(color, 0.0, 1.0);\n"
" gl_Position = matrix * vertex;\n"
"}\n";
m_vshader1->compileSourceCode(vsrc1);
m_fshader1 = new QOpenGLShader(QOpenGLShader::Fragment);
const char *fsrc1 =
"varying mediump vec4 color;\n"
"void main(void)\n"
"{\n"
" gl_FragColor = color;\n"
"}\n";
m_fshader1->compileSourceCode(fsrc1);
m_program1 = new QOpenGLShaderProgram;
m_program1->addShader(m_vshader1);
m_program1->addShader(m_fshader1);
m_program1->link();
m_vertexAttr1 = m_program1->attributeLocation("vertex");
m_normalAttr1 = m_program1->attributeLocation("normal");
m_matrixUniform1 = m_program1->uniformLocation("matrix");
m_vshader2 = new QOpenGLShader(QOpenGLShader::Vertex);
const char *vsrc2 =
"attribute highp vec4 vertex;\n"
"attribute highp vec4 texCoord;\n"
"attribute mediump vec3 normal;\n"
"uniform mediump mat4 matrix;\n"
"varying highp vec4 texc;\n"
"varying mediump float angle;\n"
"void main(void)\n"
"{\n"
" vec3 toLight = normalize(vec3(0.0, 0.3, 1.0));\n"
" angle = max(dot(normal, toLight), 0.0);\n"
" gl_Position = matrix * vertex;\n"
" texc = texCoord;\n"
"}\n";
m_vshader2->compileSourceCode(vsrc2);
m_fshader2 = new QOpenGLShader(QOpenGLShader::Fragment);
const char *fsrc2 =
"varying highp vec4 texc;\n"
"uniform sampler2D tex;\n"
"varying mediump float angle;\n"
"void main(void)\n"
"{\n"
" highp vec3 color = texture2D(tex, texc.st).rgb;\n"
" color = color * 0.2 + color * 0.8 * angle;\n"
" gl_FragColor = vec4(clamp(color, 0.0, 1.0), 1.0);\n"
"}\n";
m_fshader2->compileSourceCode(fsrc2);
m_program2 = new QOpenGLShaderProgram;
m_program2->addShader(m_vshader2);
m_program2->addShader(m_fshader2);
m_program2->link();
m_vertexAttr2 = m_program2->attributeLocation("vertex");
m_normalAttr2 = m_program2->attributeLocation("normal");
m_texCoordAttr2 = m_program2->attributeLocation("texCoord");
m_matrixUniform2 = m_program2->uniformLocation("matrix");
m_textureUniform2 = m_program2->uniformLocation("tex");
m_fAngle = 0;
m_fScale = 1;
createGeometry();
// Use a vertex buffer object. Client-side pointers are old-school and should be avoided.
m_vbo1.create();
m_vbo1.bind();
// For the cube all the data belonging to the texture coordinates and
// normals is placed separately, after the vertices. Here, for the Qt logo,
// let's do something different and potentially more efficient: create a
// properly interleaved data set.
const int vertexCount = m_vertices.count();
QList<GLfloat> buf;
buf.resize(vertexCount * 3 * 2);
GLfloat *p = buf.data();
for (int i = 0; i < vertexCount; ++i) {
*p++ = m_vertices[i].x();
*p++ = m_vertices[i].y();
*p++ = m_vertices[i].z();
*p++ = m_normals[i].x();
*p++ = m_normals[i].y();
*p++ = m_normals[i].z();
}
m_vbo1.allocate(buf.constData(), buf.count() * sizeof(GLfloat));
m_vbo1.release();
createBubbles(bubbleNum - m_bubbles.count());
// A well-behaved QOpenGLWidget releases OpenGL resources not only upon
// destruction, but also when the associated OpenGL context disappears. If
// the widget continues to exist, the context's destruction will be
// followed by a call to initialize(). This is not strictly mandatory in
// widgets that never change their parents.
m_contextWatchConnection = QObject::connect(context(), &QOpenGLContext::aboutToBeDestroyed, context(), [this] { reset(); });
}
void GLWidget::paintGL()
{
createBubbles(bubbleNum - m_bubbles.count());
QPainter painter;
painter.begin(this);
painter.beginNativePainting();
glClearColor(m_background.redF(), m_background.greenF(), m_background.blueF(), m_transparent ? 0.0f : 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glFrontFace(GL_CW);
glCullFace(GL_FRONT);
glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
QMatrix4x4 modelview;
modelview.rotate(m_fAngle, 0.0f, 1.0f, 0.0f);
modelview.rotate(m_fAngle, 1.0f, 0.0f, 0.0f);
modelview.rotate(m_fAngle, 0.0f, 0.0f, 1.0f);
modelview.scale(m_fScale);
modelview.translate(0.0f, -0.2f, 0.0f);
if (m_qtLogo) {
m_program1->bind();
m_program1->setUniformValue(m_matrixUniform1, modelview);
paintQtLogo();
m_program1->release();
} else {
m_program2->bind();
m_program2->setUniformValue(m_matrixUniform2, modelview);
paintTexturedCube();
m_program2->release();
}
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
painter.endNativePainting();
if (m_showBubbles) {
for (Bubble *bubble : std::as_const(m_bubbles))
bubble->drawBubble(&painter);
}
if (const int elapsed = m_time.elapsed()) {
QString framesPerSecond;
framesPerSecond.setNum(m_frames /(elapsed / 1000.0), 'f', 2);
painter.setPen(m_transparent ? Qt::black : Qt::white);
painter.drawText(20, 40, framesPerSecond + " paintGL calls / s");
}
painter.end();
for (Bubble *bubble : std::as_const(m_bubbles))
bubble->move(rect());
if (!(m_frames % 100)) {
m_time.start();
m_frames = 0;
}
m_fAngle += 1.0f;
++m_frames;
// When requested, follow the ideal way to animate: Rely on
// blocking swap and just schedule updates continuously.
if (!m_mainWindow || !m_mainWindow->timerEnabled())
update();
}
void GLWidget::createBubbles(int number)
{
for (int i = 0; i < number; ++i) {
QPointF position(width()*(0.1 + QRandomGenerator::global()->bounded(0.8)),
height()*(0.1 + QRandomGenerator::global()->bounded(0.8)));
qreal radius = qMin(width(), height())*(0.0175 + QRandomGenerator::global()->bounded(0.0875));
QPointF velocity(width()*0.0175*(-0.5 + QRandomGenerator::global()->bounded(1.0)),
height()*0.0175*(-0.5 + QRandomGenerator::global()->bounded(1.0)));
m_bubbles.append(new Bubble(position, radius, velocity));
}
}
void GLWidget::createGeometry()
{
m_vertices.clear();
m_normals.clear();
qreal x1 = +0.06f;
qreal y1 = -0.14f;
qreal x2 = +0.14f;
qreal y2 = -0.06f;
qreal x3 = +0.08f;
qreal y3 = +0.00f;
qreal x4 = +0.30f;
qreal y4 = +0.22f;
quad(x1, y1, x2, y2, y2, x2, y1, x1);
quad(x3, y3, x4, y4, y4, x4, y3, x3);
extrude(x1, y1, x2, y2);
extrude(x2, y2, y2, x2);
extrude(y2, x2, y1, x1);
extrude(y1, x1, x1, y1);
extrude(x3, y3, x4, y4);
extrude(x4, y4, y4, x4);
extrude(y4, x4, y3, x3);
const int NumSectors = 100;
const qreal sectorAngle = 2 * qreal(M_PI) / NumSectors;
for (int i = 0; i < NumSectors; ++i) {
qreal angle = i * sectorAngle;
qreal x5 = 0.30 * sin(angle);
qreal y5 = 0.30 * cos(angle);
qreal x6 = 0.20 * sin(angle);
qreal y6 = 0.20 * cos(angle);
angle += sectorAngle;
qreal x7 = 0.20 * sin(angle);
qreal y7 = 0.20 * cos(angle);
qreal x8 = 0.30 * sin(angle);
qreal y8 = 0.30 * cos(angle);
quad(x5, y5, x6, y6, x7, y7, x8, y8);
extrude(x6, y6, x7, y7);
extrude(x8, y8, x5, y5);
}
for (int i = 0;i < m_vertices.size();i++)
m_vertices[i] *= 2.0f;
}
void GLWidget::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4)
{
m_vertices << QVector3D(x1, y1, -0.05f);
m_vertices << QVector3D(x2, y2, -0.05f);
m_vertices << QVector3D(x4, y4, -0.05f);
m_vertices << QVector3D(x3, y3, -0.05f);
m_vertices << QVector3D(x4, y4, -0.05f);
m_vertices << QVector3D(x2, y2, -0.05f);
QVector3D n = QVector3D::normal
(QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(x4 - x1, y4 - y1, 0.0f));
m_normals << n;
m_normals << n;
m_normals << n;
m_normals << n;
m_normals << n;
m_normals << n;
m_vertices << QVector3D(x4, y4, 0.05f);
m_vertices << QVector3D(x2, y2, 0.05f);
m_vertices << QVector3D(x1, y1, 0.05f);
m_vertices << QVector3D(x2, y2, 0.05f);
m_vertices << QVector3D(x4, y4, 0.05f);
m_vertices << QVector3D(x3, y3, 0.05f);
n = QVector3D::normal
(QVector3D(x2 - x4, y2 - y4, 0.0f), QVector3D(x1 - x4, y1 - y4, 0.0f));
m_normals << n;
m_normals << n;
m_normals << n;
m_normals << n;
m_normals << n;
m_normals << n;
}
void GLWidget::extrude(qreal x1, qreal y1, qreal x2, qreal y2)
{
m_vertices << QVector3D(x1, y1, +0.05f);
m_vertices << QVector3D(x2, y2, +0.05f);
m_vertices << QVector3D(x1, y1, -0.05f);
m_vertices << QVector3D(x2, y2, -0.05f);
m_vertices << QVector3D(x1, y1, -0.05f);
m_vertices << QVector3D(x2, y2, +0.05f);
QVector3D n = QVector3D::normal
(QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(0.0f, 0.0f, -0.1f));
m_normals << n;
m_normals << n;
m_normals << n;
m_normals << n;
m_normals << n;
m_normals << n;
}
void GLWidget::setTransparent(bool transparent)
{
setAttribute(Qt::WA_AlwaysStackOnTop, transparent);
m_transparent = transparent;
// Call update() on the top-level window after toggling AlwayStackOnTop to make sure
// the entire backingstore is updated accordingly.
window()->update();
}
void GLWidget::resizeGL(int, int)
{
if (m_mainWindow) {
if (!m_btn) {
m_btn = new QPushButton("\nAdd widget\n", this);
connect(m_btn, &QPushButton::clicked, this, [this] { m_mainWindow->addNew(); });
}
m_btn->move(20, 80);
if (!m_btn2) {
m_btn2 = new QPushButton("\nI prefer tabbed widgets\n", this);
connect(m_btn2, &QPushButton::clicked, this, [this] { m_mainWindow->showNewWindow(); });
}
m_btn2->move(20, 160);
}
}

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef GLWIDGET_H
#define GLWIDGET_H
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <QOpenGLBuffer>
#include <QVector3D>
#include <QMatrix4x4>
#include <QElapsedTimer>
#include <QList>
#include <QPushButton>
class Bubble;
class MainWindow;
QT_FORWARD_DECLARE_CLASS(QOpenGLTexture)
QT_FORWARD_DECLARE_CLASS(QOpenGLShader)
QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)
class GLWidget : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
public:
GLWidget(MainWindow *maybeMainWindow, const QColor &background);
~GLWidget();
public slots:
void setScaling(int scale);
void setLogo();
void setTexture();
void setShowBubbles(bool);
void setTransparent(bool transparent);
protected:
void resizeGL(int w, int h) override;
void paintGL() override;
void initializeGL() override;
private:
void paintTexturedCube();
void paintQtLogo();
void createGeometry();
void createBubbles(int number);
void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
void reset();
MainWindow *m_mainWindow;
qreal m_fAngle = 0;
qreal m_fScale = 1;
bool m_showBubbles = true;
QList<QVector3D> m_vertices;
QList<QVector3D> m_normals;
bool m_qtLogo = true;
QList<Bubble *> m_bubbles;
int m_frames = 0;
QElapsedTimer m_time;
QOpenGLShader *m_vshader1 = nullptr;
QOpenGLShader *m_fshader1 = nullptr;
QOpenGLShader *m_vshader2 = nullptr;
QOpenGLShader *m_fshader2 = nullptr;
QOpenGLShaderProgram *m_program1 = nullptr;
QOpenGLShaderProgram *m_program2 = nullptr;
QOpenGLTexture *m_texture = nullptr;
QOpenGLBuffer m_vbo1;
QOpenGLBuffer m_vbo2;
int m_vertexAttr1 = 0;
int m_normalAttr1 = 0;
int m_matrixUniform1 = 0;
int m_vertexAttr2 = 0;
int m_normalAttr2 = 0;
int m_texCoordAttr2 = 0;
int m_matrixUniform2 = 0;
int m_textureUniform2 = 0;
bool m_transparent = false;
QPushButton *m_btn = nullptr;
QPushButton *m_btn2 = nullptr;
QColor m_background;
QMetaObject::Connection m_contextWatchConnection;
};
#endif

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include <QApplication>
#include <QMainWindow>
#include <QColorSpace>
#include <QSurfaceFormat>
#include <QCommandLineParser>
#include <QCommandLineOption>
#include "mainwindow.h"
int main( int argc, char ** argv )
{
QApplication a( argc, argv );
QCoreApplication::setApplicationName("Qt QOpenGLWidget Example");
QCoreApplication::setOrganizationName("QtProject");
QCoreApplication::setApplicationVersion(QT_VERSION_STR);
QCommandLineParser parser;
parser.setApplicationDescription(QCoreApplication::applicationName());
parser.addHelpOption();
parser.addVersionOption();
QCommandLineOption multipleSampleOption("multisample", "Multisampling");
parser.addOption(multipleSampleOption);
QCommandLineOption srgbOption("srgb", "Use sRGB Color Space");
parser.addOption(srgbOption);
parser.process(a);
QSurfaceFormat format;
format.setDepthBufferSize(24);
format.setStencilBufferSize(8);
if (parser.isSet(srgbOption))
format.setColorSpace(QColorSpace::SRgb);
if (parser.isSet(multipleSampleOption))
format.setSamples(4);
QSurfaceFormat::setDefaultFormat(format);
MainWindow mw;
mw.resize(1280, 720);
mw.show();
return a.exec();
}

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include "mainwindow.h"
#include <QApplication>
#include <QMenuBar>
#include <QGroupBox>
#include <QSlider>
#include <QLabel>
#include <QCheckBox>
#include <QRandomGenerator>
#include <QSpinBox>
#include <QScrollArea>
#include <QTabWidget>
#include <QTabBar>
#include <QToolButton>
#include "glwidget.h"
MainWindow::MainWindow()
: m_nextX(1), m_nextY(1)
{
GLWidget *glwidget = new GLWidget(this, qRgb(20, 20, 50));
m_glWidgets << glwidget;
QLabel *label = new QLabel(this);
m_timer = new QTimer(this);
QSlider *slider = new QSlider(this);
slider->setOrientation(Qt::Horizontal);
QLabel *updateLabel = new QLabel("Update interval");
QSpinBox *updateInterval = new QSpinBox(this);
updateInterval->setSuffix(" ms");
updateInterval->setValue(10);
updateInterval->setToolTip("Interval for the timer that calls update().\n"
"Note that on most systems the swap will block to wait for vsync\n"
"and therefore an interval < 16 ms will likely lead to a 60 FPS update rate.");
QGroupBox *updateGroupBox = new QGroupBox(this);
QCheckBox *timerBased = new QCheckBox("Use timer", this);
timerBased->setChecked(false);
timerBased->setToolTip("Toggles using a timer to trigger update().\n"
"When not set, each paintGL() schedules the next update immediately,\n"
"expecting the blocking swap to throttle the thread.\n"
"This shows how unnecessary the timer is in most cases.");
QCheckBox *transparent = new QCheckBox("Transparent background", this);
transparent->setToolTip("Toggles Qt::WA_AlwaysStackOnTop and transparent clear color for glClear().\n"
"Note how the button on top stacks incorrectly when enabling this.");
QHBoxLayout *updateLayout = new QHBoxLayout;
updateLayout->addWidget(updateLabel);
updateLayout->addWidget(updateInterval);
updateLayout->addWidget(timerBased);
updateLayout->addWidget(transparent);
updateGroupBox->setLayout(updateLayout);
slider->setRange(0, 50);
slider->setSliderPosition(30);
m_timer->setInterval(10);
label->setText("A scrollable QOpenGLWidget");
label->setAlignment(Qt::AlignHCenter);
QGroupBox * groupBox = new QGroupBox(this);
setCentralWidget(groupBox);
groupBox->setTitle("QOpenGLWidget Example");
m_layout = new QGridLayout(groupBox);
QScrollArea *scrollArea = new QScrollArea;
scrollArea->setWidget(glwidget);
m_layout->addWidget(scrollArea,1,0,8,1);
m_layout->addWidget(label,9,0,1,1);
m_layout->addWidget(updateGroupBox, 10, 0, 1, 1);
m_layout->addWidget(slider, 11,0,1,1);
groupBox->setLayout(m_layout);
QMenu *fileMenu = menuBar()->addMenu("&File");
fileMenu->addAction("E&xit", this, &QWidget::close);
QMenu *showMenu = menuBar()->addMenu("&Show");
showMenu->addAction("Show 3D Logo", glwidget, &GLWidget::setLogo);
showMenu->addAction("Show 2D Texture", glwidget, &GLWidget::setTexture);
QAction *showBubbles = showMenu->addAction("Show bubbles", glwidget, &GLWidget::setShowBubbles);
showBubbles->setCheckable(true);
showBubbles->setChecked(true);
showMenu->addAction("Open tab window", this, &MainWindow::showNewWindow);
QMenu *helpMenu = menuBar()->addMenu("&Help");
helpMenu->addAction("About Qt", qApp, &QApplication::aboutQt);
connect(m_timer, &QTimer::timeout, glwidget, QOverload<>::of(&QWidget::update));
connect(slider, &QAbstractSlider::valueChanged, glwidget, &GLWidget::setScaling);
connect(transparent, &QCheckBox::toggled, glwidget, &GLWidget::setTransparent);
connect(updateInterval, &QSpinBox::valueChanged,
this, &MainWindow::updateIntervalChanged);
connect(timerBased, &QCheckBox::toggled, this, &MainWindow::timerUsageChanged);
connect(timerBased, &QCheckBox::toggled, updateInterval, &QWidget::setEnabled);
if (timerBased->isChecked())
m_timer->start();
else
updateInterval->setEnabled(false);
}
void MainWindow::updateIntervalChanged(int value)
{
m_timer->setInterval(value);
if (m_timer->isActive())
m_timer->start();
}
void MainWindow::addNew()
{
if (m_nextY == 4)
return;
GLWidget *w = new GLWidget(nullptr, qRgb(QRandomGenerator::global()->bounded(256),
QRandomGenerator::global()->bounded(256),
QRandomGenerator::global()->bounded(256)));
m_glWidgets << w;
connect(m_timer, &QTimer::timeout, w, QOverload<>::of(&QWidget::update));
m_layout->addWidget(w, m_nextY, m_nextX, 1, 1);
if (m_nextX == 3) {
m_nextX = 1;
++m_nextY;
} else {
++m_nextX;
}
}
void MainWindow::timerUsageChanged(bool enabled)
{
if (enabled) {
m_timer->start();
} else {
m_timer->stop();
for (QOpenGLWidget *w : std::as_const(m_glWidgets))
w->update();
}
}
void MainWindow::resizeEvent(QResizeEvent *)
{
m_glWidgets[0]->setMinimumSize(size() + QSize(128, 128));
}
void MainWindow::showNewWindow()
{
QTabWidget *tabs = new QTabWidget;
tabs->resize(800, 600);
QToolButton *tb = new QToolButton;
tb->setText(QLatin1String("+"));
tabs->addTab(new QLabel(QLatin1String("Add OpenGL widgets with +")), QString());
tabs->setTabEnabled(0, false);
tabs->tabBar()->setTabButton(0, QTabBar::RightSide, tb);
tabs->tabBar()->setTabsClosable(true);
QObject::connect(tabs->tabBar(), &QTabBar::tabCloseRequested, tabs, [tabs](int index) {
tabs->widget(index)->deleteLater();
});
const QString msgToTopLevel = QLatin1String("Break out to top-level window");
const QString msgFromTopLevel = QLatin1String("Move back under tab widget");
QObject::connect(tb, &QAbstractButton::clicked, tabs, [=] {
GLWidget *glwidget = new GLWidget(nullptr, Qt::blue);
glwidget->resize(tabs->size());
glwidget->setWindowTitle(QString::asprintf("QOpenGLWidget %p", glwidget));
QPushButton *btn = new QPushButton(msgToTopLevel, glwidget);
connect(btn, &QPushButton::clicked, glwidget, [=] {
if (glwidget->parent()) {
glwidget->setAttribute(Qt::WA_DeleteOnClose, true);
glwidget->setParent(nullptr);
glwidget->show();
btn->setText(msgFromTopLevel);
} else {
glwidget->setAttribute(Qt::WA_DeleteOnClose, false);
tabs->addTab(glwidget, glwidget->windowTitle());
btn->setText(msgToTopLevel);
}
});
tabs->setCurrentIndex(tabs->addTab(glwidget, glwidget->windowTitle()));
});
tabs->setAttribute(Qt::WA_DeleteOnClose);
tabs->show();
}

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QTimer>
#include <QGridLayout>
QT_FORWARD_DECLARE_CLASS(QOpenGLWidget)
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow();
void addNew();
bool timerEnabled() const { return m_timer->isActive(); }
void resizeEvent(QResizeEvent *);
public slots:
void showNewWindow();
private slots:
void updateIntervalChanged(int value);
void timerUsageChanged(bool enabled);
private:
QTimer *m_timer;
QGridLayout *m_layout;
int m_nextX;
int m_nextY;
QList<QOpenGLWidget *> m_glWidgets;
};
#endif

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QT += widgets opengl openglwidgets
SOURCES += main.cpp \
glwidget.cpp \
mainwindow.cpp \
bubble.cpp
HEADERS += glwidget.h \
mainwindow.h \
bubble.h
RESOURCES += texture.qrc
target.path = $$[QT_INSTALL_EXAMPLES]/opengl/qopenglwidget
INSTALLS += target

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<!DOCTYPE RCC><RCC version="1.0">
<qresource>
<file>qt.png</file>
</qresource>
</RCC>